Space Engineers

Space Engineers

More Encounters Faction Wars Npc Vs NPC vs player
ruan287 11 Jan, 2023 @ 5:56pm
Ai breaking
im having an issue with npc not having a functional AI after uninstalling this mod. I needed to clear up some lag on my world and wanted to limit the amount of npc mods that i was using. So i took off this mod now all of the other npcs mod that im using they spawn in but they have no functions the most they can do is sit there at let there turrets do the job. For example when reavers spawn they will just wait there wont even give me the pop up saying the reaver found a target. Would be appreciated if someone new how to fix this.
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Cobra 27 Jun, 2023 @ 9:44am 
Hey, we currently have exactly the same problem with the mod. After uninstalling the mod (to save server resources) the other NPC ships don't react either on the player or on the environment, only the turrets work as normal. Does anyone know a fix?

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Hey, Wir haben aktuell genau das selbe problem mit der Mod, Nach dem deinstallieren der mod (um server resourcen zu spahren) reagieren die Anderen NPC schiffe weder auf den spieler noch auf die umgebung, lewdiglich die turrets funktionieren wie normal. Kennt jemand einen fix ?
Last edited by Cobra; 27 Jun, 2023 @ 9:44am
Vaine 6 Oct, 2023 @ 1:20am 
idk about that all but since i took a look while having interest on using the mod in the place of more encounters 10 i may have a possible solution, try removing completely all the npc mod related and start the server/save, i would delete all the npc grids before doing it for better results, then save it, close put the mods u want back in and play. logically it should work if removing the mod dont break the the savefile. if thats the case maybe u create a new save with what u want and copy all the files that dont change what u dont want to be changed (planets, asteroids, grids, config, etc).
Last edited by Vaine; 6 Oct, 2023 @ 1:22am
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