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I added you on Steam, I think I know how this could be done.
I can create a new "mod" (actually a new folder that comes with the installation of Dynamic Traits) that could be called something like "Dynamic Traits - More Traits compatibility" and that would require to have both base mods installed and there handle all the things using your traints and some of my functions. And it would only occurs if the three are enabled.
Anyway we can discuss more! it would be awesome!
Hi, I wanted to discuss regarding the compatibility between these two mods (these are the only two mods i run regarding traits and moodles). I have been doing challenge runs as of recently with as many dynamic negative traits as i can take, which includes pill addict and alcoholic. I've been running into the issue where even after 5-6 days of no alcohol or pills, I attempt to sate the alcohol withdrawal but with even the smallest amount of beer my character becomes violently overdosed and dies within the hour, and this only applies to alcohol while pills act normal. There are no errors or anything popping up in the logs relating to this and I was wondering if this is intentional as this seems way too overkill. While I understand for gameplay reasons overdoses are a very real threat there is no reason they should be at this level of lethality with such an absolutely ludicrously easy to trigger threshold.
If worse comes to worse I can have my characters abstain from alcohol entirely, but ideally I would hope this can be resolved? Thanks for your time, and keep being awesome!