Don't Starve Together

Don't Starve Together

Tunings
 This topic has been pinned, so it's probably important
Oni  [developer] 25 Feb, 2021 @ 5:56pm
Description
Here are all the Features that can be found in the Mod Configuration Menu

Categories :
  1. Durability
    • Sub Categories : Tools, Weapons, Armors, Hats, Clothing, Traps, Staffs, Amulets, Saddles, Miscellaneous, Instruments, Beds, Whirly Fan
      Set durability of the vairous object groups, to last longer, shorter, or never break.

    • Staffs - Don't Break
      Staffs don't break when they reach 0%, they just stop working.

    • Amulets - Don't Break
      Amulets don't break when they reach 0%, they just stop working.

    • Walls
      Can still be destroyed by: Fire, Bosses, Players.

    • Whirly Fan
      Set how long it lasts.

    • Feather Pencil Unbreakable
      The Feather Pencil has infinite uses.

    • Boat Max Health
      Set the Max Health of Boats.

  2. Trees & Boulders
    • Sub Categories : Tree Chop - Small, Medium, Large, Special
      How many Chops does it take to Chop down a Tree?

    • Sub Categories : Boulder - Small, Medium, Large, Rocks
      How many Pickaxe uses does it take to Mine a Boulder?

    • Tree - Aged
      Prevents Trees & Marble Shrubs from becoming "Aged" and they won't go back to previous stages.

  3. Stacksizes
    • Sub Categories : Tiny, Small, Medium, Large, Special
      Change the Max size of the stack archtypes.

    • Sub Categories : Stackable Rabbits, Birds, Freshwater Fish, Live Eel, Carrat, Moleworm, Shell Bells, Telltale Hearts, Cratered Moonrock, Houndius Shootius, Shadow Atrium, Boat Kit, Anchor Kit
      If any of these non-stackable items should be stackable.

  4. Lights
    • Sub Categories : Campfire, Torch, Miner Hat, Lanterns, Boat Lantern, Deck Illuminator
      Set how long its Light fuel lasts.

    • Sub Categories : Lanterns - Fuel Type, Miner Hat
      Change the Fuel Type.

  5. Fuel
    • Sub Categories : Tiny, Small, Medium, Medium Large, Large
      Modify the value of the Fuel type.

    • Thermal Stone - Max Fuel
      Set how long it can maximally last.

    • Thermal Stone - Rate
      Set the Rate for how fast the Thermal Stone Loses Heat. Lower values means Slower.

  6. Plant Stress
    • Sub Categories : None, Low, Medium, High
      Maximum Stress Level thresholds for the different stages of the farm crop.

  7. Speed Modifiers
    • Sub Categories : Piggyback, Marble Suit, Heavy
      Set their Speed Penalties.

    • Cane Works Pocketed
      The Walking Cane & The Lazy Explorer will give their Speed Bonus while in the inventory.

  8. Decay Rates
    • Sub Categories : Icebox, BirdCage, Sisturn
      Set the perish rate for items stored in these containers.

    • Salt Box Refresh
      Food in a Salt Box will lose spoilage over time. 25% same as decay rate.

    • Salt Box - Ice Box Items
      Allows the Salt Box to have the same type of items in it as the Ice Box.

    • Remove Witherable
      Grass, Berrybushes, Stone Fruit Bush, Saplings, Lunar Saplings, and Flowers will nolonger wither.

    • Farm Plants Don't Rot On Visit
      Crops will not rot when being loaded after a long while.

    • Sub Categories : Stewers - Preserves, Dryers
      Food done cooking or drying will not rot over time if left unhavested.

    • Perishable
      Set the Global Perish Multiplier for everything. Setting it to "0" disables Perishing. Default : 100%.

  9. Beefalo
    • Domestication Loss
      Set the Amount of Domestication Loss a Tamed Beefalo experiences. Setting to "0" Disables any Loss. Default Calculation : -1 / (total_day_time*4),

    • No Bucking
      Beefalos will never kick off a rider.

    • Keep Saddle
      Beefalos will never kick off their saddle.

    • Always Mount
      You'll always be able to mount a saddled Beefalo.

    • Better Beefalo Horn
      The Beefalo Horn will now grab 20 nearby Beefalos, it has a wider ranger, they'll follow for much longer, and will always run towards the player.

