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BodyDamage:isScratched() and isWounded() are only true if the wounds are untreated (no bandage/stitch) thats why the code never entered the conditions.
Solutions is to change the conditions
with those conditions the code for the sickness is ran correctly regardless of the how the wound is treated
If the source is on any git repo, please send me the link and i would go ahead and make a PR with the fixes
On a last note some additonal feedback:
I think the amount a player's sickness gets increased by this method needs to consider the wound severity more. As in, if a wound just got infected this should have considerably less impact on sickness than a wound which has been left infected for a day or more. This way at least the first night could be survivable if the infections are super fresh. This already happened twice to me before i found out about this entire feature, got 2 lacerations. I bandaged them, took sleep pills and went to bed, woke up a couple hours later with a fever and about 5% hp left, and died shortyl after. And all this from infections that were less than half a day old
Another feedback part would be to invert the order of the statements, so to check for deep wounds first, and scratches last, this would be for the case that a player has a scratch and a deep wound on the same part. If such a bodypart would get infected with the current order of the conditions, only the severity of the scratch would apply, but never the deep wound
Lastly, how about adding Bites (for players like me who play without infection) to the list of infected injuries that increase sickness? Currently they are not counted, as they are a different kind of injury
Again, if there is a git repo you could point me too, i would create pull requests for each of the feedback points
Again, thank you for taking the time to fix it!