Airships: Conquer the Skies

Airships: Conquer the Skies

Karda's Air Arsenal_balanced
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Lord_Havoc  [developer] 2 Apr, 2021 @ 4:32am
Ammo
I'm toying with the idea of reworking the entire ammo system.

What we currently have:
-The smallest unit of ammo is an integer, so 1 is the smallest. We can't break that down further.
This limits what I can do with burst fire weapons, I'd like to have burst fire small arms which don't gobble through ammo alongside heavy weapons which do.

What I'm thinking of doing:
Multiply the ammo factor by about 10000, and try to align it with weight.
So 10000 = 1000kg (the extra zero to act as a decimal...so 1 = 100g)
Then balance all the weapons accordingly on the ammo usage

So it would look something like this
Rifle - 3 ammo per clip = 300g
Cannon - 50 ammo per shot = 5kg
Titan Bomb(Mod) - 4500 = 450kg (or if you're old school like me...1000lb bomb)

Then i'm going to make the large ammo store carry about 8000kg, and the smaller one something less (if i implement).
So if you wanted to make something like a b52 bomber - 3 large ammo stores and you're about right.

But I put the idea to you, the subscribers- is this a worthy goal for this mod?
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That would be an interesting idea if it can be consistently implemented, although it will make the mod very incompatible with other mods...
Lord_Havoc  [developer] 6 Sep, 2022 @ 11:35am 
Sadly I can't go ahead anyway with this - I tried to implement but hit a limit where the crew would only carry one unit of ammo at a time. I asked the game developer if they could add a variable to adjust the crew ammo carry amount, they did respond and its very unlikely they will take on the suggestion. It's a shame because I could have put in some very nifty fire effects for weapons with balanced ammo usages.
The limitation I ran into was that in the weapon definition, when a "clip" is used; the firing sequence burns through the entire clip in one go (adjustable by rof). What I wanted to bring into the game was burst fire weapons, like 3-round burst rifles and such, where a clip is only partially used per firing sequence.
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