Don't Starve

Don't Starve

Craftable CatCoon House
Wolfl1ker  [producent] 4 kwietnia 2014 o 11:34
Suggestions and offers
If you have any suggestions and offers for this mode, just paste them there.
< >
Wyświetlanie 1-11 z 11 komentarzy
Duz 10 kwietnia 2014 o 19:27 
Change the recipe to something that makes a little more sense?

4 Wooden Planks (maybe logs, as the catcoon house is a stump with bark)
4 Rope
2 Petals
1 Leafy Meat
(maybe some fish as well?)

Or something similar. The current recipe makes little sense, as the structure contains no stone or butterfly wings, plus everyone knows cat(♥♥♥♥)s eat fish.
Ostatnio edytowany przez: Duz; 10 kwietnia 2014 o 19:29
Wolfl1ker  [producent] 11 kwietnia 2014 o 12:47 
I think to change it to:
2 Rope - for toy for catcoons
4 Logs - for building
3 Beefalo's Wool - like a mini-bed for catcoons into his house
3 Fish - for food (for 90 catcoons spawner)
2 Butterfly's Wings - as a rope for toys
01 20 kwietnia 2014 o 18:34 
Change it to 8 beefalo wool, 4 boards, and 4 or 8 cat tails.
Wolfl1ker  [producent] 20 kwietnia 2014 o 22:56 
Why cat tails? For example, in real life do you need to kill birds to build their (bird) house?
HowlingCoffee 21 kwietnia 2014 o 0:56 
In real life, no. But this is the Don't Starve game world and the crafting logic in this world is such. To make an eyebrella, you need the eye of Deerclops. To make moggles, you need moles. To make a pig house, you need pig skins. To make a beefalo hat, you need a beefalo horn. So it makes (game) sense to include catcoon tails in making a hollow stump or catcoon house, the same way it's required in making a cat cap. Otherwise, the cost is too cheap. Especially for a hollow stump that spawns up to 90 catcoons.

I like this mod. But, like the others, I hope you modify the recipe.
Wolfl1ker  [producent] 21 kwietnia 2014 o 4:58 
No problems, I will change it today.
Chkari 27 kwietnia 2014 o 19:22 
it should only require 3 ingredients, since to my knowledge nothing else requires more than three (and they don't fit in the window) I suggest logs or boards, rope, and catcoon tails
Wolfl1ker  [producent] 28 kwietnia 2014 o 8:02 
Logs, Cat Tails and Fish?
LostKitten831 18 października 2015 o 18:04 
I recommend that you give a detailed description of the mod configurations. I know that if I am having trouble understanding it, then others might too.

For example...

Spawns - Dozens (x10) - Default is 5 <--- What is this?
Spawns - Units (x1) - Default is 0 <--- What is this?
Further Settings Is - Defail is "prescription" <--- this setting cannot be changed, what purpose does it serve??

The other configuration items appear to be the materials needed to craft the catcoon house, so that part is understandable.
Wolfl1ker  [producent] 21 października 2015 o 8:29 
Początkowo opublikowane przez FindingBonnie:
I recommend that you give a detailed description of the mod configurations. I know that if I am having trouble understanding it, then others might too.

For example...

Spawns - Dozens (x10) - Default is 5 <--- What is this?
Spawns - Units (x1) - Default is 0 <--- What is this?
Further Settings Is - Defail is "prescription" <--- this setting cannot be changed, what purpose does it serve??

The other configuration items appear to be the materials needed to craft the catcoon house, so that part is understandable.
It's really easy - even my son can understand it.
EpicMadness 3 stycznia 2016 o 21:07 
this is an impressive mod, i find it unusual that you couldn't simply relocate a cat ♥♥♥♥ and this solves all my problems.
Ostatnio edytowany przez: EpicMadness; 3 stycznia 2016 o 21:09
< >
Wyświetlanie 1-11 z 11 komentarzy
Na stronę: 1530 50