Total War: WARHAMMER II

Total War: WARHAMMER II

Guardians of Order (Order of Loremasters OVERHAUL)
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ChopChop92  [developer] 23 Mar, 2021 @ 4:31pm
NOTES ABOUT THE MOD - READ ME
Knowledge is...less questions and power!
Last edited by ChopChop92; 24 Mar, 2021 @ 2:19am
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ChopChop92  [developer] 23 Mar, 2021 @ 4:48pm 
1
All military buildings in MAJOR and MINOR elven settlements for the GoO have been disabled and NEW have been added. This is mandatory in order to create from the ground up a new recruitment system. This will have the following implication:
When you confederate another faction the old buildings will not be there and you will have to built the new ones. This happens because the GoO has its own unique buildings not shared with any culture.

2
You will notice that two resources , the Grey Cloak Book and the Art of War Book when clicked in the crafting panel will not show you the location. This is not a problem. The corresponding resource buildings are where they should but for a strange reason the ui refuses to cooperate and show the location.

-----The locations are Fyrus and Black Tower of Arkhan-------

3
Teclis, Salendor and Altrhan have skills that affect all elven units, plus the uniques. The new units are affected by the default vanilla skills also. So you can happily confederate Tyrion :) :)

3
The pooled resource Arcane Knowdeldge has a hidden bonus. You will get some when winning battles because otherwise would be too difficult to get untill you manage to unlock the skills or the right buildings.

4
MAGIC SCROLLS ARE ONLY USABLE FROM LOREMASTERS!!!!!!! FOR BALANCING AND LORE SPECIFIC REASONS.

5
ELVEN RUNES ARE BANNERS - so they can be assigned to units

6
I have changed the colour scheme of the faction to Blue, Red, White. The previous scheme was ok but i felt right to alter it to fit the new change in the GoO affairs and status.

7
The lords and the units are ONLY available for the order of loremasters. You will not get them if you decided to play as another faction and confederate them. Maybe in the future i will allow sea helms for tyrion, bladelords for sapphery, kindra gal for nagarythe, etc.
Last edited by ChopChop92; 6 Apr, 2021 @ 9:21am
ChopChop92  [developer] 24 Mar, 2021 @ 2:17am 
version 1.2

Changelog / Additions

1. New legendary lord: Izaraa
She is a swordmaster of Hoeth but prefers shield and sword fighting style. Focused on utilising magic more than melee weapons. Unique skill tree, Unique mount.
you will have to start a new game to get her

2. New Units:
Bladelords. A 6th edition unit from Saphery. Better than the average Swordmaster, anti large and vanguard deployment. Rogue shadow walkers, Great Treeman, Waystone Sentinels. These units are respectively the Treeman, Astaril Sentinels and Shadow Walkers from other elven factions. Avalaiblele for the Order (not easily recruitable though) representing the "rally" to the cause of Teclis.

3. New Buidlings & Minor system changes
Added the Dragon Guardians Smith & Forge. Buffs dragons and it also functions as a pre requisite building to build and improve the dragon chain building representing the rarity of the creatures.

4. Homegrowing Unit Caps (simple method untill i come up with other ideas)
All the vanilla and mod specific units are capped. Their cap can be increased by building specific buildings. Only low tier units are uncapped - oh and vanilla swordmasters - ;) There also changes to the low tier recruitment style.

*Major cities barracks and archery range now start with Sendai Swords and Light Armoured Archers / vanilla spearmen and archers where moved to minor settlement barracks.

*White Lions of chrace where moved from the major settlements and placed as possible recruitment choice in minor ones - they are rarer than the game is letting us use them.

*Fixed custom faction traits of Teclis not being active - now they are
*Fixed Ceyl Idrion mount, attributes and stats
*Reduced running speed for Quyl cavalry
*Added "Lance Formation" to Quyl Varour, Dragonprinces & Endrithai (they are highly trained warriors on horseback. They can do it believe me)
*Balanced stats, health and missile damage for Eldoir, Cynarothai, Sea Helms, Lecai

5. Changed banner to a new one - better design and increased resolution (if you use a mod with custom banners just place it above mine and you are ok)

6. Other minor changes i dont remember...

Last edited by ChopChop92; 31 Mar, 2021 @ 9:07am
ChopChop92  [developer] 4 Apr, 2021 @ 3:02pm 
version 1.2.a

Changelog / Additions

1. Added the Geomantic Web mechanic from the Lizardmen to High Elfs and specifically only to Order of the Loremasters (Guardians of Order).
The mechanic is called now WAYSTONE NETWORK. It functions as the geoweb. It requires the buildings of the Vortex Empowerment chain. It offers levels of bonuses via the edicts and the buildings but as the stability of the Vortex grows so does the hate of the other factions.

2. Added a custom technology tree compiled by 20 techs only available to the Order. It is an addition to the existing High Elfs Technologies.

3.Added new models in the Sendai units to increase soldier variety, thus more accuratelly representing the Order's recruitment from different HE kingdoms. Also added some new variants for Sea Helms, Aes Volroth, Quyl Imsuir & Eldoir to increase soldier variety.

4. Fixed some unit categories and now all the buffs from vanilla and modded skill tree will correctly affect them.

5. The Waystones can only be build to major settlements.

6. FIxed all reported bugs till now.

If you use a mod that adds more techs or completely changes the tech tree of the HE then you may have either ui glitches or even crashes if the maximum columns number for techs has been reached


Last edited by ChopChop92; 4 Apr, 2021 @ 3:09pm
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