Torchlight II

Torchlight II

warchief class (v.273)
roberto tomás  [developer] 13 Mar, 2014 @ 5:46am
Balance, discussion
Planned Changes

none currently
Last edited by roberto tomás; 14 Mar, 2014 @ 1:56pm
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roberto tomás  [developer] 13 Mar, 2014 @ 5:59am 
Brainstorming shockwave in this post —

I'm thinking to port Mighty Swing down to the first tier basically unchanged, but make it a hold and release skill that takes 1 second. So its a bit weaker because you have to hold and release, which excuses moving it down a tier.

To replace the second tier skill, the idea I am playing with at the moment is a Repartee: For 1.5 seconds after successfully dodging, the player may launch a Repartee, dealing normalish damage that ignores shields and a good bit of armor.
Last edited by roberto tomás; 13 Mar, 2014 @ 5:59am
roberto tomás  [developer] 19 Mar, 2014 @ 5:40am 
Originally posted by Minesweeper:
Minesweeper Há 3 horas Eliminar
...
Also, since you are essentially working on with the class, you can improve Ensnare or replace it with something else. It works a bit clunky because a negative knockback effect only works small mobs and the pull effect, well, it doesn't actually pull enemies toward the detonation point but rather towards you. So if you can successfully make the skill pull enemies toward the target location or create a replacement that still fits the Tribal tree, that would be awesome :)
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