Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It _can_ be done, sure, but there is way too much shaky code that does this to release this to the public. I can provide you with the deployer mod, but I doubt it would do you any good.
I have another question.
I wanted to make a smthng like compatibility patch for your mod with some train/waggon mods — I mean I'll make blank mod, then copy and edit mdl-s from these mods the same as you edited vanilla files.
Is it possible to make script that will check if one or another mod from the list in that script is enabled, like it works in games like Factorio or Rim World, and if yes, force the patch to load the models in the patch corresponding to these mods? If yes, can you make that script?
Also, if you wanted, I can send you this patch when done adding modded trains/waggons, so you can include it in your mod or upload as separate mod
That being said - if you arae 'lua fluent', I can provide you with a deployment mod which you can use to create your own versions. I mean - I added my own vehicles after all.
I started to studying LUA only resently and now know a very little about it, so if the files in SCRIPT folder require some edits, can you write a little txt with comments in root folder? And, if possible, how to generate new locos/vagons in automatic mode without having to change 3 values in Notepad and save manually? Maybe some script for Notepad++?
Also I have question. Is v1.10 adapted for the last game patch? Because when I tried 1.10 to load on previous patch (before summer update), it crashes on start with any set of mods, even without any other mods (if you wanted, I can recreate that and send you crash report). So for now I use your v1.9 mod. Yes, because I have problems with Inet speed I haven't updated the game yet, I want to wait for the announced spring patch in the second half of February and then update it.
I found in archive are two folders. Does I need both or only the 2nd, with "deployer" in name? And can I just put generated mdl-s into the "model" folder or I need to do something else?
The '_deployer' needs a few corrections - mostly about setting paths to various places in the lua 'deployer_core.lua' script
If you want to add some meshes/blobs/textures. you'll need to add them manually.
The results are going to be in 'deployed' folder.