Call to Arms

Call to Arms

[ARCHIVED] Enhanced Robz Realism Mod 0.21 "Time to Rise Up"
 This topic has been pinned, so it's probably important
lpnam9114  [developer] 23 Dec, 2020 @ 8:47am
Crash report
Report bugs following the template below. Failling to do this and your problem will be ignored!

For crashing,

When the game crash, press CTRL+C after clicking the error prompt that comes up. Then, you paste the bug in here following this example:
---------------------------
Exception
---------------------------
Program will be terminated.
APP_ERROR: Attempting to create Weapon from non-weapon Stuff "class eStuff, ID={itemin2hands dummy searchlight}". Item: "1 searchlight" (eWeapon.cpp:80)

RIP=7ffe99dbd759 [main_loop]
RAX=00000000 RBX=0bad0001
RCX=00000000 RDX=00000000
RSI=00000050 RDI=6b387710
RSP=0599e780 RBP=00000050
>> entity:raw
> file "/entity/-vehicle/-robz/train/crane_rail/crane_rail.def"

26: {weapon "searchlight"«}
27: {gunner "driver"}
28: }
29: }
30: {extender "inventory"


CALL TO ARMS Editor - v1.233.0 - editor x64
2020.12.16 22:49 - x64 - 8e30d6693 - 0x014EC398

---------------------------
OK
---------------------------

Reason why it crashed: tried to spawn vehicle crane_rail
Possible explanation (optional): N/A
Last edited by lpnam9114; 23 Dec, 2020 @ 8:48am
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Showing 1-15 of 71 comments
noman 29 Dec, 2020 @ 2:46am 
---------------------------
Exception
---------------------------
Program will be terminated.
APP_ERROR: Attempting to create Weapon from non-weapon Stuff "class eStuff, ID={itemin2hands dummy browning_x4}". Item: "1 browning_x4 [hmgun inc ammo 400]" (eWeapon.cpp:80)

RIP=7ffce15e3b29 [main_loop]
RAX=00000000 RBX=0bad0001
RCX=00000000 RDX=00000000
RSI=00000050 RDI=102a31d00
RSP=0763e190 RBP=00000050
>>>>>>>> gui.cmd.exec_all
>>>>>>> gui.cmd.exec(generic)
>>>>>> gui:cmd:exec_generic
>>>>> gui.mp.showpage
>>>> gui:pm:show
>>> gui:pm:activate(page_launcher_multiplayer)
>> entity:raw
> file "/entity/-vehicle/-robz/btr/m16/m16.def"

103: {weapon "browning_x4" filling "ammo hmgun inc" 400«}
104: {Barrels 4}
105: {LinkAnimation "off"}
106: {charger "gunner"}
107: ("abm_mgun_heavy")


CALL TO ARMS - v1.234.0 - standard x64
2020.12.25 14:16 - x64 - 8326dd53f - 0x0162D9E3

lpnam9114  [developer] 29 Dec, 2020 @ 3:32am 
I have fixed this in my version so wait for a new update!
Last edited by lpnam9114; 29 Dec, 2020 @ 3:33am
noman 29 Dec, 2020 @ 7:18am 
thx:steamhappy:
golfcartrepair907 29 Dec, 2020 @ 6:42pm 
***************** Exception *****************
[00:00:53] Number of tagged flags overflow (32 is maximum) (eTaggedFlags.h:94) @ [main_loop]
------------------------------------------------------------------
>>>>>>>> gui.cmd.exec_all
>>>>>>> gui.cmd.exec(generic)
>>>>>> gui:cmd:exec_generic
>>>>> gui.sdp.procq(CONFIRM)
>>>> gui.mmd.onModApply
>>> mmd.apply
>> mod.s_apply
> file "/set/colliders.set"

141: {colliderID "tow_checker"«}
142: {collideWith "cannon_heavy"}
143: }
144: ;{"tow_gun_signal"
145: ; {colliderID "tow_gun_signal"}


CALL TO ARMS - v1.234.0 - standard x64
2020.12.25 14:16 - x64 - 8326dd53f - 0x0162D9E3
lpnam9114  [developer] 29 Dec, 2020 @ 6:46pm 
Did you deactivate an old mod and activate my mod?

If you did, just go back into the game and activate my mod again.

