Project Zomboid

Project Zomboid

MoonSlime Traits
Moon/Void Slime  [developer] 13 Apr, 2021 @ 5:27am
Bug Reports
Post console logs here for crashes

Update 4/27/2021

- Fixed the supurb survivor bug
- Fixed more traits bug

If you have issues above past that date, please post in this thread.
Last edited by Moon/Void Slime; 27 Apr, 2021 @ 8:05pm
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Showing 1-15 of 16 comments
Moon/Void Slime  [developer] 13 Apr, 2021 @ 4:13pm 
testing now
Moon/Void Slime  [developer] 13 Apr, 2021 @ 4:33pm 
tested and got no errors. crap. hmmmm
QuiteACynic 14 Apr, 2021 @ 3:53am 
After some testing and sifting through my mods, I'm sure that reason for that lua error is Superb Survivors mod. Tested it with only Superb Survivors and your mod activated.
Last edited by QuiteACynic; 14 Apr, 2021 @ 3:59am
Niphoria 15 Apr, 2021 @ 6:47pm 
I can confirm: The Organized bug spam is linked to superb survivors
Your Pal Kindred 16 Apr, 2021 @ 5:54am 
That would be the issue I was also having then
DarkLuna 21 Apr, 2021 @ 1:57pm 
This mod conflicts with this mod: "Superb Survivors!"; https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1905148104
I would like to throw off mistakes, but I do not know how, sorry... >~<
Wyr 27 Apr, 2021 @ 5:31pm 
Strong back is able to be used with the pack perks from more traits despite the description
Rocken 7 May, 2021 @ 2:03am 
I don't know if its from here the issue but it's from the traits so.. me and a friend are playng on a coop world with splt screen, he haven't sleep from like.. 13 straight days? he has these traits (https://prnt.sc/12m8y05) i was thinking that it was the night owl one.. i don't know..
Fantasy System 27 Jun, 2021 @ 11:20am 
Got a bunch of errors from "N_MainTrait.lua"



Callframe at: setMutualExclusive function: makeTraits -- file: N_MainTrait.lua line # 100 ERROR: General , 1624817860230> ExceptionLogger.logException> Exception thrown java.lang.reflect.InvocationTargetException at GeneratedMethodAccessor55.invoke. ERROR: General , 1624817860231> DebugLogStream.printException> Stack trace: java.lang.reflect.InvocationTargetException at sun.reflect.GeneratedMethodAccessor55.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:198) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:188) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1007) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139) at zombie.Lua.Event.trigger(Event.java:37) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:50) at zombie.gameStates.IngameState.exit(IngameState.java:968) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:105) at zombie.GameWindow.logic(GameWindow.java:282) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:721) at zombie.GameWindow.run_ez(GameWindow.java:637) at zombie.GameWindow.mainThread(GameWindow.java:464) at java.lang.Thread.run(Thread.java:745) Caused by: java.lang.NullPointerException at zombie.characters.traits.TraitFactory.setMutualExclusive(TraitFactory.java:33) ... 23 more LOG : General , 1624817860233> ----------------------------------------- STACK TRACE[\code]
Infernus 29 Jun, 2021 @ 7:33pm 
Not a crash, but the Night Owl trait is kind of broken. My character went 3 days straight without needing to sleep, and eventually I noticed he got the drowsy moodle towards the middle of one afternoon, but I kept going a few more hours unloading items, and then sometime in the evening the drowsiness just went away on its own without taking anything.

Quick glance at the lua file and I'd say that's because you do setFatigue(fatigue * 0.99), actually reducing the fatigue value during the predetermined night owl hours, which, unless I'm missing something obvious here, doesn't really... make sense? This just leads to a character magically stopping being sleepy despite not sleeping.
Fantasy System 13 Jul, 2021 @ 1:32pm 
I have light drinker and damaged liver, my character has been ♥♥♥♥♥♥♥♥♥ for 4 days, is this an intended function. As im pretty sure the alchohol would have decomposed by now even if my characters liver was unfunctional.
Infernus 13 Jul, 2021 @ 2:07pm 
Originally posted by The Scout:
I have light drinker and damaged liver, my character has been ♥♥♥♥♥♥♥♥♥ for 4 days, is this an intended function. As im pretty sure the alchohol would have decomposed by now even if my characters liver was unfunctional.
I noticed something like that too and when I used debug mode to test it I found the drunk meter going up to astronomic numbers and never stopping, so yeah, definitely a bug. Your character is not only permanently drunk, but still getting increasingly drunker every second. Forget the liver, how you are not in a coma yet is the real question.
NakiriFoxCN 11 Aug, 2021 @ 9:20pm 
After I translated,it was still English:steamsad:
Dr. Quackers M.D. 20 Aug, 2021 @ 2:09am 
Originally posted by The Scout:
I have light drinker and damaged liver, my character has been ♥♥♥♥♥♥♥♥♥ for 4 days, is this an intended function. As im pretty sure the alchohol would have decomposed by now even if my characters liver was unfunctional.
Same thing for me going on 4 days no sign of ever being sober again.
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