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And no, it doesn't work as you mentioned. It is already explained above.
if the equation is just adding both hunger and thirst together, then half a bottle should only increase it by 20, which should not give a moodle if it's supposed to appear at 50.
You can call me stupid or tell me I haven't taken math classes all you want, but I'll tell you I have, and am pretty sure I know what I'm saying here. I suggest looking into the code and making sure what you're saying is accurate, instead of telling everyone it's due to their own stupidity.
About your specific concern, it has an explanation.
Overdose code runs inside the "OnEat" function from each drinking, the "OnEat" function is called ALWAYS wether you drink it full, half or 1/4 and it comes with the current values the drinking has.
What this means? that the first time you drink from a bottle, no matter if it is 1/4 or 1/2, how the game works, is that the full value will be sent to the function. Drinking 1/2 and drinking 1/4 doesn't have any difference with drinking it fully in terms of overdose.
And no, I don't call people stupid unless they have a stupid attitude first, when people is kind, I'm kind :)
`function: perform -- file: DTEMStudyPlantAction.lua line # 33 | MOD: Dynamic Traits and Expanded Moodles [B42][UNSTABLE]
java.lang.RuntimeException: __add not defined for operands in perform
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:659)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1760)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85)
at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:143)
at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:10357)
at zombie.core.profiling.PerformanceProbes$Invokable$Params1$Probe_Cached.invoke(PerformanceProbes.java:144)
at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:9995)
at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2200)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:2180)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:71)
at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:155)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:3058)
at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:195)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5955)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.iso.IsoCell.update(IsoCell.java:5897)
at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3893)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3993)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.iso.IsoWorld.update(IsoWorld.java:3917)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1750)
at zombie.gameStates.IngameState.update(IngameState.java:1443)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:372)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:76)
at zombie.GameWindow.frameStep(GameWindow.java:917)
at zombie.GameWindow.run_ez(GameWindow.java:810)
at zombie.GameWindow.mainThread(GameWindow.java:610)
at {LINK REMOVED}java.base/java.lang.Thread.run(Unknown Source)