When a mod contains too many tags, it's odd that the game does not have a reserve pool for extra tags.
Last edited by lpnam9114; 29 Dec, 2020 @ 6:47pm
fsh_gzs 30 Dec, 2020 @ 8:45am 
---------------------------
Exception
---------------------------
Program will be terminated.
0xe06d7363

RIP=7ff86add3b29 [main_loop]
RAX=c2a73910 RBX=0740f380
RCX=145911820 RDX=1410d9704
RSI=1413f5260 RDI=0740f370
RSP=0740f100 RBP=0740f240
>>>>>>>>>>> mp.core.update_non_quant
>>>>>>>>>> mp.tp.update
>>>>>>>>> mp.tp.update.b.loopback
>>>>>>>> mp.tp.update.loopback
>>>>>>> mp.tp.update.loopback.process
>>>>>> mp.tp.update.process_msg
>>>>> mp.tp.update.dispatch
>>>> mp.tp.update.dispatch.listeners
>>> mp.tp.update._dispatch: d(9) s(27) m(36)
>> mp.service._dp
> lua.event.notify2

CALL TO ARMS - v1.234.0 - standard x64
2020.12.25 14:16 - x64 - 8326dd53f - 0x0162D9E3

---------------------------


---------------------------
Exception
---------------------------
Program will be terminated.
APP_ERROR: Attempting to create Weapon from non-weapon Stuff "class eStuff, ID={itemin2hands dummy browning_x4}". Item: "1 browning_x4 [hmgun inc ammo 400]" (eWeapon.cpp:80)

RIP=7ff86add3b29 [main_loop]
RAX=00000023 RBX=0bad0001
RCX=0741e1c0 RDX=7ff80c44e400
RSI=00000050 RDI=11d071aa0
RSP=0741e190 RBP=00000050
>>>>>>>> gui.cmd.exec_all
>>>>>>> gui.cmd.exec(generic)
>>>>>> gui:cmd:exec_generic
>>>>> gui.mp.showpage
>>>> gui:pm:show
>>> gui:pm:activate(page_launcher_multiplayer)
>> entity:raw
> file "/entity/-vehicle/-robz/btr/m16/m16.def"

103: {weapon "browning_x4" filling "ammo hmgun inc" 400«}
104: {Barrels 4}
105: {LinkAnimation "off"}
106: {charger "gunner"}
107: ("abm_mgun_heavy")


CALL TO ARMS - v1.234.0 - standard x64
2020.12.25 14:16 - x64 - 8326dd53f - 0x0162D9E3

---------------------------



Last edited by fsh_gzs; 30 Dec, 2020 @ 8:57am
golfcartrepair907 30 Dec, 2020 @ 4:12pm 
When I have the other mod deactivated (WW2 mod), and I activate yours only I get the exception no matter what. the same one about the 32 flags and the "tow gun signal". What is causing this?
lpnam9114  [developer] 30 Dec, 2020 @ 5:16pm 
When you deactivate an old mod, you have to close down the game and then launch it again and activate my mod.

If you are still crashing, I suggest you to wait for a new update. Or reinstall the mod.
dark吉岭 30 Dec, 2020 @ 10:40pm 
---------------------------
Exception
---------------------------
Program will be terminated.
APP_ERROR: Number expected! (eSDLReader.cpp:348)

RIP=7ffcbe0b3b29 [main_loop]
RAX=00000000 RBX=0bad0001
RCX=00000000 RDX=00000000
RSI=0000015c RDI=fb80f5a0
RSP=06c7d080 RBP=0000015c
>>>>>>>> gui:dialog:ku(0x3288e0f0)
>>>>>>> gui:pm:show
>>>>>> gui:pm:activate(page_launcher_singleplayer)
>>>>> world: load mission "/map/single/00_usa/mission_10/0.mi"
>>>> file "/map/single/00_usa/mission_10/0.mi"
>>> entity:raw
>> file "/entity/-vehicle/grm/btr-80/btr-80.def"
> file "define 'adjust_volume'"

7: {rear %4«}
8: }
9: }

CALL TO ARMS - v1.234.0 - standard x64
2020.12.25 14:16 - x64 - 8326dd53f - 0x0162D9E3

---------------------------
确定
---------------------------
lpnam9114  [developer] 31 Dec, 2020 @ 12:19am 
@dark吉岭, noted thanks for reporting!
noman 1 Jan, 2021 @ 12:33am 
---------------------------
Exception
---------------------------
Program will be terminated.
0xe06d7363

