RimWorld
Vanilla Weapons Expanded - Frontier
Bug Reports
This mod works form me only with Yayo Battle (and perhaps Yayo Animations). Without them it prevents drawing weapons for drafted pawns. I got following error (900+ times):

Exception drawing Mirielle: System.MissingMethodException: Verse.Rot4 Verse.Rot4.get_North()
at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawEquipmentAiming_Patch12(Verse.PawnRenderer,Verse.Thing,UnityEngine.Vector3,single)
at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawEquipment_Patch2(Verse.PawnRenderer,UnityEngine.Vector3,Verse.Rot4,Verse.PawnRenderFlags)
at Verse.PawnRenderer.DrawDynamicParts (UnityEngine.Vector3 rootLoc, System.Single angle, Verse.Rot4 pawnRotation, Verse.PawnRenderFlags flags) [0x0000c] in <1782cb69665b4d3abcdadb97df9ae541>:0
at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch4(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch5(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <1782cb69665b4d3abcdadb97df9ae541>:0
at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.DrawAt_Patch2(Verse.Pawn,UnityEngine.Vector3,bool)
at Verse.Thing.Draw () [0x00015] in <1782cb69665b4d3abcdadb97df9ae541>:0
at Verse.ThingWithComps.Draw () [0x0000e] in <1782cb69665b4d3abcdadb97df9ae541>:0
at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <1782cb69665b4d3abcdadb97df9ae541>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.DynamicDrawManager:DrawDynamicThings ()
(wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch4 (Verse.Map)
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
< >
1-3 / 3 のコメントを表示
I have the same error.
Are you using simple sidearms or pocket sand mod?
Also, if you are using this mod together with yayos battle/animations mod, the weapons are visible again on drafted pawns?
Gauss revolver fire trail don't seems to disappear after fire and cause alot of red bugs.
Kor 2024年5月2日 9時17分 
rarewhalerw の投稿を引用:
Gauss revolver fire trail don't seems to disappear after fire and cause alot of red bugs.
this seems to be incompatible with gunplay. Deactivate weapon trails in gunplay and reload.
< >
1-3 / 3 のコメントを表示
ページ毎: 1530 50