XCOM 2
Mod Jam for LWOTC (OLD, UNSUPPORTED)
Kiruka  [developer] 11 Feb, 2021 @ 12:53pm
Changes to Iridar's Laser and Coil Weapons (also some LWOTC weapons)
Note: This mod has been promoted from roster mod to hard requirement. Even without the changes done by Template Master, the XComLW_Overhaul and Localization changes would still go through, so making it required is a lot less of a pain in the ass all around. You can still adjust costs, requirements, and stats via config, as well as outright disabling any of these weapons you don't want.

- New weapons! The Sword, Combat Knife, Ripjack, Autopistol, Sawed-Off Shotgun, and Heavy Cannon (Spark Arsenal weapon, this one won't be created if you don't have that mod) now have Laser and Coil tier versions. Some existing LWOTC weapons have moved around in the tech tree to accommodate the extra tiers. I have not changed any stats of existing LWOTC weapons, ONLY requirements and occasionally costs. The new tiers' stats will fall in the middle of the tiers they come before and after.
  • Swords: The Laser Kriegsmesser requires the Stun Lancer Autopsy, plus 10 Supplies, 1 Elerium Dust and 1 Stun Lancer Corpse to build. The Arc Blade now requires the Muton Autopsy and Corpse, and is otherwise unchanged. The Coil Sword requires the Archon Autopsy, and costs 30 Supplies, 1 Alien Alloy, 2 Elerium Dust and 1 Archon Corpse to build. The Fusion Blade now requires the Muton Elite Autopsy and Corpse, and is otherwise unchanged.

  • Combat Knives: The Laser Cutlass requires the Stun Lancer Autopsy, and costs 5 Supplies and 1 Elerium Dust to build. The Vibroblade now costs 1 extra Alien Alloy and has an Elerium Dust cost of 1 but is otherwise unchanged. The Progressive Knife requires the Andromedon Autopsy and costs 15 Supplies, 3 Alien Alloys and 2 Elerium Dust to build. The Advanced Vibroblade now requires the Muton Elite Autopsy and Corpse, and is otherwise unchanged.

  • Ripjacks: The Pulse Ripjack requires the Stun Lancer Autopsy, plus 20 Supplies, 2 Alien Alloys, 2 Elerium Dust, and 1 Stun Lancer Corpse to build. The Nanotech Ripjack requires the Andromedon Autopsy, plus 40 Supplies, 4 Alien Alloys, 3 Elerium Dust and 1 Andromedon Shell to build. The Fusion Ripjack now requires the Muton Elite Autopsy and Corpse, and is otherwise unchanged.

  • Autopistols: The Heater requires Laser Weapons research, plus 5 Supplies and 1 Elerium Dust to build. The Cycler requires Coilguns research, plus 30 Supplies, 2 Alien Alloys and 3 Elerium Dust to build.

  • Sawed-Off Shotguns: The Blazer requires Laser Weapons research, plus 5 Supplies, 1 Alien Alloy, and 1 Elerium Dust to build. The Coil Shorty requires Coilguns research, plus 30 Supplies, 3 Alien Alloys, and 3 Elerium Dust to build.

  • Heavy Cannons: The RS-9 Redace Superlaser requires Advanced Laser Weapons research, plus 25 Supplies, 1 Alien Alloy and 1 Elerium Dust to build. The DON-82 Coilmaster Heavy Cannon requires Advanced Coilguns research, plus 60 Supplies, 3 Alien Alloys and 5 Elerium Dust to build.

- The Laser and Coil Vektor Rifles now use the appearance of Iridar's. Note that I had to set up new templates for these (they are now VektorRifle_LS and VektorRifle_CG) due to a bug with the original templates, but all of the stats and economy stuff are identical to the LWOTC versions. I have also used WSR to hide the LWOTC versions. They have Bayonet configs as well now. They are now named the Crimson Lance and Tesla Lance respectively.

- The Laser and Coil Bullpups now use the appearance of Iridar's. Bayonet positions on them have been re-adjusted. They are now named the Kal-33 Bullpup and Kal-50 Bullpup respectively.

- The Laser and Coil Autocannons now use the appearance of Iridar's. They are now named the Spitfire Pulsecannon and Rush-Nano Gausscannon respectively.
Last edited by Kiruka; 22 May, 2021 @ 11:09am
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Showing 1-4 of 4 comments
dukeblue512 24 Apr, 2021 @ 1:35pm 
The pulse ripjack does not have a damage profile for damage against mechanical enemies, and I suspect the same is true for the nanotech ripjack.
dukeblue512 24 Apr, 2021 @ 1:36pm 
Originally posted by dukeblue512:
The pulse ripjack does not have a damage profile for damage against mechanical enemies, and I suspect the same is true for the nanotech ripjack.
for the whiplash ability i mean
Kiruka  [developer] 24 Apr, 2021 @ 1:46pm 
Originally posted by dukeblue512:
Originally posted by dukeblue512:
The pulse ripjack does not have a damage profile for damage against mechanical enemies, and I suspect the same is true for the nanotech ripjack.
for the whiplash ability i mean

Found the culprit. I had the values in there but I missed an underscore in both cases. Fix will be up shortly.
a_m_llano 24 Apr, 2021 @ 6:15pm 
Thanks for fue update. :steamthumbsup:
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Showing 1-4 of 4 comments
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