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A: Probably, but not in the preview (there're two lies in this sentence). Originally, we were planning to add only different armor color schemes for players to choose from, as the final project will be kinda plotdriven, but if you'd like to slaughter taus as a tau or purging the heretics as a heretic, then we'll be happy to assist
btw, we have some ideas about another wh/noita heresy-related mod, so stay tuned
A: ACT III will be dedicated to full blown integration of Noita magic in the mod. Psykers, librarians and the rest are planned but won't be added in the preview.
A: Well, we'd like not to play 2077 game, so obviously we can't name any dates/months/years. Though, the preview itself (aka the roadmap you can find on the main page) is like less than 5% of the planned content, so when it will be done you may scale up the perfect development time.
A: Thus do we invoke the Machine God.
Thus do we make whole that which was sundered.
A: One of the main purposes of this mod is the promotion of the WH40K as a whole, so we are planning on showcasing the entirety of it, especially not that well known corners.
On the other hand, since this is a gameplay mod, we won't add any intersecting classes, such as Sisters of Battle that may be viewed as a drastically debuffed marine, but there will be a Sister of a different kind.
And also, "weak" will be the last word you'll think of after experiencing the done guard class.
A: It allows you to use vanilla spells (only modifier type) in blessed weapons assuming you have enough slots.
A: One will. And full version will feature total map overhaul.
A: Give me a hundred Space Marines. Or failing that give me a thousand other troops.
(They are planned, yeah, though only in the full release, but we can promise anything and deliver on nothing, so let the time judge.)
A: Maybe. We don't have any concrete gameplay designs for heretical units for now, all I can say is that there will be some tyranids both to play and to slay.
A: We'd like it to be an official place for quickly getting answers on your general questions, so we'll be regularly cleaning it up. Though, feel absolutely free to ask below - it's not only allowed but very much welcomed.
A: ACT VII
Also, how does the (presumably) wand crafting section of the mecha interface work? I've tried doing stuff with it after i collected some matter, but nothing came out as a result.
A: Bursting void liquid is the way of waste disposal - it happens when your matter storage is full.
Health drops is the side effect of using darkfire rifle carelessly, check your status effects next time you'll notice that.
There's a button on the bottom right of the window: if target wand differs from the current one, it will be lit up with red. Use it to confirm all the changes and check the console output.
Wand editing software is easily the most complicated part to get through but as a result you are able to absolutely kneel the vanilla balance, so fair enough I guess.
A: Achieve vanilla victory.
A: Yeah, check Codex and especially Eternal Vigilance perk description. The rest is basically an exploration game. (There's also a libro_manualis folder in the core mod directory)
A: That's custom loadout system in action, you can change the starting guns in the custom main menu on the corresponding page.