People Playground

People Playground

S.C.P. Foundation Expanded
 Ten wątek został przypięty, więc pewnie jest ważny
Ozim  [producent] 10 lutego 2021 o 23:13
Suggestions
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Wyświetlanie 1-15 z 509 komentarzy
FBI 11 lutego 2021 o 1:28 
make a scp map where all the scps you add will go in and you can maby if you want give scps there abilltys
mustang 11 lutego 2021 o 1:41 
Level 5 keycard (not O5)
Ozim  [producent] 11 lutego 2021 o 2:17 
Początkowo opublikowane przez Shadow dream:
make a scp map where all the scps you add will go in and you can maby if you want give scps there abilltys
I am currently working on SCPs, mainly on 096, 173, 999 and 106, they would have their unique abillities.
Ozim  [producent] 11 lutego 2021 o 2:18 
Początkowo opublikowane przez some mustang i dunno:
Level 5 keycard (not O5)
I can make an additional keycard (i'll probably call it Level 6 Keycard or something) and make it O5 Only. But on the other hand that would be non-canon.
mustang 11 lutego 2021 o 7:28 
its being worked on,also SCP-096,049,106 and 173 are available through different mods already
BlankET 11 lutego 2021 o 8:55 
When using a helmet with vest they collide with each other, this is bad for saves. Is there a way to fix this??
SUPERBUBU 11 lutego 2021 o 9:20 
Dr. Jack Bright
and a chainsaw cannon. Period.
Ostatnio edytowany przez: SUPERBUBU; 11 lutego 2021 o 9:21
Ozim  [producent] 11 lutego 2021 o 9:54 
Regarding SCPs, they are being worked on, it even is written in the description of the mod. The update should be released soon
Ozim  [producent] 11 lutego 2021 o 10:22 
Początkowo opublikowane przez Bruh_Moments:
When using a helmet with vest they collide with each other, this is bad for saves. Is there a way to fix this??
Well, idk. Saving contraptions with armor is kinda buggy (at least for me, the armor completely dissapears or makes the human break his neck) so it might be the game's fault, but im not quite sure.
Ozim  [producent] 11 lutego 2021 o 10:23 
Początkowo opublikowane przez SUPERBUBU3000:
Dr. Jack Bright
and a chainsaw cannon. Period.
Noted.
Dumb Cat 11 lutego 2021 o 10:51 
Początkowo opublikowane przez OzimekPL:
Początkowo opublikowane przez some mustang i dunno:
Level 5 keycard (not O5)
I can make an additional keycard (i'll probably call it Level 6 Keycard or something) and make it O5 Only. But on the other hand that would be non-canon.
Correct me if I am wrong but wasn't the most valuable and high staff given LV-5 and O5's Omni clearance?
JamJayJunyah 11 lutego 2021 o 11:02 
GOC and Serpents Hand? Maybe? Also could you add the Chaos Insurgency Access Device from either canon documents or secret lab please.
Ozim  [producent] 11 lutego 2021 o 11:03 
Początkowo opublikowane przez Your Local Friendly Gibus:
Początkowo opublikowane przez OzimekPL:
I can make an additional keycard (i'll probably call it Level 6 Keycard or something) and make it O5 Only. But on the other hand that would be non-canon.
Correct me if I am wrong but wasn't the most valuable and high staff given LV-5 and O5's Omni clearance?
From what I know Level 5 Keycard was only given to O5 Council. I heard something about these Omni clearances, but the whole Keycard structure is so much complicated
BlankET 11 lutego 2021 o 14:57 
Początkowo opublikowane przez OzimekPL:
Początkowo opublikowane przez Your Local Friendly Gibus:
Correct me if I am wrong but wasn't the most valuable and high staff given LV-5 and O5's Omni clearance?
From what I know Level 5 Keycard was only given to O5 Council. I heard something about these Omni clearances, but the whole Keycard structure is so much complicated
It was Omni, that is the actual 05 Card I believe. I think L5 is for Directors of Depts, and stuff.
BlankET 11 lutego 2021 o 14:58 
Początkowo opublikowane przez OzimekPL:
Początkowo opublikowane przez Bruh_Moments:
When using a helmet with vest they collide with each other, this is bad for saves. Is there a way to fix this??
Well, idk. Saving contraptions with armor is kinda buggy (at least for me, the armor completely dissapears or makes the human break his neck) so it might be the game's fault, but im not quite sure.
I think its because the mod isnt the same as the other, so when using the vests from the other mod they collide with each other. Can you make vests for this mod, other stuff like that.
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