Call of Duty: Black Ops III

Call of Duty: Black Ops III

Hashima
 This topic has been pinned, so it's probably important
Uk_ViiPeR  [developer] 19 Dec, 2020 @ 12:32pm
REPORT ANY BUGS/RECOMMENDATIONS HERE
if you encounter any issues or have a recommendation for improvements please don't hesitate to share! This is my first released map so anything that can help make the experience better will be greatly appreciated!
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Showing 1-15 of 35 comments
callofdutyrepo 19 Dec, 2020 @ 7:11pm 
10min in we got a connection interrupt and game crashed.
My Team Crashed When I Picked Up The 2nd Intel Item
Uk_ViiPeR  [developer] 20 Dec, 2020 @ 1:35pm 
Originally posted by ChuckV107:
My Team Crashed When I Picked Up The 2nd Intel Item
Was this in the shop or the document next to the HQ?
Originally posted by SainT:
Originally posted by ChuckV107:
My Team Crashed When I Picked Up The 2nd Intel Item
Was this in the shop or the document next to the HQ?
This was the document next to the hq.
will 20 Dec, 2020 @ 2:19pm 
g_spawn crashed the game when turning on power
Uk_ViiPeR  [developer] 20 Dec, 2020 @ 3:05pm 
Originally posted by will:
g_spawn crashed the game when turning on power
That's weird, I haven't had any other issues reported related to that. May I ask if your running low or high spec? Since the power activates exploders and turns on 30+ lights at once
Uk_ViiPeR  [developer] 20 Dec, 2020 @ 3:06pm 
Originally posted by ChuckV107:
Originally posted by SainT:
Was this in the shop or the document next to the HQ?
This was the document next to the hq.
Alright ill look into that, may be clashing with another script.
mwec 20 Dec, 2020 @ 6:26pm 
Just want to start and say I love the concept of this map a lot and there are quite a couple of bugs I've come across.

1. There is a bug where out of nowhere you could just lose an entire weapon? Leads to only having one weapon for the rest of the game even when using the box.
2. Parts of the sewer is bugged whenever you enter a new corridor as you'd have to crouch to walk through them.
3. Flashlight needs a buff for night time or something to upgrade it. It's ridiculously hard to see (Although really love the concept a lot).
4. For the story mission, there is a mission where you'd have to test vials around the map but so far it only pings one vial location? Not sure if thats intended and if it is, then the vial is bugged because I can't interact with it.
5. Can we see the leveling system anywhere? I'd love to see what the rewards are exactly overall.
Last edited by mwec; 20 Dec, 2020 @ 6:31pm
wilson 20 Dec, 2020 @ 8:13pm 
Our group of 4 is using good hardware (high spec) such as GTX 1080 or RTX 3080 graphics cards along with good cpus. We tried various times but every time the game crashes back to the lobby when turning on the power
Last edited by wilson; 20 Dec, 2020 @ 8:15pm
Uk_ViiPeR  [developer] 20 Dec, 2020 @ 10:38pm 
Originally posted by mwec:
Just want to start and say I love the concept of this map a lot and there are quite a couple of bugs I've come across.

1. There is a bug where out of nowhere you could just lose an entire weapon? Leads to only having one weapon for the rest of the game even when using the box.
2. Parts of the sewer is bugged whenever you enter a new corridor as you'd have to crouch to walk through them.
3. Flashlight needs a buff for night time or something to upgrade it. It's ridiculously hard to see (Although really love the concept a lot).
4. For the story mission, there is a mission where you'd have to test vials around the map but so far it only pings one vial location? Not sure if thats intended and if it is, then the vial is bugged because I can't interact with it.
5. Can we see the leveling system anywhere? I'd love to see what the rewards are exactly overall.

1. This may be related to zombie blood or some dud power up ill be addressing this for the 1.05 update.

2. This will also be addressed, I recently added water to the sewers but didn't realise the clipping would break, this is a simple fix

3. I'll look into this as they were released in this state, it shouldn't be hard to lower the intensity

4. The test vile part shouldn't show any locations to the viles, this part and a few other 'find location' objectives are left out from the way points system to make the story a lot harder, using the hint system (pressing 1) will give you a hint to the area the objective is in. Use the map to habitats (theres a few map images scattered around the map especially one at spawn hq)

5. The levelling system is disabled in coop for now, every 15 minutes in solo you will get an image and text on screen stating what reward and level you've unlocked. Did you try this in solo or coop by any chance?
Uk_ViiPeR  [developer] 20 Dec, 2020 @ 10:39pm 
Originally posted by wilson:
Our group of 4 is using good hardware (high spec) such as GTX 1080 or RTX 3080 graphics cards along with good cpus. We tried various times but every time the game crashes back to the lobby when turning on the power
Im looking currently into this issue it seems to be related to exploders. I'll try and optimize the amount of entities on the map again to resolve this
wilson 21 Dec, 2020 @ 2:11pm 
Thanks for looking into it!
KeplerTheAlien 23 Dec, 2020 @ 8:48pm 
game crashes on completion of challenges. also the vial step has no waypoint for the vials. only where to test them and therefor its quite annoying to find the vials. ran around for 15 minutes and couldnt find them. please add a waypoint for the vials. Update fixed a lot of issues i was going to write about but the map is still very buggy as far as "scripts". Keep up the work, i look forward to the next update but for now i wait because i cant play the map and get a connection error everytime. :(
mwec 23 Dec, 2020 @ 10:01pm 
Just want to say new update is awesome! Fixes a lot of issues I had before and it feels more polished than before. I just have one quick question. How do you activate the whole leveling reward system? My initial thought was going to HQ and click on for reward but that isnt working.
Uk_ViiPeR  [developer] 24 Dec, 2020 @ 4:50am 
Originally posted by KlutchKarl:
game crashes on completion of challenges. also the vial step has no waypoint for the vials. only where to test them and therefor its quite annoying to find the vials. ran around for 15 minutes and couldnt find them. please add a waypoint for the vials. Update fixed a lot of issues i was going to write about but the map is still very buggy as far as "scripts". Keep up the work, i look forward to the next update but for now i wait because i cant play the map and get a connection error everytime. :(

I'll look into the challenge bug soon! The reason behind the vile objective not having way points was due to having a few objectives were you're required to look around. But as long as it doesn't increase the chances of hud element crashing I'll look onto adding 3 waypoints to each vile :) where abouts do you get the connection error is it after anything you've done or?
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