Black Mesa

Black Mesa

BMS Classic - Questionable Ethics (v1.01)
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Vassago Rain  [開發人員] 2021 年 6 月 5 日 上午 5:00
Questionable ethics changelog (1.01)
*WARNING: these don't list every little thing that's been polished or tweaked, and Surface Tension in particular needs way better documentation*

* General enhancements/bugfixes
- Restored from/based on earlier Black Mesa builds and/or Half-Life
+ New for BMS Classic - Full game download v1.10b

ALL MAPS:
* item_crate/supply crate prop shenanigans - unsealed crates/lids are now prop_physics instead of item_crate and lids are now debris
* Swapped out some normal bullsquids for melee-only bullsquids throughout Earthbound maps to add some variety to combat

= QUESTIONABLE ETHICS =

ALL MAPS:
* Replaced the old-style Alien Grunts with Xen Alien Grunts

bm_c2a4e:
* Fixed draw distance bug with the power switch in the storage room
- Reworked the AGrunt room a bit to mirror HL1 better
* Adjusted chapter title timing
- Reworked the Snark room to provide a combat intro, as well as recreating the headcrab pen room from HL1 and providing some snarks for the player
* Minor expansion to encourage exploration and mirror HL1 a bit more (try taking the security guard around the map)
- Made the dangling light in the bathroom a physics object again
* Fixed stoves in canteen not sounding like metal when hit
* Adjusted the end of the map to make it more sensible story-wise

bm_c2a4f:
* Fixed guard shooting at alien grunts from control room
* Fixed softlock wherein autopsy room doors could close and lock the player in the room with the scientists if they backpedaled
* Attempted fix for scientists/guard getting stuck and softlocking the player after the surgery machine is turned off
* Fixed zombie visually spawning in if the player breaks the tarp crate before entering the normal spawn trigger
* Moved a gib in the autopsy room that was getting in the way of the off switch
* Added one of the Gonarch flame spout plants to the xen habitat room
* Overhauled the lobby fight considerably - more cover, no marines running around on the roof being ♥♥♥♥♥♥♥♥, etc.

bm_c2a4g:
* Added sounds to the aux laser generator buttons for feedback
* Fixed transparency issues on some of the pipes in the laser rooms
- Reworked the HECU vs. bullsquids scene in the hallway to make it flow better
* Fixed the breakable TV by Dr. Welsh's desk (possibly?) not sounding like metal when hit
* Fixed portrait in Dr. Horn's office not sounding like metal when hit
* Gave the Tau Cannon a bit more time to shine, even if the player picks it up last

bm_c2a4h:
* Some detailing here and there
* Attempted fix for 50 cal gunners having no weapon after leaving the emplacement
* Fixed 50 cal's default direction being a bit too far right
最後修改者:Vassago Rain; 2021 年 6 月 5 日 上午 5:25
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ninthlyokowarrior 2021 年 7 月 19 日 下午 11:28 
With the Headcrab pen, I was suggesting recreating that section to replace the Bullsquid/ Headcrab room that’s currently there, & moving the Bullsquid/Headcrab room to its original spot on the second floor like in HL1, not merging the pen into the Snark room.
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