    • Mounted Actions
      Travel using Sinkholes, Investigate Animal Tracks, Turn On/Off stuff while riding a Beealo.

  10. Pigs, Merms, & Followers
    • Sub Categories : Merm - Follow All, Bunnyman, Pig
      Feeding one will make all the surrounding ones follow too.

    • Preserve On Non-Players
      Items like Hats with the Fueled or Perishable component will not lose durability when used by Non-Players(like Pigs & Merms), does not affect Armor like the Football Helmet.

    • Pigs, Merms, Rock Lobster - Increased Distance
      Increase the distance inwhich they will look for Trees to Chop down & the distance they can be away from the player when following. And look for Rocks to Mine for Merms.

    • Pig, Bunnyman, & Merm - Max Ally Time
      Set the Maximum amount of time they can be allied with.

    • Pig, Bunnyman, Merm, Rock Lobster - Food Time
      Set how much Ally Time food gives.

    • Merms - Attack Mosquito
      Merms will Attack Mosquitoes on sight!

    • Bunnyman - Follow No Sleep
      Bunnymen will never stop to sleep when following.

    • Pig - Follow With Light
      Pigs will continue to follow if the current light level mets their comfort threshold.

    • Follower - Go Home
      Right-Clicking on a Follower will tell them to stop following you.

    • Drop All
      Right-Clicking on an Entity with the "Follower" component that isn't following anybody will make them drop everything.
      Can be set for Pigs, Merms, or Both!

    • Mine Stone
      Allows Pigs to also Mine Stone like they Chop Trees. When set to affect Merms, their old behavior will get overriden with this new behavior.

    • Chop Tree
      Change the way Followers target trees to be more like "Mine Stone".

    • Dig Turfs
      Allows Pigs or Merms to dig up Turfs when the player is.

    • Pick Up Items
      Pigs or Merms will pickup items when the player has the "doing" statetag and bring them to the player. Pigs won't return meat! Excluded Tags: "light", "trap".

    • Farmer
      Giving a Pig or Merm a "Gardeneer Hat" will turn them into a farmer, they will tend crops and live a simple life.

    • Sorter
      Giving a Pig or Merm a "Top Hat" will turn them into a sorter, they will sort nearby items into chest that already have the same items in them.

    • Picker
      Giving a Pig or Merm a "Garland" hat will turn them into a picker, they will pick nearby plants and collect their produce into the nearest container.

    • Trapper
      Giving a Pig or Merm a "Strawhat" will turn them into a trapper, they will reset nearby traps and kill any animals caught in them, then return their items to the nearest container.

    • Planter
      Giving a Pig or Merm a "Bush Hat" will turn them into a planter, they will look for Pine Cones, Twiggy Tree Cones, Birchnuts, Marble Beans on the floor and goto the nearest random tree of that type and plant the seed next to it.

    • Beefalo
      Giving a Pig or Merm a "Beefalo Hat" will make them collect nearby poop and put it into the closest chest. Beefalos will be neutral to them when in heat.

  11. Drops
    • Gem Drops - Pig King
      Trading with the Pig King has a chance to drop Gems.

    • Gem Drops - Boulders
      Boulders & Stalagmites drop Gems. Set Weight Modifier. Red Gems have 0.25 Weight and each next Gem has 50% of the prior one's Weight. Value is Multiplied.

    • Gem Drops - Petrified Trees
      Petrified Trees drop Gems and Gold. Set Weight Modifier. Red Gems have 0.25 Weight and each next Gem has 50% of the prior one's Weight. Value is Multiplied.

    • Drops Stack
      Dropped & Spawned Items will attempt to stack with nearby items. Also affects Items when loading in.

  12. Rebalances
    • Boat Patch
      Set the output amount for the Recipe.

    • Mushroom Lamps
      Mushlight & Glowcap have been rebalanced so they can be easierly used for base lighting. Recipe obtained from the Alchemy Engine.

    • Cobblestones
      Removes the Wooden Boards requirement from the Cobblestones recipe and replaces it with Cut Stone.

    • Carpeted Flooring
      Removes the Wooden Boards requirement from the Carpeted Flooring recipe.

