Garry's Mod
Prop2Mesh
Is there a way to split multiple textures over one MDL?
There's this one buffer model that has multiple textures on it, and when I make it a part of a mesh it all just becomes one texture. is there a way to let it still have multiple textures on it or do I have to recreate the buffers with sprops?
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ok i figured it out i needed to use the proper clipping tool
mesh objects only support one texture, that's a gmod limitation, not one of my own
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