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Can you tell me how to do it correctly?
Is the mod asking you to enter enemy character template names, or corpse item template names?
I took a look in the mod description for Extract Corpses, and it looks like it can take character group names or character template names. The relevant character group name in this case would be AdventWarlock, and the relevant character template names would be AshAdvWarlockM1, AshAdvWarlockM2 and AshAdvWarlockM3.
Mod Jam doesn't change any of the template names or character group names, only Localization stuff here, so Mod Jam shouldn't be causing an incompatibility in this case.
Critical: appError called: Assertion failed: appErrorf [File:G:\BuildAgent\work\9a884cb2af69f6ff\main\XCOM2\Development\Src\Core\Src\UnLinker.cpp] [Line: 4629]
Linker object AkBank AdventMale1_Bank0_SF.WwiseDefaultBank_SoundAdventFX mislinked!
The error detected message also show up like yours, except it show different ability each time. This time was some Frost related ability that i can't remember the name of. I don't think they have Frost ability as far as i know of because i usually kill them before they act or the game would just crash.
The way to prevent the crash for now is to kill/stun them before they do anything at all.
Error: (AddNetObject) Objects SoundCue SoundX2CharacterFX.PsiOp_Ability_Solace_On_Cue and SoundCue SoundX2CharacterFX.PsiOp_Ability_Soulfire_Impact_Cue have duplicate NetIndex 171
They should still drop their corpse when they die, even though they get right back up as a zombie. It doesn't make much sense but you'll still get the corpse if it's a full salvage mission type.
Make sure your Mod Jam is up to date as of today, then let me know if the problem's still happening.