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Ooooooooo
Then go into the XComLW_Overhaul.ini and change it.
Advent Warlock. I changed their name to avoid confusion when mentioning them, since the Chosen Warlock is a thing.
Re-read the description of Mod Jam and study the Psi Armor a little more closely. Otherwise, there are a lot of folks in #lwotc-modding on the Long War of the Chosen Discord who can explain it to you.
4rrakis did a good job explaining Mod Jam's design philosophy. While I have made many changes over the months to various economy aspects of Mod Jam, I've done so for the sake of balance following well thought-out feedback. "The original mod didn't do this" isn't a pitch that will ever work on me. That would be the same as telling the LWOTC devs that the Burning effect in LWOTC shouldn't disable shooting because it doesn't in unmodded WOTC, or that Sharpshooters should have Kubikiri because they had it in LW2.
All of that aside, almost every single aspect of Mod Jam is open to config, including Psi Armor's build requirements. If you want to remove the Sorcerer Corpse requirement (or change it to a different corpse) or change anything else economy-wise about Psi Armor, look for XComLW_Overhaul.ini in Mod Jam's Config folder, in the EU Psi Armor sub-folder. You would need to edit the first +TechTable line and the first +ItemTable line with your preferred values. The ReqItemTemplateName1 and SpecialItemTemplateName fields can be left blank if you don't want to have any corpse cost at all.