    • Healing Salve
      Removes the Rocks requirement from the Healing Salve recipe.

    • Turf - Recipe Output
      Set the output amount for all Turf recipes. Default : 1.

    • Fireflies - Light Battery
      Fireflies can be used as Light Batteries in Mushroom Lamps.

  13. Recharging & Repairing
    • Sub Categories : Sewing Kit - Armors, Weapons
      Allows the Sewing Kit to Repair these item types.

    • Sub Categories : Nightmare Fuel - Amulets, Staffs, Dark Sword
      Nightmare Fuel can be used to recharge these items types.

  14. The Lazy Forager
    • Pickup Stacks
      Will pickup a stack of items instead of 1 item at a time if it can.

    • Picks
      Will Pick things around the player like flowers, bushes, and farm plants. "Pickup Stacks" has to be Enabled.

    • Block Lights & Traps
      Prevent it from picking up Lanterns & Traps. "Pickup Stacks" has to be Enabled.

    • Range
      Set its Range for picking up items around the player. Default : 4.

    • Frequency
      Set the amount of time between searches, 100% is 1.0. Default : 0.33.

    • Push To Backpacks
      When picking up items, the Lazy Forager will add to backpacks in the player's inventory if everything else is filled. "Pickup Stacks" & "Backpack In Inventory" has to be enabled. Does not work for Picking.

  15. Telelocator
    • Telelocator in Caves
      The Telelocator Staff can now be used in caves.

    • Telelocator - Sanity Loss
      Modify the Sanity Loss for using the Telelocator Staff. "Telelocator in Caves" has to be enabled. Default : 50.

    • Telelocator Focus - Preserve Gems
      When it gets activated it won't consume the socketed gems.

    • Telelocator Focus - Minimap
      Having the Telelocator Staff Equipped and Right-Clicking on a Telelocator Focus on the Minimap will teleport you to that one.

  16. Boss Health
    • Sub Categories : Tree Guard, Spider Queen, Bearger, Deerclops, Antlion, Crabking, DragonFly, Lord of Fruit Flies, Malbatross, Ancient Guardian, Moose/Goose, Fuel Weaver, Stalker, ToadStool, Dark ToadStool, Shadow Pieces - Level 1-3
      Set their Max health.

  17. Cooking
    • Cook Time
      Modify how long it takes to cook food. Setting to "0" makes things instant cook.

    • Cook Loop
      Shift-Clicking on the Cook button in the Crockpot now has 1 of 2 modes Instant or Range.

    • Repeat Last Recipe
      Right-Clicking an open Stewer will add the last recipe to it, existing ingredients will be dropped on the ground.

    • Harvest All
      Right-Clicking on a Stewer that's done cooking will Harvest all nearby Stewers too.

    • Drying Loop
      Drying Rack interactions now has 1 of 2 modes Instant or Range.

    • Cooker Stack
      Right-Clicking on a Cooker(like Campfires) will Cook the entire held stack.

    • Cookable Edibles
      Anything that can be eaten, can be cooked.

    • Animal Cooling
      Allows Small Live Animals like Freshwater Fish and Rabbits to be put into Iceboxes.

    • Store Perishable
      Anything that can perish can be placed into the Ice & Salt Box. Using this with "Animal Cooling" is redundant.

  18. Merm King
    • Hunger
      Modify the Merm King's Hunger. Default : 200.

    • Hunger Regen
      Merm King regens Hunger when non-guard Merms are nearby. +1 Hunger Per Merm whenever Hunger is updated.

    • Trades
      Removes spoiled food, kelp, and generic seeds. Adds in cut reeds as a possible reward. Will now also trade when given Dried Kelp. Filler items have been replaced with berries, petals, and foilage. He'll accept a stack of items at a time.

  19. Miscellaneous
    • Tent Sleeping Advances Time
      Sleeping in a Tent advances world time to the next morning, healing is calculated based on time remaining till next morning and hunger left.

    • Neutral Bees
      While wearing the Beehat or the Bee Queen Crown, Bees will not aggro on you when you harvest their hives.

    • Neutral Bees - Queen
      Bees & Killer Bees won't randomly attack a player wearing the Bee Queen Crown.

    • Mushroom Planter - No Refueling
      Mushroom Planter never needs to be refueled with Living Logs.

