Project Zomboid

Project Zomboid

Dynamic Traits and Expanded Moodles [B41 & B42]
Iced Tea 31 Oct, 2022 @ 1:58am
Bug Report - Stack Trace
Callframe at: find
function: increaseClothingWetnessUnderRain -- file: DTnewMechanics.lua line # 145 | MOD: Dynamic Traits and Expanded Moodles
function: DTEveryOneMinuteMain -- file: DTMainFile.lua line # 41 | MOD: Dynamic Traits and Expanded Moodles

LOG : General , 1667206520950>
ERROR: General , 1667206565109> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: missing argument #1 to 'find' at KahluaUtil.getArg line:380.
ERROR: General , 1667206565109> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: missing argument #1 to 'find'
at se.krka.kahlua.vm.KahluaUtil.getArg(KahluaUtil.java:380)
at se.krka.kahlua.vm.KahluaUtil.getStringArg(KahluaUtil.java:330)
at se.krka.kahlua.stdlib.StringLib.findAux(StringLib.java:1014)
at se.krka.kahlua.stdlib.StringLib.call(StringLib.java:125)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1007)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65)
at zombie.GameTime.update(GameTime.java:680)
at zombie.gameStates.IngameState.UpdateStuff(IngameState.java:566)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1623)
at zombie.gameStates.IngameState.update(IngameState.java:1333)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:297)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:764)
at zombie.GameWindow.run_ez(GameWindow.java:680)
at zombie.GameWindow.mainThread(GameWindow.java:494)
at java.base/java.lang.Thread.run(Unknown Source)
LOG : General , 1667206565110> -----------------------------------------
STACK TRACE
-----------------------------------------
Callframe at: find
function: increaseClothingWetnessUnderRain -- file: DTnewMechanics.lua line # 145 | MOD: Dynamic Traits and Expanded Moodles
function: DTEveryOneMinuteMain -- file: DTMainFile.lua line # 41 | MOD: Dynamic Traits and Expanded Moodles

LOG : General , 1667206565110>
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Showing 1-7 of 7 comments
SavageVictor 6 Dec, 2022 @ 11:28am 
Same issue, trying to find incompatibility
RagingLoony 18 Dec, 2022 @ 3:47pm 
Same issue, did you ever find the cause or a fix?
RagingLoony 18 Dec, 2022 @ 4:30pm 
Figured it out for me, it was the real and usable wallets mod.
Majin Rogue 19 Dec, 2022 @ 6:20pm 
same issue here i dont have the wallets mod but i wonder if any modded clothing is incompatible with this wetness call stack
RagingLoony 19 Dec, 2022 @ 6:23pm 
Originally posted by Majin Rogue:
same issue here i dont have the wallets mod but i wonder if any modded clothing is incompatible with this wetness call stack
start unequipping clothing one at a time and wait a second or two between each one to see if the errors stop, then you can narrow it down to what clothing form what mod
Iced Tea 20 Dec, 2022 @ 2:16am 
Originally posted by RagingLoony:
Same issue, did you ever find the cause or a fix?
Nope didn't find the cause. Then again, i run 300+ mods, so i just switched to an another trait mod that i haven't used yet.

It was just unusual that the mod gave those errors after almost a year of use bug free even when adding additional mods
Last edited by Iced Tea; 20 Dec, 2022 @ 2:18am
RagingLoony 20 Dec, 2022 @ 4:12am 
Originally posted by Iced Tea:
Originally posted by RagingLoony:
Same issue, did you ever find the cause or a fix?
Nope didn't find the cause. Then again, i run 300+ mods, so i just switched to an another trait mod that i haven't used yet.

It was just unusual that the mod gave those errors after almost a year of use bug free even when adding additional mods
Well we know the cause of the error now, its some sort of clothing thats being worn that isn;t set up to handle being wet properly. If you ever come back to DT, you know what to look out for
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Showing 1-7 of 7 comments
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