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210mm and 300mm Cannons have now been released.
Projectile health has been re-enable, C.I.W.S now engages projectiles again,
Fixed build lists for all ammos,
Fixed missing component and icon in Sea Ram 250mm missile build list[Silicon],
Guns now all have a uniformed tracer look,
210mm and 300mm Cannons:
Fixed incorrect scaling in conveyor model and subpart,
Fixed incorrect base model size on single barrelled 300mm - now only takes up one block of space,
Increase bounding box size from 2x2x2 to 3x3x2 on 300mm single barrel,
Fixed exporting issues of the new base,
300mm single barrelled Cannon export problems corrected,
In game description now added,
Aiming tolerance fixed,
Shot angle fixed,
Damage falloff fixed,
Rotation and elevation tweaked.
150mm AutoCannon:
Detail update to front of gun.
Phalanx C.I.W.S Mk1:
Top number of targets tweaked.
Additional note - Currently we are experiencing difficulty with the new visual effects for the new weapon systems [210mm and 300mm, we are working on the problem and will update as soon as possible, but until then please enjoy the new weapons]
Sea Ram 250mm Missile has been tweaked,
210mm and 300mm audio effect volume has been reset,
300mm Cannon:
Triple barrelled version has had its bounding box increased - now 7x7x5,
Fixed wrong critical component - now Computer,
Heat sink rate has been increased,
Fixed incorrect mount point.
300mm Ammo:
Damaged reduced in balance with increase in heat sink cooldown,
Detonation radius reduced.
New audio effects added 210mm and 300mm Cannons,
Added visual effects 210mm and 300mm Cannons - still experiencing problems
*** All Cannons now have barrel recoil animation ***
57mm, 76mm, 127mm and 150mm Autocannons - Added new audio effects,
127mm and 150mm Autocannons - Added new visual effects.
Fixed missing detailing on single and dual barrels of the 300mm cannon,
All Autocannons have had there range increased to bring them inline with other packs:
* 57mm Autocannon Range increased from 1200 meters to 1600 meters,
* 76mm Autocannon Range increased from 1600 meters to 2000 meters,
* 127mm Autocannon Range increased from 2200 meters to 2500 meters,
* 150mm Autocannon Range increased from 2500 meters to 2800 meters.
All Autocannons have had the damage increased to bring them inline with other packs.
Fixed Block grouping not working on the auto cannons and 300mm cannons - scroll with mouse to select required weapon
Fixed all audio errors,
Fixed incorrect uploaded auto cannon ammo file,
All weapons have had there conveyor line changed to a conveyor terminal on the iris ports on the bottom on each weapon,
All weapons with more than one barrel now fire in single barrelled shots with animation.
Phalanx C.I.W.S Mk1:
Audio level has been reduced,
Audio effect cross fade distance - halved,
Meteors targetable - re-enabled,
Target picking tweaked - target first has been disabled to try help all round defence.
Fixed incorrect weapon entry in master config file.
Corrected muzzle flash effect on the dual 300mm cannon.
406mm Cannons:
Damage has been significantly reduced,
Explosive radius as been reduced.
Spike BR-35 VLS Torpedo System:
Damage has been significantly reduced,
Explosive radius as been reduced.
Top number of target blocks as been increased.
Building Spike BR-35 Torpedo's no longer crashes game,
Removed duplicate entries in the blueprints & Ammo magazine file, now only displays and builds the main torpedo,
Removed duplicate Spike BR-35 Torpedo entry in the admin menu.