XCOM 2
Mod Jam for LWOTC (OLD, UNSUPPORTED)
Kiruka  [developer] 7 Dec, 2020 @ 9:22am
Changes to Pathfinders
- Mag Tier and Beam Tier Hunter Rifles have been buffed in damage and crit damage, and their spread also gets larger as you go up in tiers. Beam Tier now deals 1 Rupture. However, the Hunter Rifle family's large size means they all cost more to infiltrate (about halfway between a sniper rifle and a cannon). Mag and Beam tier have the same cost and requirements as a sniper rifle of the same tier (you won't need any corpses).

- Pathfinder Hunters' rifles now have the same range table as XCOM's Hunter Rifles. They're most accurate at mid range, and suffer penalties up close or further away (the long range penalty is a little higher than before).

- Pathfinder SMGs now use LWOTC's midshort table. Try not to let them get too close. No more stupid potshots from max range though.

- Ultra Light Vest's mobility is nerfed to 2 (note that unlike most utility items, Ultra Light Vest has no weight), for both XCOM and Pathfinders. You can build them after doing the Pathfinder Autopsy for 20 Supplies, 3 Alien Alloys, 1 Elerium Dust and 1 Pathfinder Corpse. You'll also need at least 2 Engineers.

- Proximity Stun Mine is unchanged in its function. You need the ADVENT Proximity Stun Mine Research to unlock them. To build one, you need 1 ADVENT Pathfinder Salvaged Stun Mine, 30 Supplies, 5 Alien Alloys, 5 Elerium Dust, and 1 Elerium Core, plus 5 Engineers.

- The Smart Scanner is nerfed for both XCOM and Pathfinders: its bonus sight radius is reduced to 3 and its cooldown is increased by 1. To unlock them, you need the ADVENT Pathfinder Scanner Research. Building one costs 10 Supplies, 1 Alien Alloy, and 1 ADVENT Pathfinder Disabled Scanner, plus 3 Engineers.

- The Smart Scanner Mk2 is nerfed for both XCOM and Pathfinders: its bonus sight radius is reduced to 6 and its mobility bonus is reduced to 2, and its cooldown is increased by 1. To unlock them, you need the Exalted ADVENT Scanner Research. Building one costs 20 Supplies, 3 Alien Alloys, 1 Elerium Dust, and 1 Exalted ADVENT Locked Scanner, plus 5 Engineers.

- Terror Rounds are unchanged in their function. To unlock them, you need the Exalted ADVENT Toxin Research. Building one costs 20 Supplies, 6 Alien Alloys, 4 Elerium Dust, 1 Elerium Core, and 1 Exalted Pathfinder Hunter Terror Round. You'll also need 9 Engineers.

- If you have Additional Ammo Types installed, Pathfinder Hunters (Tiers 1, 2, and 3) as well as Exalted Pathfinders (Tier 4) will now equip Enervative Rounds.

- All Pathfinder Hunters now equip the proper Ultra Light Vest, which will grant them some bonus mobility.

- Due to LWOTC's corpse economy, all Autopsies introduced in Pathfinders only require 1 of the corresponding corpse. You'll need 10 to make them instant.
Last edited by Kiruka; 23 Feb, 2021 @ 8:25am
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Showing 1-4 of 4 comments
cryxalus 15 Mar, 2021 @ 2:48pm 
Hey! I still did not fully understand that a mine and a scanner would appear, do I need to put mods on them separately or are they already integrated here? (stun mine and smart scanner) ?
Kiruka  [developer] 15 Mar, 2021 @ 7:20pm 
Originally posted by cryxalus:
Hey! I still did not fully understand that a mine and a scanner would appear, do I need to put mods on them separately or are they already integrated here? (stun mine and smart scanner) ?

If you have the Pathfinders mod you're all good. Just keep in mind that the M1 versions of the Pathfinder and Pathfinder Hunter will not drop the item you need to make those items.
cryxalus 15 Mar, 2021 @ 7:47pm 
Ok.Thanks!!
HashiY 19 Aug, 2021 @ 1:03pm 
The SMG range change is massive, thank you :)
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Showing 1-4 of 4 comments
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