People Playground

People Playground

S.C.P. Foundation Expanded
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Ozim  [udvikler] 10. feb. 2021 kl. 23:13
Suggestions
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FBI 11. feb. 2021 kl. 1:28 
make a scp map where all the scps you add will go in and you can maby if you want give scps there abilltys
mustang 11. feb. 2021 kl. 1:41 
Level 5 keycard (not O5)
Ozim  [udvikler] 11. feb. 2021 kl. 2:17 
Oprindeligt skrevet af Shadow dream:
make a scp map where all the scps you add will go in and you can maby if you want give scps there abilltys
I am currently working on SCPs, mainly on 096, 173, 999 and 106, they would have their unique abillities.
Ozim  [udvikler] 11. feb. 2021 kl. 2:18 
Oprindeligt skrevet af some mustang i dunno:
Level 5 keycard (not O5)
I can make an additional keycard (i'll probably call it Level 6 Keycard or something) and make it O5 Only. But on the other hand that would be non-canon.
mustang 11. feb. 2021 kl. 7:28 
its being worked on,also SCP-096,049,106 and 173 are available through different mods already
BlankET 11. feb. 2021 kl. 8:55 
When using a helmet with vest they collide with each other, this is bad for saves. Is there a way to fix this??
SUPERBUBU 11. feb. 2021 kl. 9:20 
Dr. Jack Bright
and a chainsaw cannon. Period.
Sidst redigeret af SUPERBUBU; 11. feb. 2021 kl. 9:21
Ozim  [udvikler] 11. feb. 2021 kl. 9:54 
Regarding SCPs, they are being worked on, it even is written in the description of the mod. The update should be released soon
Ozim  [udvikler] 11. feb. 2021 kl. 10:22 
Oprindeligt skrevet af Bruh_Moments:
When using a helmet with vest they collide with each other, this is bad for saves. Is there a way to fix this??
Well, idk. Saving contraptions with armor is kinda buggy (at least for me, the armor completely dissapears or makes the human break his neck) so it might be the game's fault, but im not quite sure.
Ozim  [udvikler] 11. feb. 2021 kl. 10:23 
Oprindeligt skrevet af SUPERBUBU3000:
Dr. Jack Bright
and a chainsaw cannon. Period.
Noted.
Dumb Cat 11. feb. 2021 kl. 10:51 
Oprindeligt skrevet af OzimekPL:
Oprindeligt skrevet af some mustang i dunno:
Level 5 keycard (not O5)
I can make an additional keycard (i'll probably call it Level 6 Keycard or something) and make it O5 Only. But on the other hand that would be non-canon.
Correct me if I am wrong but wasn't the most valuable and high staff given LV-5 and O5's Omni clearance?
JamJayJunyah 11. feb. 2021 kl. 11:02 
GOC and Serpents Hand? Maybe? Also could you add the Chaos Insurgency Access Device from either canon documents or secret lab please.
Ozim  [udvikler] 11. feb. 2021 kl. 11:03 
Oprindeligt skrevet af Your Local Friendly Gibus:
Oprindeligt skrevet af OzimekPL:
I can make an additional keycard (i'll probably call it Level 6 Keycard or something) and make it O5 Only. But on the other hand that would be non-canon.
Correct me if I am wrong but wasn't the most valuable and high staff given LV-5 and O5's Omni clearance?
From what I know Level 5 Keycard was only given to O5 Council. I heard something about these Omni clearances, but the whole Keycard structure is so much complicated
BlankET 11. feb. 2021 kl. 14:57 
Oprindeligt skrevet af OzimekPL:
Oprindeligt skrevet af Your Local Friendly Gibus:
Correct me if I am wrong but wasn't the most valuable and high staff given LV-5 and O5's Omni clearance?
From what I know Level 5 Keycard was only given to O5 Council. I heard something about these Omni clearances, but the whole Keycard structure is so much complicated
It was Omni, that is the actual 05 Card I believe. I think L5 is for Directors of Depts, and stuff.
BlankET 11. feb. 2021 kl. 14:58 
Oprindeligt skrevet af OzimekPL:
Oprindeligt skrevet af Bruh_Moments:
When using a helmet with vest they collide with each other, this is bad for saves. Is there a way to fix this??
Well, idk. Saving contraptions with armor is kinda buggy (at least for me, the armor completely dissapears or makes the human break his neck) so it might be the game's fault, but im not quite sure.
I think its because the mod isnt the same as the other, so when using the vests from the other mod they collide with each other. Can you make vests for this mod, other stuff like that.
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