RIP=7ffea0bb3b29 [main_loop]
RAX=13474bc50 RBX=06dff380
RCX=443238a0 RDX=1410d9704
RSI=1413f5260 RDI=06dff370
RSP=06dff100 RBP=06dff240
>>>>>>>>>>> mp.core.update_non_quant
>>>>>>>>>> mp.tp.update
>>>>>>>>> mp.tp.update.b.loopback
>>>>>>>> mp.tp.update.loopback
>>>>>>> mp.tp.update.loopback.process
>>>>>> mp.tp.update.process_msg
>>>>> mp.tp.update.dispatch
>>>> mp.tp.update.dispatch.listeners
>>> mp.tp.update._dispatch: d(9) s(27) m(36)
>> mp.service._dp
> lua.event.notify2

CALL TO ARMS - v1.234.0 - standard x64
2020.12.25 14:16 - x64 - 8326dd53f - 0x0162D9E3


lpnam9114  [developer] 1 Jan, 2021 @ 12:37am 
@noman, context of the problem? What did you choose so before the game crashes like this?
noman 1 Jan, 2021 @ 1:01am 
Domination-(2x2) village
A team mp/alliance/allies_usa
B team mp/alliance/allies_soviet
no restriction with advanced direct control mode
rest are all default
no other mod active
game crash when finished loading
tom.bruneval 1 Jan, 2021 @ 8:02am 
---------------------------
Exception
---------------------------
Program will be terminated.
0xe06d7363

RIP=7ff86add3b29 [main_loop]
RAX=c2a73910 RBX=0740f380
RCX=145911820 RDX=1410d9704
RSI=1413f5260 RDI=0740f370
RSP=0740f100 RBP=0740f240
>>>>>>>>>>> mp.core.update_non_quant
>>>>>>>>>> mp.tp.update
>>>>>>>>> mp.tp.update.b.loopback
>>>>>>>> mp.tp.update.loopback
>>>>>>> mp.tp.update.loopback.process
>>>>>> mp.tp.update.process_msg
>>>>> mp.tp.update.dispatch
>>>> mp.tp.update.dispatch.listeners
>>> mp.tp.update._dispatch: d(9) s(27) m(36)
>> mp.service._dp
> lua.event.notify2

CALL TO ARMS - v1.234.0 - standard x64
2020.12.25 14:16 - x64 - 8326dd53f - 0x0162D9E3

---------------------------

crash when entering in multiplayer, domination any map with any factions doesn't work, same crashes as before the update... kinda sad
lpnam9114  [developer] 1 Jan, 2021 @ 8:37am 
Originally posted by tom.bruneval:
---------------------------
Exception
---------------------------
Program will be terminated.
0xe06d7363

RIP=7ff86add3b29 [main_loop]
RAX=c2a73910 RBX=0740f380
RCX=145911820 RDX=1410d9704
RSI=1413f5260 RDI=0740f370
RSP=0740f100 RBP=0740f240
>>>>>>>>>>> mp.core.update_non_quant
>>>>>>>>>> mp.tp.update
>>>>>>>>> mp.tp.update.b.loopback
>>>>>>>> mp.tp.update.loopback
>>>>>>> mp.tp.update.loopback.process
>>>>>> mp.tp.update.process_msg
>>>>> mp.tp.update.dispatch
>>>> mp.tp.update.dispatch.listeners
>>> mp.tp.update._dispatch: d(9) s(27) m(36)
>> mp.service._dp
> lua.event.notify2

CALL TO ARMS - v1.234.0 - standard x64
2020.12.25 14:16 - x64 - 8326dd53f - 0x0162D9E3

---------------------------

crash when entering in multiplayer, domination any map with any factions doesn't work, same crashes as before the update... kinda sad


WOOOOOHH, first post criticizing my mod!!!! Criticizing is always good for development.

I understand your frustration but I hope you see that it's clearly testing at this stage. If you want working multiplayer, please wait until 0.2!

Thanks for commenting though! For example, your comment demonstrates that the mod doesn't work last and this patch. Oddly enough, my version has worked normally for both patch so I believe there might be something bugged with the version on the workshop (or my coding!!!). I am investigating this right now, thanks to your report!
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