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Exception
---------------------------
Program will be terminated.
APP_ERROR: Attempting to create Weapon from non-weapon Stuff "class eStuff, ID={itemin2hands dummy browning_x4}". Item: "1 browning_x4 [hmgun inc ammo 400]" (eWeapon.cpp:80)
RIP=7ffce15e3b29 [main_loop]
RAX=00000000 RBX=0bad0001
RCX=00000000 RDX=00000000
RSI=00000050 RDI=102a31d00
RSP=0763e190 RBP=00000050
>>>>>>>> gui.cmd.exec_all
>>>>>>> gui.cmd.exec(generic)
>>>>>> gui:cmd:exec_generic
>>>>> gui.mp.showpage
>>>> gui:pm:show
>>> gui:pm:activate(page_launcher_multiplayer)
>> entity:raw
> file "/entity/-vehicle/-robz/btr/m16/m16.def"
103: {weapon "browning_x4" filling "ammo hmgun inc" 400«}
104: {Barrels 4}
105: {LinkAnimation "off"}
106: {charger "gunner"}
107: ("abm_mgun_heavy")
CALL TO ARMS - v1.234.0 - standard x64
2020.12.25 14:16 - x64 - 8326dd53f - 0x0162D9E3
[00:00:53] Number of tagged flags overflow (32 is maximum) (eTaggedFlags.h:94) @ [main_loop]
------------------------------------------------------------------
>>>>>>>> gui.cmd.exec_all
>>>>>>> gui.cmd.exec(generic)
>>>>>> gui:cmd:exec_generic
>>>>> gui.sdp.procq(CONFIRM)
>>>> gui.mmd.onModApply
>>> mmd.apply
>> mod.s_apply
> file "/set/colliders.set"
141: {colliderID "tow_checker"«}
142: {collideWith "cannon_heavy"}
143: }
144: ;{"tow_gun_signal"
145: ; {colliderID "tow_gun_signal"}
CALL TO ARMS - v1.234.0 - standard x64
2020.12.25 14:16 - x64 - 8326dd53f - 0x0162D9E3
If you did, just go back into the game and activate my mod again.
When a mod contains too many tags, it's odd that the game does not have a reserve pool for extra tags.
Exception
---------------------------
Program will be terminated.
0xe06d7363
RIP=7ff86add3b29 [main_loop]
RAX=c2a73910 RBX=0740f380
RCX=145911820 RDX=1410d9704
RSI=1413f5260 RDI=0740f370
RSP=0740f100 RBP=0740f240
>>>>>>>>>>> mp.core.update_non_quant
>>>>>>>>>> mp.tp.update
>>>>>>>>> mp.tp.update.b.loopback
>>>>>>>> mp.tp.update.loopback
>>>>>>> mp.tp.update.loopback.process
>>>>>> mp.tp.update.process_msg
>>>>> mp.tp.update.dispatch
>>>> mp.tp.update.dispatch.listeners
>>> mp.tp.update._dispatch: d(9) s(27) m(36)
>> mp.service._dp
> lua.event.notify2
CALL TO ARMS - v1.234.0 - standard x64
2020.12.25 14:16 - x64 - 8326dd53f - 0x0162D9E3
---------------------------
---------------------------
Exception
---------------------------
Program will be terminated.
APP_ERROR: Attempting to create Weapon from non-weapon Stuff "class eStuff, ID={itemin2hands dummy browning_x4}". Item: "1 browning_x4 [hmgun inc ammo 400]" (eWeapon.cpp:80)
RIP=7ff86add3b29 [main_loop]
RAX=00000023 RBX=0bad0001
RCX=0741e1c0 RDX=7ff80c44e400
RSI=00000050 RDI=11d071aa0
RSP=0741e190 RBP=00000050
>>>>>>>> gui.cmd.exec_all
>>>>>>> gui.cmd.exec(generic)
>>>>>> gui:cmd:exec_generic
>>>>> gui.mp.showpage
>>>> gui:pm:show
>>> gui:pm:activate(page_launcher_multiplayer)
>> entity:raw
> file "/entity/-vehicle/-robz/btr/m16/m16.def"
103: {weapon "browning_x4" filling "ammo hmgun inc" 400«}
104: {Barrels 4}
105: {LinkAnimation "off"}
106: {charger "gunner"}
107: ("abm_mgun_heavy")
CALL TO ARMS - v1.234.0 - standard x64
2020.12.25 14:16 - x64 - 8326dd53f - 0x0162D9E3
---------------------------
If you are still crashing, I suggest you to wait for a new update. Or reinstall the mod.