    • Mushroom Planter - Auto Replant
      Harvesting a Mushroom Planter will make it auto replant if the current produce is more than 1. Mushrooms are taken from the picker's inventory.

    • Quick Pick Everything
      Overrides the animation state of "domediumaction" & "dolongaction" with "doshortaction". Basically allows you to pickup & do stuff instantly.

    • Birdtrap Traps Birds
      Birdtraps will now also catch Pengulls, Gobblers, Smallbirds, Mosslings, and Buzzards.

    • Reset - Tooth Trap
      Tooth Traps will reset themselves after actuating.

    • Re-till Soil
      When removing a crop from a farm the soil will auto till itself.

    • Move Buildings with a Hammer
      Hammering a building will make it drop its item form, or go into the crafting list, recipe for the building is unlocked. Only works for buildings with a crafting recipe.

    • Composting Bin Max Items
      Set the Max Amount of Items that the Composting Bin can hold at a time.

    • Backpack In Inventory
      Backpacks can go into inventories, follows the same rules as Shulker Boxes in Minecraft: Backpacks can't go into other Backpacks.

    • Gold Tools - Effectiveness
      Set the Effectiveness modifier for Gold Axes & Pickaxes. Works similarly to the "Moon Glass Axe".

    • Pick/Axe - Effectiveness
      Set the Effectiveness modifier for the Pick/Axe multitool. Works similarly to the "Moon Glass Axe".

    • Marble Shrub Grow Time
      Modify the Base Grow Time it takes for a Marble Shrub to grow to its Next Stage.

    • Pick Up Sleeping Small Animals
      Allows picking up sleeping small animals like Rabbits, Birds, and Bees. Also works with the Panflute.

    • Abigail Targets Shadow Creatures
      Adds the "crazy" to Abigail, this allows her to target(and be targeted by) Shadow Creatures.

    • Houndius Shootius Targets Shadow Creatures
      Adds the "crazy" to the Houndius Shootius, this allows it to target(and be targeted by) Shadow Creatures.

    • Houndius Shootius - Drops
      Will Drop its Item form when Hammered or Killed.

    • Auto Wood Gate
      The Wood Gate opens by itself when a player gets close to it.

    • Auto Wood Gate - Toggle Key
      Use this Key to Toggle the Auto Gate behavior, preventing it from opening by itself. "AutoGate" has to be enabled server-side.

    • Science Machine Range
      Set the Range for the Science Machine & the Alchemy Engine. Default : 4.

    • Bee Box Max Honey
      Set the Max amount of honey that can build up in a Bee Box & Hermit Bee Box. Default : 6.

    • Grass Gekko - Trapable
      Grass Gekko can be trapped and carried stacked in your inventory.

    • Smart Sign
      Whenever a Chest is closed, it will look for a Mini Sign next to it and update the image with what's most of inside the chest.

    • Auto-Sort Chest
      Chests will sort their content when closed, Alphabetically Stackables, then Alphabetically Non-Stackables.

    • Deconstruction Staff - On Stacks
      Using the Deconstruction Staff on a Stack of items will deconstruct the entire stack and not just 1 item.

    • Rabbit Earmuffs - Bearger's Yawn
      The Rabbit Earmuffs prevent the Bearger's yawn from putting the player to sleep.

    • Moon Dial - Water Source
      The Moon Dial can be used as a Water Source when there's water in it.

    • Stone Fruit - Mine Stack
      Mining a Stack of Stone Fruits will break the entire stack and not just 1 at a time.

    • Shadow Hand - Despawn Timer
      The Shadow Hand that puts out Campfires will despawn after 1 minute after spawning.

    • Disable Sound - Click Negative
      Disable the Sound that happens when an Item can not be moved between Inventories. SoundEvent is overriden with an Empty file. Client side only.

    • Disable Sound - Flies
      Disable Flies sounds. SoundEvent is overriden with an Empty file. Client side only.

    • Disable Sound - Telelocator Focus - Gem Socket
      Disable the passive Humming loop caused by a filled Gem Socket. SoundEvent is overriden with an Empty file. Client side only.

    • Disable Sound - Research Stations
      Disable the Ding and Proximity activated loop sounds. SoundEvent is overriden with an Empty file. Client side only.

