Garry's Mod

Garry's Mod

Prop2Mesh
413 Comments
pekmez 7 Jul @ 11:33am 
will any e2 functionality to check if a controller is valid be implemented?
Shved 31 May @ 10:54pm 
Why i have 5 FPS after load mesh?!
Sanders 22 May @ 8:43pm 
hmm ok no worries man i managed to fix it no idea how but seems ok lol i do love this addon :D
shadowscion  [author] 22 May @ 6:21pm 
No idea. They are identical.
Sanders 22 May @ 12:56pm 
umm why does the ws one mess up? i have removed the other one i had from the github to install this but for some reason some things in p2mesh fail to load every time
James Altegro 15 May @ 10:47pm 
At the same time, if you log on to any server where there is Prop2Mesh It quietly changes sizes, etc. in the chip.
James Altegro 15 May @ 9:31pm 
It also outputs this to the console "[Prop2Mesh] lua/weapons/gmod_tool/stools/prop2mesh.lua:884: attempt to call method 'Nick' (a nil value)
1. unknown - lua/weapons/gmod_tool/stools/prop2mesh.lua:884 (x2)"
James Altegro 15 May @ 7:49am 
There was such a problem. I have installed a saved prop2mesh and cannot change its size. He writes to me "Wait 0 more seconds before uploading again", what could this be related to? Restarting the game/computer does not help
shadowscion  [author] 14 Mar @ 3:44am 
should be a few options for that in the tool menu
EpicFrostchaserSWF 13 Mar @ 5:17pm 
How does one disable the addon clientside?
shadowscion  [author] 17 Jan @ 6:37am 
the way settings and data is stored on this addon is quite complex and that just isn't feasible or worth it, sorry
Максим Больнов 17 Jan @ 5:55am 
Please add vanilla duplicator support
shadowscion  [author] 13 Dec, 2024 @ 2:38pm 
it is fixed, sorry

using an imesh as a render override (this handles the engine lighting) on entities only supports one imesh object

imesh objects can only support ~60k vertices, p2m using more than that are handled a different way
Doitsu Ryoku 13 Dec, 2024 @ 1:51pm 
is the vertice limit for lamps to affect meshes fixed or is there a command to change it
Doitsu Ryoku 3 Dec, 2024 @ 10:54am 
as everyone is aware wireteam is incompetent beyond belief and thereby shouldnt be used as a guide
Doitsu Ryoku 3 Dec, 2024 @ 10:54am 
okay okay, but how about not doing that ye
shadowscion  [author] 1 Dec, 2024 @ 4:05am 
it was deliberate, wiremod blocks a few materials, I used their list to do the same
Doitsu Ryoku 1 Dec, 2024 @ 2:38am 
I noticed that a very specific material, engine/writez could not be applied to meshes while other see through materials or materials that dont render behind them work fine, whether this was deliberate or not i dont know but it would be nice if this was made possible
Nakkitsunami 28 Oct, 2024 @ 4:25am 
i had a weird idea, could you add a new tab titled "bodygroups" where you can add models and toggle them on or off just like a bodygroup on a model would work, i could easily turn this into a randomized customization feature using e2
vlad 20 Oct, 2024 @ 5:00am 
при мешировании пропа, его материал заменяется на models/p2m/cube.mdl, а мне нужно сделать так, чтобы у пропа остался его стандартный материал.
shadowscion  [author] 20 Oct, 2024 @ 4:55am 
i don't understand your question
vlad 20 Oct, 2024 @ 4:45am 
this addon can be used to optimize transport and buildings. I need to optimize props in my building without changing material.
vlad 20 Oct, 2024 @ 4:42am 
how to change standart material to meshed prop?
Sanders 12 Oct, 2024 @ 1:56pm 
hey can you please fix the addon?

trying to spawn this on any lan server or even a gmod server (one that is paid for every month) this error happens and the meshes dont spawn