Exception
---------------------------
Program will be terminated.
APP_ERROR: Number expected! (eSDLReader.cpp:348)
RIP=7ffcbe0b3b29 [main_loop]
RAX=00000000 RBX=0bad0001
RCX=00000000 RDX=00000000
RSI=0000015c RDI=fb80f5a0
RSP=06c7d080 RBP=0000015c
>>>>>>>> gui:dialog:ku(0x3288e0f0)
>>>>>>> gui:pm:show
>>>>>> gui:pm:activate(page_launcher_singleplayer)
>>>>> world: load mission "/map/single/00_usa/mission_10/0.mi"
>>>> file "/map/single/00_usa/mission_10/0.mi"
>>> entity:raw
>> file "/entity/-vehicle/grm/btr-80/btr-80.def"
> file "define 'adjust_volume'"
7: {rear %4«}
8: }
9: }
CALL TO ARMS - v1.234.0 - standard x64
2020.12.25 14:16 - x64 - 8326dd53f - 0x0162D9E3
---------------------------
确定
---------------------------
Exception
---------------------------
Program will be terminated.
0xe06d7363
RIP=7ffea0bb3b29 [main_loop]
RAX=13474bc50 RBX=06dff380
RCX=443238a0 RDX=1410d9704
RSI=1413f5260 RDI=06dff370
RSP=06dff100 RBP=06dff240
>>>>>>>>>>> mp.core.update_non_quant
>>>>>>>>>> mp.tp.update
>>>>>>>>> mp.tp.update.b.loopback
>>>>>>>> mp.tp.update.loopback
>>>>>>> mp.tp.update.loopback.process
>>>>>> mp.tp.update.process_msg
>>>>> mp.tp.update.dispatch
>>>> mp.tp.update.dispatch.listeners
>>> mp.tp.update._dispatch: d(9) s(27) m(36)
>> mp.service._dp
> lua.event.notify2
CALL TO ARMS - v1.234.0 - standard x64
2020.12.25 14:16 - x64 - 8326dd53f - 0x0162D9E3
A team mp/alliance/allies_usa
B team mp/alliance/allies_soviet
no restriction with advanced direct control mode
rest are all default
no other mod active
game crash when finished loading
Exception
---------------------------
Program will be terminated.
0xe06d7363
RIP=7ff86add3b29 [main_loop]
RAX=c2a73910 RBX=0740f380
RCX=145911820 RDX=1410d9704
RSI=1413f5260 RDI=0740f370
RSP=0740f100 RBP=0740f240
>>>>>>>>>>> mp.core.update_non_quant
>>>>>>>>>> mp.tp.update
>>>>>>>>> mp.tp.update.b.loopback
>>>>>>>> mp.tp.update.loopback
>>>>>>> mp.tp.update.loopback.process
>>>>>> mp.tp.update.process_msg
>>>>> mp.tp.update.dispatch
>>>> mp.tp.update.dispatch.listeners
>>> mp.tp.update._dispatch: d(9) s(27) m(36)
>> mp.service._dp
> lua.event.notify2
CALL TO ARMS - v1.234.0 - standard x64
2020.12.25 14:16 - x64 - 8326dd53f - 0x0162D9E3
---------------------------
crash when entering in multiplayer, domination any map with any factions doesn't work, same crashes as before the update... kinda sad
WOOOOOHH, first post criticizing my mod!!!! Criticizing is always good for development.
I understand your frustration but I hope you see that it's clearly testing at this stage. If you want working multiplayer, please wait until 0.2!
Thanks for commenting though! For example, your comment demonstrates that the mod doesn't work last and this patch. Oddly enough, my version has worked normally for both patch so I believe there might be something bugged with the version on the workshop (or my coding!!!). I am investigating this right now, thanks to your report!