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I think there should be some wind up time before the infection and fever begin to kill you, or it should drain health more slowly to allow for a chance to take medicine and heal. Or have a separate disease moodle for infection that will increase and trigger the nausea/fever which then kills you.
Up to this point is all vanilla.
Now, how Dynamic Traits enters into the equation, DT will increase that foodSickness based on certain circumstances, for Wounds it will do it using the "infected" flag that each wound has (vanilla), if it is infected, then the foodSickness increases, if not, nothing happens. foodSickness increases more when it is a new wound and gets lower increases the more the wound is healed.
Desinfected bandages completely prevent infection to even appear (so no sickness). Antibiotics removes the infection but doesn't prevent it to appear again.