Call of Duty: Black Ops III

Call of Duty: Black Ops III

Hashima
 This topic has been pinned, so it's probably important
Uk_ViiPeR  [developer] 20 Jan, 2021 @ 5:30pm
V1.1 UPDATE AND NEW CONTENT DROP
V1.1 Content Update: Final Content drop and fixes
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- Campaign Part 2
- Katana survival & pistol only bonus gamemodes added to random playlist
- Chaos Survival bonus gamemode replaces 'Lights out'
- 18 New Weapons (FROM COLD WAR AND MW)
- Several new areas opened up
- Added optional zombie counter to pre-spawn
- Bottomless Clip and Fast Feet powerups added
- Random Killstreak boxes (artillery, minigun, flame thrower, grenade launcher)

Patch Notes
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General:

- Map has now been setup to build in all supported languages, should now fix the language fastfile error.
- removed xmas easter egg and redesign.
- Lighting and AO adjusted.
- Added hint textures to training course (to help understand how everything works better)
- Reward laptop now works independantly from the campaign objective, relocated to table opposite
- Adjusted tunnel emergency leave trigger text and radius (Press F to leave the tunnel if the ladder kicks you off)
- Reduced a few more entities to increase optimization
- removed renetti from shop and weapon selection, replaced with another pistol
- Added FX to locate perks/ammo and random weapon boxes easier (mystery box location fx, look up into the sky to find them)
- Adjusted a few model positions and removed glitches
- Challenges have been adjusted to a more suitable count and timer, especially for team play challenges.
- Added red arrows on the floor near island general spawn and a few other locations to hint traversal areas (ie. you can crawl under table in a building)
- Buyable door prices have now been reviewed and adjusted to suit. most are now lowered.
- Changed powerup hud icons
- Avagardo now spawns in more locations
- invalid KVP structs now addressed
- Changed a few textures that were replaced due to APE issue
- Powerup drop now more frequent
- Added 6 more ammo resupply boxes around the map
- Shop weapons updated and more added to second shop
- added more zombie traversals to improve gameplay
- Increased start round zombie difficulty, faster walkers
- removed zombie speed variation
- default second spawn weapon (pistol) added at all skip intro routes and respawn
- Added various killstreak boxes around the map.
- Adjusted killstreak response time
- Several new routes opened up including new small rooms
- How shop weapons are given have now been adjusted

RIP: Lights out

campaign:

- Added waypoints to each 'multiple choice' objective.
- Added more waypoints further into the story.

Gamemodes:

- Added waypoints to each bomb in demolition
- Confined - fixed randomized locations, now has 10 areas to randomize between and doesnt replay the same areas.
- OITC - Removed unused gun from random selection
- Fixed 'Out of bounds' breach on infected
- Respawns for several limited weapon gamemodes now have checks for loadout

Additional credits:
- DualVII - Zombie Counter
- Natesmithzombies - bottomless clip and fast feet powerup
- Logical - CW Weapons
- EMoX - Katana


Please report any issues so i can address them one last time before putting the project to rest! Some issues may be caused when transferring pcs which could be minor assets that can easily be fixed

Follow me on twitter to see what else im working on: @Uk_ViiPeR
Last edited by Uk_ViiPeR; 21 Jan, 2021 @ 3:28am