RimWorld

RimWorld

Apparel Tainted Only When Corpse Rots
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Inglix  [developer] 7 Jun, 2022 @ 4:49pm
Bug Reports (1.3)
Report any bugs you run into here. Please provide as much detail as possible, and always provide a link to your HugsLib log as well.
Last edited by Inglix; 6 Oct, 2022 @ 12:46pm
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Showing 1-3 of 3 comments
Hazzikaze 8 Jun, 2022 @ 3:40pm 
unkillable pawns/pawns lose health and limbs but never die

I'll have a whole army shooting at one enemy pawn and that pawn never dies despite the action log saying, "so-and-so perished, so-and-so died." repeatedly while the pawn is still moving without a head or limbs and has 0% on every health stat.

Errors will show up on every hit in their own entry and a Bullet_ChargeRifle number the debug tool:

Exception ticking Bullet_ChargeRifle30548: System.MissingMethodException: void Verse.DamageInfo..ctor(Verse.DamageDef,single,single,single,Verse.Thing,Verse.BodyPartRecord,Verse.ThingDef,Verse.DamageInfo/SourceCategory,Verse.Thing)
at (wrapper dynamic-method) RimWorld.Pawn_ApparelTracker.RimWorld.Pawn_ApparelTracker.Notify_PawnKilled_Patch1(RimWorld.Pawn_ApparelTracker,System.Nullable`1<Verse.DamageInfo>)
at Verse.Pawn.Kill (System.Nullable`1[T] dinfo, Verse.Hediff exactCulprit) [0x00332] in <fa195a3cbd1d4c2f94f4cab5942e6b6b>:0
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.Verse.Pawn_HealthTracker.CheckForStateChange_Patch1(Verse.Pawn_HealthTracker,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff)
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff hediff, Verse.BodyPartRecord part, System.Nullable`1[T] dinfo, Verse.DamageWorker+DamageResult result) [0x00019] in <fa195a3cbd1d4c2f94f4cab5942e6b6b>:0
at Verse.DamageWorker_AddInjury.FinalizeAndAddInjury (Verse.Pawn pawn, Verse.Hediff_Injury injury, Verse.DamageInfo dinfo, Verse.DamageWorker+DamageResult result) [0x00163] in <fa195a3cbd1d4c2f94f4cab5942e6b6b>:0
at Verse.DamageWorker_AddInjury.FinalizeAndAddInjury (Verse.Pawn pawn, System.Single totalDamage, Verse.DamageInfo dinfo, Verse.DamageWorker+DamageResult result) [0x000c1] in <fa195a3cbd1d4c2f94f4cab5942e6b6b>:0
at Verse.DamageWorker_AddInjury.ApplySpecialEffectsToPart (Verse.Pawn pawn, System.Single totalDamage, Verse.DamageInfo dinfo, Verse.DamageWorker+DamageResult result) [0x0000b] in <fa195a3cbd1d4c2f94f4cab5942e6b6b>:0
at Verse.DamageWorker_AddInjury.ApplyDamageToPart (Verse.DamageInfo dinfo, Verse.Pawn pawn, Verse.DamageWorker+DamageResult result) [0x00145] in <fa195a3cbd1d4c2f94f4cab5942e6b6b>:0
at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo dinfo, Verse.Pawn pawn) [0x00091] in <fa195a3cbd1d4c2f94f4cab5942e6b6b>:0
at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo dinfo, Verse.Thing thing) [0x00013] in <fa195a3cbd1d4c2f94f4cab5942e6b6b>:0
at (wrapper dynamic-method) Verse.Thing.Verse.Thing.TakeDamage_Patch1(Verse.Thing,Verse.DamageInfo)
at RimWorld.Bullet.Impact (Verse.Thing hitThing) [0x000ac] in <fa195a3cbd1d4c2f94f4cab5942e6b6b>:0
at (wrapper dynamic-method) Verse.Projectile.Verse.Projectile.ImpactSomething_Patch0(Verse.Projectile)
at Verse.Projectile.Tick () [0x000ed] in <fa195a3cbd1d4c2f94f4cab5942e6b6b>:0
at Verse.TickList.Tick () [0x0015c] in <fa195a3cbd1d4c2f94f4cab5942e6b6b>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.TickList:Tick ()
Verse.TickManager:DoSingleTick ()
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()

Mods:

Harmony
Core
Mod Manager
Doors Expanded
HugsLib
JecsTools
RimCities
[RH2] Rimmu-Nation² - Weapons
[RH2] Rimmu-Nation² - Clothing
[RH2] Rimmu-Nation² - Security
No One Left Behind
Go Explore!
I3's Combat Sounds (I3CS)
Apparel Tainted Only When Corpse Rots
No Lazy Doctors
Guards For Me
LWM's Deep Storage
Character Editor
RunAndGun

IDs:
brrainz.harmony
ludeon.rimworld
fluffy.modmanager
jecrell.doorsexpanded
unlimitedhugs.hugslib
jecrell.jecstools
cabbage.rimcities
cp.rimmunation.2.weapons
cp.rimmunation.2.clothing
cp.rimmunation.2.security
captainmuscles.nopawnleftbehind
albion.goexplore
inoshishi3.combatsounds
inglix.appareltaintedoncorpserot
jbloodthorn.nolazydoctors
arandomkiwi.guardsforme
lwm.deepstorage
void.charactereditor
roolo.runandgun

It was a conflict between this mod and another. Im guessing one of the Rimmu-Nation mods, but I could be wrong.
My mod order changed a lot since this error. Only fixed the error when I disabled this mod.
Inglix  [developer] 8 Jun, 2022 @ 3:57pm 
Originally posted by Hazzikaze:
unkillable pawns/pawns lose health and limbs but never die

I'll have a whole army shooting at one enemy pawn and that pawn never dies despite the action log saying, "so-and-so perished, so-and-so died." repeatedly while the pawn is still moving without a head or limbs and has 0% on every health stat.

Errors will show up on every hit in their own entry and a Bullet_ChargeRifle number the debug tool:

<snip>

It was a conflict between this mod and another. Im guessing one of the Rimmu-Nation mods, but I could be wrong.
My mod order changed a lot since this error. Only fixed the error when I disabled this mod.

As mentioned in the opening post, I'd like a link to your actual HugsLib log before investigating any issues.
Hazzikaze 8 Jun, 2022 @ 4:17pm 
Originally posted by Inglix:
Originally posted by Hazzikaze:
unkillable pawns/pawns lose health and limbs but never die

I'll have a whole army shooting at one enemy pawn and that pawn never dies despite the action log saying, "so-and-so perished, so-and-so died." repeatedly while the pawn is still moving without a head or limbs and has 0% on every health stat.

Errors will show up on every hit in their own entry and a Bullet_ChargeRifle number the debug tool:

<snip>

It was a conflict between this mod and another. Im guessing one of the Rimmu-Nation mods, but I could be wrong.
My mod order changed a lot since this error. Only fixed the error when I disabled this mod.

As mentioned in the opening post, I'd like a link to your actual HugsLib log before investigating any issues.
My fault for not reading. My current load order is different from then, so I'm too lazy to try and fully recreate the error but maybe someone else can? The above post will just act as proof of the error I guess.
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