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The M240B has been moved over to ZWS- Dependencies, not removed from the mod. In fact, if you check the update log, it's been improved!
A: Reject traditionalism, embrace realism.
Is it possible to remove the effect of slow turret? I'd really love to it!
It is possible but I don't think I will. That defeats the whole point of creating it in the first place
Starting with V3, the UI is most likely going to be reworked: it will no longer be a physical display inside of the tank, rather it will be a screen overlay. Pretty much the same as aiming with a sniper-sighted weapon.
My vehicles were never made to be fair, balanced and/or competitive compared to vehicles from other mods. What you lack in CQB turret mobility, you make up for in thermal sight and "accurate" shooting up to 2km. The spread will also be adjusted in V3 as i think it's way too much right now, hence the "" marks.
Further down the road, I'll be releasing Russian counterparts to these vehicles, which you'll find to be even more useless since their turrets (on certain models) turn way slower.
A: Will you be making more packs, like a soviet pack with T72, T80, T64, T55 etc
B: Is it even possible to make a complex maintenance mechanic where you have to repair the engine, fix tracks, clean the barrel etc. If you could add it in, it would be amazing for custom servers since while it would be rather OP, you are spending half the time just trying to maintain the damn thing
A: Yes, I plan on releasing more later on but it's not a priority project so i cant set an ETA
B: You can via plugins but you need to make a database for it and assign a CSteamID to each vehicle to keep track and apply stat changes in real time and also sync them across the server and any new players. It's a hassle but can be done. Not something I can do as plugins are not exactly my territory.
You are more then welcome to commission me for such a mod as long as you can afford it.