Total War: WARHAMMER II

Total War: WARHAMMER II

JvJ's Boyz will be Boyz - Closer to Tabletop - Unit Patch Compendium
JvJ  [dezvoltator] 5 febr. 2021 la 2:40
Bugs & Other Issues
mmm Kay, So just due to the nature of the pack you're going to have to be specific with your bugs/issues when you report them. So please report them like so.

"Mod Name" followed by the "Bug/Issue", Thanks.
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Se afișează 1-15 din 36 comentarii
Lampros 6 febr. 2021 la 7:39 
Hmm, crashing. I have this, CTT, and Swords of the Emperor as a test.
JvJ  [dezvoltator] 6 febr. 2021 la 7:47 
Postat inițial de Lampros:
Hmm, crashing. I have this, CTT, and Swords of the Emperor as a test.

Yeah same, trying to solve the issue
Lampros 6 febr. 2021 la 7:48 
Postat inițial de JvJ:
Postat inițial de Lampros:
Hmm, crashing. I have this, CTT, and Swords of the Emperor as a test.

Yeah same, trying to solve the issue


Got it; thanks!
Same here, crashing with CTT, this, and Swords.
Tried it again with CTT, this, RoRs and the Bretonnia Dukes and it crashed too on starting a new campaign.
JvJ  [dezvoltator] 6 febr. 2021 la 12:17 
Postat inițial de Captain Freakout:
Same here, crashing with CTT, this, and Swords.

Yeah i see the issue, im kinda busy at the moment though so im just going to remove the offending stuff and update, and i'll try and fit it tomorrow.
JvJ  [dezvoltator] 6 febr. 2021 la 12:20 
Postat inițial de Captain Freakout:
Tried it again with CTT, this, RoRs and the Bretonnia Dukes and it crashed too on starting a new campaign.

try it now?
Lampros 6 febr. 2021 la 12:28 
Still crashing after the bar hits about quarter of the way.
Same, crashed again with CTT, RoRs, and Dukes. Don't worry, we can wait for the fix :)
JvJ  [dezvoltator] 6 febr. 2021 la 14:15 
Postat inițial de Captain Freakout:
Same, crashed again with CTT, RoRs, and Dukes. Don't worry, we can wait for the fix :)

Right im 99% sure the issue has been resolved now, third times the charm.
Lampros 6 febr. 2021 la 15:03 
Postat inițial de JvJ:
Postat inițial de Captain Freakout:
Same, crashed again with CTT, RoRs, and Dukes. Don't worry, we can wait for the fix :)

Right im 99% sure the issue has been resolved now, third times the charm.


It works, it works, it works!!! ;)
Can confirm it's working now, thanks!
Lampros 20 febr. 2021 la 10:47 
Red Guard are missing the "Scurry Away" trait. I assume this is clearly an oversight, as that unit seems to be literally the only unit missing the trait.

Also, while this is not a "bug" per se, there are a few issues with Valten in terms of serious departure from the tabletop that I do not think is necessary or beneficial. To begin with, "Awesome Presence" should be a constant skill, not a temporary buff. Next, he has Frenzy and Unbreakable - both of which were not present on the tabletop. The former in particular is a malus rather than a bonus, and I'd rather not have it on any unit. I know this is simply how Xoudad created the mod, and you may not want to alter it, but I wanted to flag it in any case.

P.S. If you do not want to change the un-tabletop-like aspects of the Valten mod, could you tell me how to do it myself? I figured out how to change Awesome Presence to constant skill, but I do not know how to get rid of certain traits or skills as a separate patch other than deleting the original mod. In fact, in the case of Unbreakable, I could not even find out where the trait/skill was located.
JvJ  [dezvoltator] 20 febr. 2021 la 15:04 
Postat inițial de Lampros:
Red Guard are missing the "Scurry Away" trait. I assume this is clearly an oversight, as that unit seems to be literally the only unit missing the trait.

Also, while this is not a "bug" per se, there are a few issues with Valten in terms of serious departure from the tabletop that I do not think is necessary or beneficial. To begin with, "Awesome Presence" should be a constant skill, not a temporary buff. Next, he has Frenzy and Unbreakable - both of which were not present on the tabletop. The former in particular is a malus rather than a bonus, and I'd rather not have it on any unit. I know this is simply how Xoudad created the mod, and you may not want to alter it, but I wanted to flag it in any case.

P.S. If you do not want to change the un-tabletop-like aspects of the Valten mod, could you tell me how to do it myself? I figured out how to change Awesome Presence to constant skill, but I do not know how to get rid of certain traits or skills as a separate patch other than deleting the original mod. In fact, in the case of Unbreakable, I could not even find out where the trait/skill was located.

I can take a look at that again but half the stuff in valtens rules can't really be translated to TW, i cant make him immune to flank attacks or rear charges, awesome presence can't really be translated at all. Also because of the type of submod this is i cant remove unit abilities so frenzy has to stay, there are only 3 ways to get rid of it, 1) remake the Valten land unit and dirty patch him into the main unit (this usually would not be a big issue but we are dealing with an agent here). 2) smother the ability with a dead/hidden phase also won't work because that would remove frenzy from the game... 3) core the table, i could do that but then the Valten mod would have to be active all the time, which kinda bypasses the point of this compendium.
JvJ  [dezvoltator] 20 febr. 2021 la 15:10 
I can make awesome presence a constant but id be nerfing those stats into the ground, probably a flat +8ld with Immpsy and no speed buff.
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