Project Zomboid

Project Zomboid

Dynamic Traits and Expanded Moodles [B41 & B42]
becerto 20 Aug, 2024 @ 3:23am
Bloodlust trait
Hi, there is a way to lose, after gained it, the trait bloodlust? Becouse I'm playing with population at max but without respaw of the zombi (I'm trying to clean the knox valley :steammocking:) and keeping my bloodlust at bay is becoming increasingly difficult.
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Hugs 21 Aug, 2024 @ 8:05pm 
Likewise having the same issue on a max pop+no respawn world. It doesn't mesh well with this kind of run at all and it's more annoying than anything. It'd be nice if I could remove/disable it or if it's lost with time like addictions. It ruins my fun and so I want it gone. /shrug
kptkickass 27 Aug, 2024 @ 1:08am 
i really like this mod but this problem has made the game unplayable for me. wouldnt be an issue if you could get rid of it by like a week of not killing anyone, but no, instead you get permanent mood effects lmao
R4gn0r0k 11 Sep, 2024 @ 7:29pm 
permanent debuffs like this, melancholy, & nervous wreck are some seriously RETARDED ideas. Project zomboid is meant to be a sandbox game, not including sandbox options to tune these horrible ideas is counter intuitive. Especially for a mod that really effects your character. Even with debug these traits are practically permanent.
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