    • Disable Sound - Crafting
      Disable the various Crafting related sounds. SoundEvent is overriden with an Empty file. Client side only.

    • Life Giving Amulet - Frequency
      Set how often the Amulet will Heal the player. Default : 30.

    • Chilled Amulet - Extinguishes Fires
      Adds an Aura around the wearer that puts out fires, durability is consumed per Extinguished Fire.

    • Ancient Fuelweaver - Woven Shadow Health
      Set how much Health is restored per Woven Shadow consumed by the Ancient Fuelweaver. Default : 400.

    • Bird Cage - Accepts Stacks
      The Bird Cage will now accept stacks of Items to be converted into Seeds, instead of 1 Item at a time.

    • Walls - Stage Repair
      1st material used on a damaged Wall will restore it to stage 1. Otherwise repairing always adds 25% health. Repairing a Wall with its item equivalent will result in a fully upgraded Wall.

    • Sisturn - Range
      Set its Range, this will also adjust the aura sanity falloff. Note that the Max Search Range for Any Sanity Aura is 20. Default : 10.

    • Max Friendly Fruit Flies
      Set the Maximum amount of Friendly Fruit Flies allowed.

    • Burned Logs turn Into Charcoal
      Burned Logs turn into Charcoal instead of Ash.

    • Trap Reset
      When Traps are sprung, you'll reset them instead of picking them up.

    • Tentacle Spike - Recipe
      Adds a Crafting Recipe, not normally obtainable, mainly for the Deconstruction Staff. 1 Twigs, 1 Tentacle Spot, 1 Bone Shards.

    • Bulk Crafting
      Ctrl-clicking the Crafting button will do the Craft until you can't do it anymore. Does not work in Creative Mode.

    • Crops Grow In Dark Caves
      Crops will grow in the dark, in caves. They normally require sunlight to grow.

    • Stumps Regrow
      Stumps will eventually turn into Saplings and grow back into full Trees again. Note that some trees don't have Saplings!

    • Bone Helm - No Harassment
      Shadow Creatures will nolonger harass the player, that's while wearing the Bone Helm.

    • Potter's Wheel - Stacks
      Will now accept a Stack of building materials & Built Sculptures will not spawn ontop of the table.

    • Lock Map Rotation
      The Map will rotate to the specified degrees when opened everytime. Client side only.

    • Lazy Explorer - Swap
      When attacking a target you'll swap your position with theirs.

    • Scarecrow - Prevents Gekko Morphing
      Grass will not Morph into Grass Gekkos if there is a Scarecrow nearby.

    • Scarecrow - Prevents Gobbler Spawning
      Gobblers will not spawn in bushes if there is a Scarecrow nearby.

    • Lightning Rod - Range Indicator
      Adds a Range Indicator to the Lightning Rod when building. Client side only.

    • Telltale Heart - Second Wind
      When Health reaches 0, if you're carrying a Telltale Heart, it will be consumed and the health cost of its recipe will be given back.

    • Feedable Live Fish
      Fish, Wobsters, Eels in you inventory can be fed like Rabbits and other Small Animals. With Respect to their Diet.

    • Restrict Plant Regrowth
      Plants can't Regrow on bare Dirt tiles.

    • Antlion - Stack
      Antlion will accept a Stack of items at a time, except Beach Toy trinkets and Thermal Stones.

    • Add Items To Inventory Backwards
      Items will go into your Backpack first, then into your hotbar but added backwards.

    • Umbrella - Shelter
      Gives Umbrellas the 'Shelter' tag, grants water proofness to nearby players. Might still work with the umbrella on the ground.\nUmbrella, Pretty Parasol, Portasol, Eyebrella.

    • Gardeneer Hat - Prevents Treeguard Spawning
      Treeguard spawning won't be triggered by a player wearing a Gardeneer or Premier Gardeneer Hat. Other nearby players can still trigger spawning.

    • Boss Biome - Deerclops
      Deerclops will only spawn in the forest biome.

    • Boss Biome - Bearger
      Bearger will only spawn in the dicidious biome.

    • Shadow Hand - Disable
      Disables The Shadow Hand from spawning. Actually it will instantly dissipate when it spawns.

Last edited by Oni; 14 Nov, 2024 @ 10:42am