Total War: WARHAMMER II

Total War: WARHAMMER II

Warpstone Unleashed!
 This topic has been pinned, so it's probably important
Static  [developer] 3 Dec, 2020 @ 2:15am
Weapons Team Upgrade Suggestions
If you can think of an interesting upgrade or mechanic for a weapons team suggest it here and it might just end up as an option in the mod.

Hell Pit Abominations that explode on death? Rattling guns that don't need to stop firing? Post your ideas here.
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Showing 1-14 of 14 comments
Markacin 4 Dec, 2020 @ 9:45pm 
Speaking of Rattling Guns, how about something like 'Warpstone Barrel Extensions' that provide additional range for them? Like 20%? Or maybe 10% if 20 is too unbalanced in your opinion?
Static  [developer] 4 Dec, 2020 @ 9:47pm 
Originally posted by Markacin:
Speaking of Rattling Guns, how about something like 'Warpstone Barrel Extensions' that provide additional range for them? Like 20%? Or maybe 10% if 20 is too unbalanced in your opinion?

Yeah thats a good idea for an upgrade, Rattling guns have such short range and a range increase would really change how you use them in a game. I'll add it in the next update.
What about this. Warpfire-throwers dealing DoT cuz you know FIRE. Same with plague-claw catapults DoT, you know they throw pleague things so ye
Static  [developer] 5 Dec, 2020 @ 4:04pm 
Originally posted by Warlock Overlord Nukit Claw:
What about this. Warpfire-throwers dealing DoT cuz you know FIRE. Same with plague-claw catapults DoT, you know they throw pleague things so ye

Yeah I wanted to add a powerful upgrade for the warpfire throwers, one that will make me want to add them to my regular roster, right now they are one of the weakest weapon teams.

I can add a damage over time ability like pestilent wind, I will definitely add it as an upgrade options for the Plagueclaw catapults at least.
Markacin 7 Dec, 2020 @ 4:14pm 
I was about to suggest 'Fire whilst moving' or something like that for Doomwheels, but then I thought 'don't they already do that?', so how about increasing range for them too? Or adding more ammo, increasing missile damage or speed?
Markacin 21 Dec, 2020 @ 7:02am 
Maybe add Ratling Guns' 'Ammo regeneration' to jazzails?
Static  [developer] 22 Dec, 2020 @ 11:44pm 
Oh yeah good idea, I'll add that to the jezzails in the next update.
Markacin 5 Feb, 2021 @ 11:00am 
How about a building that could increase the Agent Cap for Engineers/Winds of Magic Reserve/Research Rate or simply income? For normal cities or for the underempire. There's the blue line of buildings in underempires, but one is a flat... 500 hundred I think, whilst the other gives 50% of settlements income, which... may not be that much if AI doesn't develop the city enough and there's no good real way to increase the research rate too much. And let's face it, once you get your first Plague Priest? It's over. You just start gathering the followers that increase the limit by 1, you give them to the Priest and BAM! infinite Priest, whilst there's nothing like that with the Engineers and they could be used to raise tax rate or make a meme army that can spam some sky-warp-lightning thingy and has missile damage & ammo out the ass ^^
Lord Alexander 17 Feb, 2021 @ 4:59pm 
I have a suggestion for either of the doomflayers or doomwheel, to get a warp discharge ability similar to the RoR Mutant Rat Ogre and upgrade for characters on doomflayers in the workshop, or an aura DoT effect when in melee to simulate small warp lightning from the generator powering the machine.
Something for the warpgrinders could be better survivability (better armour, melee defence, missile resistance). I feel like they currently die like small rats. Maybe it's just me who use them wrong.

Not currently sure about the other units yet, but will be thinking of something.
Last edited by Lord Alexander; 18 Feb, 2021 @ 2:17am
Markacin 21 Mar, 2021 @ 8:41am 
I too was thinking about the Warpgrinders. I got charged by some dwarves and lost like quarter of their hp in an instant! Their regen from the workshop is nice and all, but they just don't survive long enough in a fight to use it fully. I was thinking of a 'Warp-Forged Armor' for either armor bonus or a straight up Ward Save.
Static  [developer] 21 Mar, 2021 @ 7:26pm 
yup I think I could give grinders a 10% ward save and they might still be a little weak, I'll give it a try
NabraGaming 28 May, 2021 @ 5:24am 
-the warpfire-throwers: i don't know what they lack, but i was thinking about something like the ability to shoot 360 so meybe i would consider taking some as anti flanking units.

meybe its too strong tho but i don't know how to mod, i just know the 360 ability is in the game :P meybe just a wider arc of fire would be enough
Something for the globadiers and bombadiers. Faster reload speed. Named bionic arms or something
Static  [developer] 25 Oct, 2021 @ 1:11am 
Yeah the purpose of this mod is to give you a real reason to use the other Skaven units, reload speed is a good one, I think increase damage or a DoT would serve them well too.
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