XCOM 2
Mod Jam for LWOTC (OLD, UNSUPPORTED)
Kiruka  [developer] 17 Dec, 2020 @ 9:12am
Changes to Celatid Alien
- Celatids do 1 more upfront damage with all of their attacks now. You should no longer see them graze for 0 damage with their Acid Spit.

- The Scimitar does slightly less damage than before, and the Magnetic Scimitar and Beam Scimitar do slightly more than before and have had their stun chances reduced to 10% and 20% respectively. Arc Blades and Fusion Blades each do more damage than their equivalent Scimitars. Environmental damage has been reduced all around. All 3 tiers still poison on a hit and have the Celatid Immunities ability, which grant the user immunity to Stun, Poison, and Chryssalid Poison.

- The Scimitar needs 10 Supplies, 1 Alien Alloy, and 1 Celatid Corpse to build, plus 1 Engineer. The Magnetic Scimitar needs 1 Scimitar, 10 Supplies, 2 Alien Alloys and 2 Elerium Dust to build, plus 3 Engineers. The Beam Scimitar needs 1 Magnetic Scimitar, 15 Supplies, 2 Alien Alloys, 3 Elerium Dust, and 1 Elerium Core to build, plus 5 Engineers.

- The Scimitar still needs the Hybrid Alien Sword tech in the Proving Grounds completed to unlock, which costs 10 Supplies, 1 Elerium Core and 1 Celatid Corpse. You need the Celatid Autopsy to unlock it. You're given 1 Scimitar upon completing the project.

- The Hybrid Alien Turret tech and the Deployable Celatid Turrets have been disabled. If you want Celatid Turrets in your squad, go grab my Buildable Units mod; that incarnation of the Celatid Turret is much better balanced for LWOTC.

- Celatid Adults can no longer summon reinforcements. They gain the Blurred and Put 'Em Down abilities instead.

- While not a change made by Mod Jam, remember that Celatid Corpses can also be used to build Jump Jets if you're subscribed to that mod.
Last edited by Kiruka; 8 Aug, 2021 @ 1:54pm
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Showing 1-8 of 8 comments
WaldoTheRanger 15 Jan, 2021 @ 8:50am 
I can't pick up corpses in this mod for some reason (with extract corpses mod)
It says the corpses drop, but there's no object on the ground to extract.
Do I need to config something for modded enemy types?
Kiruka  [developer] 15 Jan, 2021 @ 8:51am 
Originally posted by WaldoTheRanger:
I can't pick up corpses in this mod for some reason (with extract corpses mod)
It says the corpses drop, but there's no object on the ground to extract.
Do I need to config something for modded enemy types?

Yes, there should be a config in the Extract Corpses mod to add the enemy template and/or the corpse item template.
Last edited by Kiruka; 15 Jan, 2021 @ 8:52am
WaldoTheRanger 15 Jan, 2021 @ 8:52am 
Ah I see.
Should have looked beforehand
what is the CarryableCharacterGroups for the celatid if you happen to know?
WaldoTheRanger 15 Jan, 2021 @ 8:53am 
or charactergroup I guess
Kiruka  [developer] 15 Jan, 2021 @ 8:55am 
Originally posted by WaldoTheRanger:
or charactergroup I guess

It's just "Celatid".
Red110 23 Jan, 2021 @ 8:43am 
Can you make mod what adds new version of celatid turret what whorks as S.H.I.V from EU?
Kiruka  [developer] 23 Jan, 2021 @ 10:13am 
Originally posted by red:
Can you make mod what adds new version of celatid turret what whorks as S.H.I.V from EU?

Look in my workshop page for a mod called Buildable Units. It's one of my oldest ones.
WaldoTheRanger 24 Jan, 2021 @ 12:11pm 
yeah it's a pretty good one.
just make sure you also sub to another mod which adds the shiv model.
otherwise you end up with invisible units on the field that you can't move or shoot with.
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