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I'll have a whole army shooting at one enemy pawn and that pawn never dies despite the action log saying, "so-and-so perished, so-and-so died." repeatedly while the pawn is still moving without a head or limbs and has 0% on every health stat.
Errors will show up on every hit in their own entry and a Bullet_ChargeRifle number the debug tool:
Exception ticking Bullet_ChargeRifle30548: System.MissingMethodException: void Verse.DamageInfo..ctor(Verse.DamageDef,single,single,single,Verse.Thing,Verse.BodyPartRecord,Verse.ThingDef,Verse.DamageInfo/SourceCategory,Verse.Thing)
at (wrapper dynamic-method) RimWorld.Pawn_ApparelTracker.RimWorld.Pawn_ApparelTracker.Notify_PawnKilled_Patch1(RimWorld.Pawn_ApparelTracker,System.Nullable`1<Verse.DamageInfo>)
at Verse.Pawn.Kill (System.Nullable`1[T] dinfo, Verse.Hediff exactCulprit) [0x00332] in <fa195a3cbd1d4c2f94f4cab5942e6b6b>:0
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.Verse.Pawn_HealthTracker.CheckForStateChange_Patch1(Verse.Pawn_HealthTracker,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff)
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff hediff, Verse.BodyPartRecord part, System.Nullable`1[T] dinfo, Verse.DamageWorker+DamageResult result) [0x00019] in <fa195a3cbd1d4c2f94f4cab5942e6b6b>:0
at Verse.DamageWorker_AddInjury.FinalizeAndAddInjury (Verse.Pawn pawn, Verse.Hediff_Injury injury, Verse.DamageInfo dinfo, Verse.DamageWorker+DamageResult result) [0x00163] in <fa195a3cbd1d4c2f94f4cab5942e6b6b>:0
at Verse.DamageWorker_AddInjury.FinalizeAndAddInjury (Verse.Pawn pawn, System.Single totalDamage, Verse.DamageInfo dinfo, Verse.DamageWorker+DamageResult result) [0x000c1] in <fa195a3cbd1d4c2f94f4cab5942e6b6b>:0
at Verse.DamageWorker_AddInjury.ApplySpecialEffectsToPart (Verse.Pawn pawn, System.Single totalDamage, Verse.DamageInfo dinfo, Verse.DamageWorker+DamageResult result) [0x0000b] in <fa195a3cbd1d4c2f94f4cab5942e6b6b>:0
at Verse.DamageWorker_AddInjury.ApplyDamageToPart (Verse.DamageInfo dinfo, Verse.Pawn pawn, Verse.DamageWorker+DamageResult result) [0x00145] in <fa195a3cbd1d4c2f94f4cab5942e6b6b>:0
at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo dinfo, Verse.Pawn pawn) [0x00091] in <fa195a3cbd1d4c2f94f4cab5942e6b6b>:0
at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo dinfo, Verse.Thing thing) [0x00013] in <fa195a3cbd1d4c2f94f4cab5942e6b6b>:0
at (wrapper dynamic-method) Verse.Thing.Verse.Thing.TakeDamage_Patch1(Verse.Thing,Verse.DamageInfo)
at RimWorld.Bullet.Impact (Verse.Thing hitThing) [0x000ac] in <fa195a3cbd1d4c2f94f4cab5942e6b6b>:0
at (wrapper dynamic-method) Verse.Projectile.Verse.Projectile.ImpactSomething_Patch0(Verse.Projectile)
at Verse.Projectile.Tick () [0x000ed] in <fa195a3cbd1d4c2f94f4cab5942e6b6b>:0
at Verse.TickList.Tick () [0x0015c] in <fa195a3cbd1d4c2f94f4cab5942e6b6b>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.TickList:Tick ()
Verse.TickManager:DoSingleTick ()
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
Mods:
Harmony
Core
Mod Manager
Doors Expanded
HugsLib
JecsTools
RimCities
[RH2] Rimmu-Nation² - Weapons
[RH2] Rimmu-Nation² - Clothing
[RH2] Rimmu-Nation² - Security
No One Left Behind
Go Explore!
I3's Combat Sounds (I3CS)
Apparel Tainted Only When Corpse Rots
No Lazy Doctors
Guards For Me
LWM's Deep Storage
Character Editor
RunAndGun
IDs:
brrainz.harmony
ludeon.rimworld
fluffy.modmanager
jecrell.doorsexpanded
unlimitedhugs.hugslib
jecrell.jecstools
cabbage.rimcities
cp.rimmunation.2.weapons
cp.rimmunation.2.clothing
cp.rimmunation.2.security
captainmuscles.nopawnleftbehind
albion.goexplore
inoshishi3.combatsounds
inglix.appareltaintedoncorpserot
jbloodthorn.nolazydoctors
arandomkiwi.guardsforme
lwm.deepstorage
void.charactereditor
roolo.runandgun
It was a conflict between this mod and another. Im guessing one of the Rimmu-Nation mods, but I could be wrong.
My mod order changed a lot since this error. Only fixed the error when I disabled this mod.
As mentioned in the opening post, I'd like a link to your actual HugsLib log before investigating any issues.