[Prop2Mesh] lua/weapons/gmod_tool/stools/prop2mesh.lua:1261: attempt to index field 'prop2mesh_controllers' (a nil value)
1. PreDrawHalos - lua/weapons/gmod_tool/stools/prop2mesh.lua:1261
2. fn - lua/weapons/gmod_tool/stools/prop2mesh.lua:1285
3. Run - addons/ulib-master/lua/ulib/shared/hook.lua:109
4. old_renderhalos - lua/includes/modules/halo.lua:149
5. fn - addons/wire/lua/wire/client/cl_wirelib.lua:247
6. unknown - addons/ulib-master/lua/ulib/shared/hook.lua:109
engi 6 Oct, 2024 @ 4:04am 
Have you exported the model yet? You said yes when I asked
Максим Больнов 8 Sep, 2024 @ 7:04am 
Egorsplay3 just a bug
Egorsplay3 24 Aug, 2024 @ 2:19am 
It's just an error...
Galok 26 Jul, 2024 @ 3:47am 
other user can't see my mesh model, I was using static model from addon.
is there a solution for it?
zenzur 25 Jul, 2024 @ 4:03am 
then make it a checkable box so you can check load as text
shadowscion  [author] 16 Jul, 2024 @ 6:31am 
Not going to happen. UV coordinates are projected real time, not stored as text. Doing that would increase load times by at least 200%.
kasper 16 Jul, 2024 @ 6:17am 
author create an option to load custom textures pls:steamhappy:
shadowscion  [author] 7 May, 2024 @ 4:41am 
No I'm not sorry, that would double the load time.
Parkman 6 May, 2024 @ 8:48pm 
Love this addon, it has allowed me to build awesome stuff. I'm sure people are bugging you for features, but I'd like to know if you ever plan on implementing a way to preserve custom mapping on import?
EmilyTheSkulldog 13 Apr, 2024 @ 8:01pm 
every time i load into a server with several meshes they load incredibly slowly without actually loading.. everything that uses the meshes my game tried rendering simply stay invisible.. maybe a "refresh meshes" button could be useful to fix this?
shadowscion  [author] 6 Apr, 2024 @ 5:15pm 
you need to press the enter key in the text boxes, the color of the text should change to indicate an upload pending confirmation
H4NK-7457 6 Apr, 2024 @ 4:24pm 
I loaded a few objs that came out just fine in game, however any attempt I make to scale them is not working. I tried adjusting the scale values on the controller and on the attached models, but neither did anything to change the final scale.
shadowscion  [author] 1 Apr, 2024 @ 9:07am 
Not helpful. Whats broken?
Nakkitsunami 26 Mar, 2024 @ 12:37pm 
also there seems to be an increasing issue of models getting stuck loading when removed or something else is causing it, could you include a console command to refresh the download list
Nakkitsunami 26 Mar, 2024 @ 12:36pm 
hey would it be possible to include uv maps for the use of custom textures loaded with starfall
Nakkitsunami 12 Mar, 2024 @ 12:15pm 
could we get a command to reset client side downloads as some models that are deleted midway download can get stuck and after that you are required to rejoin to fix that
Eclipse 10 Mar, 2024 @ 9:28pm 
Is there a way to combine multiple controllers into one?
Puppet 5 Mar, 2024 @ 8:47am 
No, everything being placed was originally props, happens in multiplayer as well as singleplayer. Its not common but it happens often enough to be annoyed by it
shadowscion  [author] 5 Mar, 2024 @ 5:34am 
Are you or other people using objs
Puppet 4 Mar, 2024 @ 10:13am 
Sometimes meshes just dont seem to load in or only a few of the controllers actually load, is there any reason why this is happening?
shadowscion  [author] 25 Feb, 2024 @ 5:11am 
not that i'm aware of... i was going to add a converter for that but pac3 is foreign magic to me and i didn't care enough to learn
Eclipse 24 Feb, 2024 @ 8:47pm 
Is there a way to convert pac3 to prop2mesh?
shadowscion  [author] 23 Feb, 2024 @ 5:18am 
no
Adex 21 Feb, 2024 @ 11:02am 
Is there any way to load a custom texture on an OBJ? Can't seem to find out how
LazerHax 20 Feb, 2024 @ 4:03pm 
not sure, i don't really know anything about lua. if possible, something that checks once every second or few seconds if a player has moved after loading in by comparing the position at the previous check with the position at the next, and once the positions are different, it likely means they have moved, and the loop stops and initiates mesh downloading. again idk anything about lua, not sure how possible any of this is
shadowscion  [author] 20 Feb, 2024 @ 4:42am 
is there a hook or something for that