Stellaris

Stellaris

Engineers of Life - 1.3.7 [DEPRECATED]
Neko  [developer] 16 Mar, 2021 @ 3:13am
Compatibility & Bugs
Post your bugs and compatibility issues here.
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Showing 1-15 of 62 comments
Ragnarok 16 Mar, 2021 @ 6:14pm 
Might still be overriding NSC - reactor seems a lot less powerful than it should be.
Neko  [developer] 17 Mar, 2021 @ 3:06am 
Originally posted by Ragnarok:
Might still be overriding NSC - reactor seems a lot less powerful than it should be.
Do you have numbers for me? Because the responsible files are not overwriten from NSC. I just checked that. It as well might be another mod that messes with the reactor component.
Last edited by Neko; 17 Mar, 2021 @ 3:06am
Ragnarok 17 Mar, 2021 @ 5:35am 
Originally posted by NukaBoy:
Originally posted by Ragnarok:
Might still be overriding NSC - reactor seems a lot less powerful than it should be.
Do you have numbers for me? Because the responsible files are not overwriten from NSC. I just checked that. It as well might be another mod that messes with the reactor component.

I checked with the NSC devs - they definitively change reactor power for several classes, including the battleship. I'm loading NSC at the bottom of my load order.
Ocomunepom 22 Mar, 2021 @ 1:19pm 
i cannot build the ship even if i have the tech
Neko  [developer] 22 Mar, 2021 @ 1:26pm 
Originally posted by Ocomunepom:
i cannot build the ship even if i have the tech
Do you use NSC? This could be a reason. Or it is a load order problem. If you have problems with that look into this guide: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2290164696

I'm using 80+ mods currently and had the same problem until I got my load order right. If you want to test if its a load order problem try to set my mod at the very end of your list and test if it will work. If yes your order is the problem. If not it's a compatibility problem with another mod
Last edited by Neko; 22 Mar, 2021 @ 1:28pm
wojnatotalna1 27 Mar, 2021 @ 6:50am 
I am also unable to build the seed ship despite having researched the tech. I have checked if putting this mod at the bottom of the mod list changes things. It did not.
Ragnarok 27 Mar, 2021 @ 7:42am 
Originally posted by NukaBoy:
Originally posted by Ragnarok:
Might still be overriding NSC - reactor seems a lot less powerful than it should be.
Do you have numbers for me? Because the responsible files are not overwriten from NSC. I just checked that. It as well might be another mod that messes with the reactor component.

I double-checked. Funnily enough, it actually is NSCs fault - something during the last update broke their reactor boosts for a ship class.
Ethereal Phoenix 5 Apr, 2021 @ 6:37pm 
I like the mod idea... but for some reason, any extra human portraits and extra clothing are cancelled out. Not sure if its me but I'm having to redesign multiple empires because of this issue
Quin_D 5 Apr, 2021 @ 8:27pm 
I used the origin, and one of the buildings i got on my homeworld was an ancient palace, which comepletely stops me from being able to upgrade any of my buildings that require upgraded vanilla capital buildings
Neko  [developer] 6 Apr, 2021 @ 4:14am 
Originally posted by Quin_D:
I used the origin, and one of the buildings i got on my homeworld was an ancient palace, which comepletely stops me from being able to upgrade any of my buildings that require upgraded vanilla capital buildings

I have updated the mod a few days ago so that the ancient palace won't spawn. Steam should update the mod automatically.
Neko  [developer] 6 Apr, 2021 @ 4:21am 
Originally posted by Lord_of_Aces052:
I like the mod idea... but for some reason, any extra human portraits and extra clothing are cancelled out. Not sure if its me but I'm having to redesign multiple empires because of this issue

This issue should be resolved now ;) I'm uploading the 1.2.2 version today
Neko  [developer] 6 Apr, 2021 @ 1:29pm 
@Lord_of_Aces052: The update is uploaded and the problem should be resolved now. It never appeared for me but it was quite clear which files caused the problems.
Quin_D 6 Apr, 2021 @ 6:55pm 
Originally posted by NukaBoy:
Originally posted by Quin_D:
I used the origin, and one of the buildings i got on my homeworld was an ancient palace, which comepletely stops me from being able to upgrade any of my buildings that require upgraded vanilla capital buildings

I have updated the mod a few days ago so that the ancient palace won't spawn. Steam should update the mod automatically.
might check that again? i just started a new game, and i spawned with an ancient palace again, and a sky dome

edit: ancient palace 3 times in a row
Last edited by Quin_D; 6 Apr, 2021 @ 7:08pm
Neko  [developer] 7 Apr, 2021 @ 4:11am 
Originally posted by Quin_D:
Originally posted by NukaBoy:

I have updated the mod a few days ago so that the ancient palace won't spawn. Steam should update the mod automatically.
might check that again? i just started a new game, and i spawned with an ancient palace again, and a sky dome

edit: ancient palace 3 times in a row

Yes the changes are implemented. Steam sometimes has problems with updating mods. If it doesn't show for you unsubscribe, close Steam and then subscribe again. If that also doesn't work for some reason go into the Stellaris mod folder and delete all files of my mod. Then subscribe again so it downloads the newest files.
Hi! This might just be a mod incompatibility but I wanted to share this with you in case something was immediately obvious. I kept getting crashes and narrowed it down to this error, related to the bio-engineering facility:

[14:08:57][effect_impl.cpp:291]: Script Error: Invalid context switch [fromfrom] from Orkam Fung [galactic_object], file: common/megastructures/01_bio_engineering_facility.txt line: 173, Scope:
type=galactic_object
id=610
random={ 0 4257485429 }
from={
type=country
id=2
random={ 0 1372740024 }
from={
type=megastructure
id=33554496
random={ 0 1187546306 }
}
}

It happened reliably on the 2nd of a particular month, so it may be something that's on_monthly_pulse?

After removing this mod it stopped happening, so it's definitely this mod or this mod not playing nice with another.
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