RimWorld

RimWorld

Vanilla Weapons Expanded - Frontier
Bug Reports
This mod works form me only with Yayo Battle (and perhaps Yayo Animations). Without them it prevents drawing weapons for drafted pawns. I got following error (900+ times):

Exception drawing Mirielle: System.MissingMethodException: Verse.Rot4 Verse.Rot4.get_North()
at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawEquipmentAiming_Patch12(Verse.PawnRenderer,Verse.Thing,UnityEngine.Vector3,single)
at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawEquipment_Patch2(Verse.PawnRenderer,UnityEngine.Vector3,Verse.Rot4,Verse.PawnRenderFlags)
at Verse.PawnRenderer.DrawDynamicParts (UnityEngine.Vector3 rootLoc, System.Single angle, Verse.Rot4 pawnRotation, Verse.PawnRenderFlags flags) [0x0000c] in <1782cb69665b4d3abcdadb97df9ae541>:0
at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch4(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch5(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <1782cb69665b4d3abcdadb97df9ae541>:0
at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.DrawAt_Patch2(Verse.Pawn,UnityEngine.Vector3,bool)
at Verse.Thing.Draw () [0x00015] in <1782cb69665b4d3abcdadb97df9ae541>:0
at Verse.ThingWithComps.Draw () [0x0000e] in <1782cb69665b4d3abcdadb97df9ae541>:0
at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <1782cb69665b4d3abcdadb97df9ae541>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.DynamicDrawManager:DrawDynamicThings ()
(wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch4 (Verse.Map)
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
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Beiträge 13 von 3
I have the same error.
Are you using simple sidearms or pocket sand mod?
Also, if you are using this mod together with yayos battle/animations mod, the weapons are visible again on drafted pawns?
Gauss revolver fire trail don't seems to disappear after fire and cause alot of red bugs.
Kor 2. Mai 2024 um 9:17 
Ursprünglich geschrieben von rarewhalerw:
Gauss revolver fire trail don't seems to disappear after fire and cause alot of red bugs.
this seems to be incompatible with gunplay. Deactivate weapon trails in gunplay and reload.
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Beiträge 13 von 3
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