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People Playground

S.C.P. Foundation Expanded
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Ozim  [開發人員] 2021 年 2 月 10 日 下午 11:13
Suggestions
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目前顯示第 1-15 則留言,共 509
FBI 2021 年 2 月 11 日 上午 1:28 
make a scp map where all the scps you add will go in and you can maby if you want give scps there abilltys
mustang 2021 年 2 月 11 日 上午 1:41 
Level 5 keycard (not O5)
Ozim  [開發人員] 2021 年 2 月 11 日 上午 2:17 
引用自 Shadow dream
make a scp map where all the scps you add will go in and you can maby if you want give scps there abilltys
I am currently working on SCPs, mainly on 096, 173, 999 and 106, they would have their unique abillities.
Ozim  [開發人員] 2021 年 2 月 11 日 上午 2:18 
Level 5 keycard (not O5)
I can make an additional keycard (i'll probably call it Level 6 Keycard or something) and make it O5 Only. But on the other hand that would be non-canon.
mustang 2021 年 2 月 11 日 上午 7:28 
its being worked on,also SCP-096,049,106 and 173 are available through different mods already
BlankET 2021 年 2 月 11 日 上午 8:55 
When using a helmet with vest they collide with each other, this is bad for saves. Is there a way to fix this??
SUPERBUBU 2021 年 2 月 11 日 上午 9:20 
Dr. Jack Bright
and a chainsaw cannon. Period.
最後修改者:SUPERBUBU; 2021 年 2 月 11 日 上午 9:21
Ozim  [開發人員] 2021 年 2 月 11 日 上午 9:54 
Regarding SCPs, they are being worked on, it even is written in the description of the mod. The update should be released soon
Ozim  [開發人員] 2021 年 2 月 11 日 上午 10:22 
引用自 Bruh_Moments
When using a helmet with vest they collide with each other, this is bad for saves. Is there a way to fix this??
Well, idk. Saving contraptions with armor is kinda buggy (at least for me, the armor completely dissapears or makes the human break his neck) so it might be the game's fault, but im not quite sure.
Ozim  [開發人員] 2021 年 2 月 11 日 上午 10:23 
引用自 SUPERBUBU3000
Dr. Jack Bright
and a chainsaw cannon. Period.
Noted.
Dumb Cat 2021 年 2 月 11 日 上午 10:51 
引用自 OzimekPL
Level 5 keycard (not O5)
I can make an additional keycard (i'll probably call it Level 6 Keycard or something) and make it O5 Only. But on the other hand that would be non-canon.
Correct me if I am wrong but wasn't the most valuable and high staff given LV-5 and O5's Omni clearance?
JamJayJunyah 2021 年 2 月 11 日 上午 11:02 
GOC and Serpents Hand? Maybe? Also could you add the Chaos Insurgency Access Device from either canon documents or secret lab please.
Ozim  [開發人員] 2021 年 2 月 11 日 上午 11:03 
引用自 OzimekPL
I can make an additional keycard (i'll probably call it Level 6 Keycard or something) and make it O5 Only. But on the other hand that would be non-canon.
Correct me if I am wrong but wasn't the most valuable and high staff given LV-5 and O5's Omni clearance?
From what I know Level 5 Keycard was only given to O5 Council. I heard something about these Omni clearances, but the whole Keycard structure is so much complicated
BlankET 2021 年 2 月 11 日 下午 2:57 
引用自 OzimekPL
Correct me if I am wrong but wasn't the most valuable and high staff given LV-5 and O5's Omni clearance?
From what I know Level 5 Keycard was only given to O5 Council. I heard something about these Omni clearances, but the whole Keycard structure is so much complicated
It was Omni, that is the actual 05 Card I believe. I think L5 is for Directors of Depts, and stuff.
BlankET 2021 年 2 月 11 日 下午 2:58 
引用自 OzimekPL
引用自 Bruh_Moments
When using a helmet with vest they collide with each other, this is bad for saves. Is there a way to fix this??
Well, idk. Saving contraptions with armor is kinda buggy (at least for me, the armor completely dissapears or makes the human break his neck) so it might be the game's fault, but im not quite sure.
I think its because the mod isnt the same as the other, so when using the vests from the other mod they collide with each other. Can you make vests for this mod, other stuff like that.
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