Project Zomboid

Project Zomboid

Authentic Z
Just saw the new post re: adding & removing mid-game from 4 hrs ago
From my understanding and experience this mod 1) adds items to the game (clothng, backpacks, etc) and 2) makes zombies spawn with said clothings and also in appropriate location/settings.

What I'm curious about is the issues vaguely mentioned. As on the main comment section I swapped recently from Auth Z to Auth Z Lite mid save, as far as I could see, the only thing that happened was all Auth Z items on [existing things/containers/characters] were cleaned up and deleted.

Now my server's clients want me to revert back to Auth Z (Main) since not all the bags they use are supported by Noir's Attachments (we swapped to try and alleviate Inventory Tetris bag size compat. issues).

Is it not fine to do this? Or is the warning meaning don't remove Auth Z (Either option) "completely" from a world.
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Authentic Peach  [developer] 3 Apr @ 10:57pm 
I add a map file called "AZSpawn" that adds custom zombie spawn zones (a method that was created to work in multiplayer) and removing that can break saves. Removing clothing items from the save historically can also lock you out of your save (giving you a WorldDictionary error - The world dictionary in the backend is kinda the yellow pages for clothing items). Those are the main two issues that can arise when removing Lite or Current from a save.
Last edited by Authentic Peach; 3 Apr @ 10:57pm
Originally posted by Authentic Peach:
I add a map file called "AZSpawn" that adds custom zombie spawn zones (a method that was created to work in multiplayer) and removing that can break saves. Removing clothing items from the save historically can also lock you out of your save (giving you a WorldDictionary error - The world dictionary in the backend is kinda the yellow pages for clothing items). Those are the main two issues that can arise when removing Lite or Current from a save.

Ahh, I see! Okay. Thank you

Since we switched back and forth between Auth Z and Auth Z Lite we never removed AZSpawn so must be clear on that end; and I guess luckily we were very fortunate to avoid that WorldDictionary problem then. So far we've reverted back to Auth Z for perhaps 10~14 in-game days now and the most we've had was all Auth Z Lite items (both on us and on zombies) deleted reactively as we go through the world/interact with containers that stored them prior. (The console log will sometimes spam the cleanup text of deleting items, we saw much of this flipping between Auth Z Main - Lite - Main.)
Last edited by marshmallow justice; 3 Apr @ 11:09pm
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