Arma 3
Advance Aero Effects
[TW]Aaren  [developer] 7 Dec, 2020 @ 1:37am
Suggestions or any Effect you want me to make
Tell me here (I will read each one of them) :cozycrashfish:
Last edited by [TW]Aaren; 14 Dec, 2020 @ 10:12pm
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Showing 1-15 of 20 comments
A3ROSN1P3R 7 Dec, 2020 @ 11:56am 
Make controlling fixed wings at slower speeds more sluggish. aka more control input required to change the direction of the plane.
Hero 7 Dec, 2020 @ 8:34pm 
RHS CH-47 floatable
[TW]Aaren  [developer] 8 Dec, 2020 @ 6:59pm 
Originally posted by Crota, Son of Oryx:
RHS CH-47 floatable
I just make it floated but because of the model so it will damage the aircraft
Last edited by [TW]Aaren; 22 Dec, 2020 @ 6:28pm
RAVEN 13 Dec, 2020 @ 3:12pm 
A turbulent effect in the plane, when crossing the jet of an engine of another plane, would be great (with the random possibility, that ours would turn off) would be great. But it shouldn't be too extreme to allow us to sneak up behind and refuel from a tanker.
Angel of Death 34 13 Jan, 2021 @ 4:28pm 
In cockpit sound effect for afterburners
[TW]Aaren  [developer] 14 Jan, 2021 @ 12:59am 
Originally posted by Angel of Death 34:
In cockpit sound effect for afterburners
Do you mean like Firewill?
Angel of Death 34 8 Feb, 2021 @ 10:36pm 
Originally posted by TWAaren:
Originally posted by Angel of Death 34:
In cockpit sound effect for afterburners
Do you mean like Firewill?
The sounds you hear at 0:14, 1:57, 2:17, 2:26, 2:24, 2:27 in this video https://youtu.be/c5UYfdd2-S4
RAVEN 10 Jun, 2021 @ 4:05pm 
Hi [TW]Aaren.

Two suggestions:

1- I would like to see in the mod an effect of turbulence when the landing gear is deployed at speeds greater than a specified one (because it would generate aerodynamic instability). it can even be with the alert of some sound signal (activated or not).

2- An agitated breathing effect (depending on the speed and the G-forces according to the maneuvers we perform). With black vision effect (activated or not).

I understand that there is some mod on Steam that can do it (ACE, etc) but I think about those who do not use it. And almost no plane, helicopter, includes these effects.

Thanks for this great mod.
RAVEN 26 Sep, 2021 @ 3:54pm 
Hi [TW] Aaren.
I am having trouble with the landing gear runway touch sound. With several airplanes that have too much sensitivity in their dampers, a cascade of sounds is triggered that in some cases like the SU-25 or SU-34 of RHS (to mention a few), saturate the processor of sound sources and produce an abrupt fall FPS and sometimes freezing the game. I understand that the problem is in those planes, but I think we could correct it on the side of your mod, with a speed filter. Most of the time the problem occurs when taxiing to or from the track to the parking area. Those maneuvers are at very low speeds. If we could restrict the track touch sound at those low speeds then the problem would not arise. You will tell me what you think. Just my humble suggestion. Cheers and keep up the great work.
Bubi 23 Jan, 2022 @ 5:33pm 
Random beebs in cabin , and system sounds , also i support the holding breath and sfx around respiration systems :steamthis:
[TW]Aaren  [developer] 23 Jan, 2022 @ 5:56pm 
Originally posted by Cheeki Mickey niggi:
Random beebs in cabin , and system sounds , also i support the holding breath and sfx around respiration systems :steamthis:
https://youtu.be/_0nbRYIBVDQ
like this?
Bubi 25 Feb, 2022 @ 6:50am 
some scriptthat makes this darth vader respiration sound effect when pulling high G forces

https://www.youtube.com/watch?v=w14zGmFtHO4

also about the raindrop effect script on cabin it would be cool if this script started taking effect on x number of altitude and its strengh would count on _rain _overcast and _fog levels
Last edited by Bubi; 25 Feb, 2022 @ 6:51am
RAVEN 28 Feb, 2022 @ 3:55pm 
Hello [TW] Aaren.

The mod is becoming very complete and it is difficult to find an unfulfilled wish in the aerial effects section (which is what the mod is about).
That is why I allow myself to suggest other types of additions, which, although they are related to air units, cannot be considered "effects" and should probably belong to a separate mod:

- Missing a cockpit flashlight (attached to the pilot's camera) for dark cockpits.
- A braking parachute, for landings on short runways (my MIG-29 needs it).
- A system for accumulating stress in the different components of the plane and that need maintenance in the hangar (for example, a landing gear that has been severely damaged by our inexperience or an engine that has been pushed to the extreme for a long time)
- Ground assistance crew (IA), which provides maintenance to parked aircraft.
- Personnel assisting operations on the runway (taxi) who, by means of signals, indicate to the pilots (by means of animations with flashlights or flags) when exiting/entering taxiing maneuvers.
-Etc.

Maybe I'm out of place with these ideas, let me digress a bit... ;-)
[TW]Aaren  [developer] 28 Feb, 2022 @ 7:50pm 
Originally posted by RAVEN:
Hello [TW] Aaren.

The mod is becoming very complete and it is difficult to find an unfulfilled wish in the aerial effects section (which is what the mod is about).
That is why I allow myself to suggest other types of additions, which, although they are related to air units, cannot be considered "effects" and should probably belong to a separate mod:

- Missing a cockpit flashlight (attached to the pilot's camera) for dark cockpits.
- A braking parachute, for landings on short runways (my MIG-29 needs it).
- A system for accumulating stress in the different components of the plane and that need maintenance in the hangar (for example, a landing gear that has been severely damaged by our inexperience or an engine that has been pushed to the extreme for a long time)
- Ground assistance crew (IA), which provides maintenance to parked aircraft.
- Personnel assisting operations on the runway (taxi) who, by means of signals, indicate to the pilots (by means of animations with flashlights or flags) when exiting/entering taxiing maneuvers.
-Etc.

Maybe I'm out of place with these ideas, let me digress a bit... ;-)
🤔I will make a mod about aerial functionalities like AG/AA radar and weapon guidance system etc
maybe these things can be included ,but AI and animation stuffs I may not able to do them (I dont know how to make them)
RAVEN 1 Mar, 2022 @ 2:42pm 
Don't worry Aaron. I'm not complaining. I like how the mod is looking and every time you update it, you beat your mark. Great job.
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