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[SFM] Nihilanth - Black Mesa (bm_c4a4a) Fixed! Read Description!
john-hitchcock 2021 年 2 月 6 日 上午 9:30
Artwork
I was pretty excited to try out the map when I saw it in the workshop, especially after seeing the Nihilanth model only a couple days earlier.

It took me some time to figure something out since it's a huge map and the Nihilanth itself is so big, making it admittedly hard to get a good view, but I tried experimenting to see what I could come up with. I thought you might enjoy seeing the result:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2386404292
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Br'er'rer  [開發人員] 2021 年 2 月 6 日 下午 3:12 
Thank you for sharing! Glad to see folks getting use out of the map, this is a really great image! And you're right this map and the Nihilanth model are HUGE, I have yet to find another map I can fit him into comfortably lol.
john-hitchcock 2021 年 2 月 6 日 下午 4:31 
引用自 Br'er'rer
Thank you for sharing! Glad to see folks getting use out of the map, this is a really great image! And you're right this map and the Nihilanth model are HUGE, I have yet to find another map I can fit him into comfortably lol.

It definitely has its challenges. The Nihilanth model seems to work best when you can zoom in, but obviously that makes it hard to get a good view of it in its entirety. A long shot makes it more visible but it's harder to make it look imposing. That might make it difficult if you want a shot reminiscent of the game's boss fight. I had to take some liberties with the map by adding in a ledge for Lara to be standing on in order to get around that problem.

I did find that increasing ToneMapScale on the camera can help with visibility of the map, depending on your camera position. Increasing the bloom can also make the crystals brighter.
最後修改者:john-hitchcock; 2021 年 2 月 6 日 下午 4:32
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