Barotrauma

Barotrauma

U-571 Type VIIC 'GreyWolf'
 This topic has been pinned, so it's probably important
Ankhimas  [developer] 6 Mar, 2021 @ 6:52pm
Playtesting and Bug Reports
Please report any issues you find here and I will do my best to address them.
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Showing 1-15 of 34 comments
Jaime Wolf 19 Mar, 2021 @ 6:47pm 
the AI will try to fix the top hatch in the coning tower and itll flood causing a slight sink sucking them out of the hatch and they die to pressure. Also the AI constantly complain they cant reach the aft ballist tank due to no access to the tank at all.

(edit just saw this thread haha)
Ankhimas  [developer] 19 Mar, 2021 @ 7:11pm 
I'll look into it... they should have access to the aft ballast... maybe something messed up in the waypoints.. or do you mean the aft outside ballast? That one I may need to do some figuring for.. always meant it to be a "go out and fix" but I'm not sure the AI can handle that... The hatch issue is new to me for sure.. I'll see what I can do.
Last edited by Ankhimas; 19 Mar, 2021 @ 7:14pm
Jaime Wolf 19 Mar, 2021 @ 7:32pm 
Alrighty yeah talking about the very far back aft ballast. and the AI fixing the hatch is when it gets breached they wont grab a suit to fix it only a mask cause the bottom door will shut when it floods. but when they go up to fix it itll open causing them to just put on a diving mask then the door shuts again filles up with water and they either get sucked out and die or crush while trying to fix the hatch.

Also husks can be picked up by the sensor on the bottom airlock itll open for them theyll swim in and you cant open the access hatch to engange them. only way to kill them is going out the top hatch and swimming around the boat to deal with the would be intruders... lol
Last edited by Jaime Wolf; 19 Mar, 2021 @ 7:37pm
Ankhimas  [developer] 19 Mar, 2021 @ 7:48pm 
If I recall my setup correctly, the lower door of the conning tower is controlled only by the status of the hatch (if hatch is open, door is closed, if hatch closed, door open) but I'll double check it.

The Husk thing is funny. The sensor does not open doors, merely closes them if no movement detected for a short period of time. So the husk must be pushing the button or something (which it shouldn't be able to do without a crew ID card).

As for the above door, same as with the conning tower hatch, its controlled by the state of the outside hatch. To open it, the outside hatch must be shut.

If I had to guess, the husk is opening the door somehow, swimming in and not bothering to close it. And since its moving about the sensor isn't triggering the door shut.

I can try and reproduce, and come up with a solution... you must have some interesting adventures xD
Hitilit 22 Mar, 2021 @ 1:04am 
Hi. (Sorry for my english.)
- What is the red light on the ship?
- What makes the button Master Arm?
- At the shuttle endless energy? Or is he charging from the main ship?
And this is the best and comfortable ship that I saw. :cq2happy:
Ankhimas  [developer] 22 Mar, 2021 @ 6:14am 
Hello.
- Red lights are just ambiance. For RP mainly.
- M/A switch (Master Arm) has to be on for the rail guns to be able to shoot. It controls a relay that blocks the trigger signal.
- The shuttle will charge from the main ship if the lever over the main ship engines (by the docking port) is on.
Thank you for the compliment.
Hitilit 22 Mar, 2021 @ 7:29am 
@Ankhimas
Understood, thanks.
Muniaxe 4 Apr, 2021 @ 1:57pm 
Where is the Relay_component located?
Ankhimas  [developer] 4 Apr, 2021 @ 9:02pm 
I will need you to be more specific as to which relay... if you mean the master arm relay, if I recall correctly it is hidden behind the conning tower structure.
The engine of the ship will shut down in the middle of a journey and when i order the AI crew to fix it or turn it back on they can't do it for some reason, because of this the oxygen depletes really fast which also leads to everyone dying real fast.
Ankhimas  [developer] 16 Apr, 2021 @ 10:50pm 
The only thing I know of that would shut down the reactor besides fuel starvation/overheating is silent running. If you have blue lights on, reactor cannot power up.

As for the fuel... If you order the AI to turn on/run the reactor, they always take out all but 1 rod. Your fuel wont last long on 1 rod, the reactor on my sub is geared towards having all 4 rods in.

As for the oxygen, the gen is automatic and runs off battery power, its not tied to the reactor. If you haven't run the batteries dry, the gen should kick in anytime any room goes below 60% oxygen.

Not sure why the AI wont fix it if its broken, or turn it on if Silent running is off. Trying to figure out why the AI do things the way they do is a pain.

If you are running any mods, it could be a conflict with something in one of those mods. I've been told about one or 2 issues that stopped as soon as the conflicting mod was deactivated. I built this sub around stock Barotrauma, so I have no idea what/if any conflicts with mods will arise.
Amazing ship, only problem is when we dock back with the shuttle on the default shuttle port that's behind the conning tower, not the conning tower itself, we can't reenter the shuttle, something is actively blocking us and leads to some seriously ♥♥♥♥♥ things happening with character physics and the camera
Ankhimas  [developer] 17 Apr, 2021 @ 7:04pm 
Hmmm.. can't say I've had that happen before. You mean the doors are open, but you just can't cross from one to the other?

If that's the case, I'm not sure how to solve that. There's no technical reason that should happen that I know of. Maybe a mod tweaking things and making an issue?

If its the doors just not opening, I can dig through the bits that make it up to see if there's something in there causing an issue. I've not had that happen in any of my testing of the sub, so if you can give me some steps to reproduce I'll take a look, see what I can see. Is it just anytime you undock and re-dock, or does it only happen sometimes?
Yeah the doors are open to both shuttle and sub but theres some sort of invisible barrier from shuttle to sub but not sub to shuttle, it happened on the DS Redfist specifically, the only mods im using is shuttlewrecks extended and the gunlights mod. It's every time the shuttle is docked, no amount of docking or undocking changed it, even when the shuttle is flooded water won't pass through into the sub and vice versa

Unsure of what the problem is.
Last edited by WINDOWS 10 RYZEN 7 (10.0.0)64Bit; 17 Apr, 2021 @ 8:05pm
Ankhimas  [developer] 17 Apr, 2021 @ 8:21pm 
I'll take a look when I get a moment. Off the top of my head, I can't think of anything that would be there to block it.

If you get a moment, try using the DS Greywolf, see if the issue persists with that sub as well.
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