Stellaris

Stellaris

Real Space - New Frontiers
TrevorBid 14 Jun, 2022 @ 8:37pm
2
Please Remove "Harmful Mould" Event
Or at the very least make it a "One-time event". The event continues to pop up, despite vaccinating, removing the mould, or outright destroying the colony. It spreads even if a "planetary quarantine" is in effect. No matter what you research or do, the event continues to pop up. I even went so far as to take a poke in the event file to see if I could just cheat-finish it because it had become such a nuisance, only to discover there's no ending to it. No "Mould eradicated" or "Nation vaccinated" or anything. It just continues to uptick in severity. It wouldn't be so bad if it only affected the player. Although annoying I can deal with the pop-ups, cheat-resolve it, and repeat again in a game year. However, it has just about completely crippled the AI.
This has sorta ruined my game around 2330~ish.
It's fine if you want to keep it, but please just make it a one-time thing. Additionally, please make it so either A: It will not affect AI empires. Or B: They can effectively deal with it.
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Showing 1-9 of 9 comments
Royal_X5 22 Jun, 2022 @ 3:54am 
Disable exotic worlds events to avoid it spawning.
Hamster 22 Jun, 2022 @ 6:13pm 
I like the event but is it intentional for this to happen within 5 years of the game starting? I was only just getting my second planet colonized when it started and the 35% resource debuff put me in a death spiral. Plus the research is priced a bit high when you only have 28 pops and 20 research a month.
sadhandjob 23 Jun, 2022 @ 8:07am 
I second this - the mold events have totally crippled every AI empire - EVERY planet has the lvl 3 modifier and they're too stupid to use the decisions. It also just becomes irritating when I have to go through every new planet I conquer and disinfect them, along with my own planets when it shows up. It's not even like there's a good story behind the mold either since a different empire released it. The mold genuinely ruins the game and if I can't fix it myself then I'm just not going to use this mod from now on.
brad753 25 Aug, 2022 @ 2:24am 
Originally posted by Royal_X5:
Disable exotic worlds events to avoid it spawning.
how?
noghri 25 Aug, 2022 @ 1:26pm 
Originally posted by brad753:
Originally posted by Royal_X5:
Disable exotic worlds events to avoid it spawning.
how?
When you start a new game with the mod, a popup appears to configure Real Space. I don't know if you can access this menu in mid-game through the console.
https://gyazo.com/a00ee41595e86099bf46d82c845855f8

About the event, yes. The mod breaks the game because you can cleanse your empire, but AI empires are still infected, and if you are somehow xenophilic with open borders, eventually the fungus founds a way back to you. A permanent vaccination or maybe a building that prevents the fungus would be a good alternative IMO without changing too much it's behaviour.
Last edited by noghri; 25 Aug, 2022 @ 1:30pm
Mijey 1 Oct, 2022 @ 3:59pm 
I've also encountered the problem, that the harmful mold infections going to be out of control, even for the AI. I rescued my savegame with editing the savegame. To do this, Just go to your document folder like
%userprofile%\documents\Paradox Interactive\Stellaris\save games\savegamename
just open the file it with 7-zip. Open the gamestate file with notepad++
First search for harmful_mold. You'll see lines like

{
modifier="harmful_mold_2"
days=-1
}

Just copy the whole text block, press STRG + F and paste it into the search bar and click on count. When it finds it, use the replace function and keep the field for replace with empty. Do this for every 3 types.
A bit difficult is it for the planet perc, there are saved like:

33554484={
type="d_exofungus_contamination"
planet=4068
}

Unfortunately, it's only possible to replace every string "d_exofungus_contamination" with something different because the entries are unique for every planet. If there are not many entries, just delete them manually. Otherwise, replace every occurrence with something harmless like prob_d_bombarded_land or something other.

The last one is easy, we have to remove the trait from all pops. Just search for
trait="trait_infected"
trait="trait_corrupted"
and replace like above with blank lines. Why are there 2 traits for this? Anyway...

After saving the file and update it to the savegame file with 7-zip. Load the savegame and check if the affected ( or infected) planets and pops are cured. I've tried this time for now, and I hope that was enough. I don't want to restart my savegame completely ;-)

And yes, the better way is to deactivate at game start. In my case, i didn't notice that could get a problem with this event...
Mijey 1 Oct, 2022 @ 4:19pm 
Great... it didn't help for long. It still creates randomly infected pops and planets... Is there a way to modify the real space settings later ingame? Thats really annoying...
Mijey 2 Oct, 2022 @ 3:21am 
2
okay, I've found out what to do: It seems it is safe to delete the event file on
C:\Program Files (x86)\Steam\steamapps\workshop\content\281990\2475617894\events\newfrontiers_exotic_events.txt
Then the event don't occur again and no planets and pops get infected again :-)
I had the mold event happen to me when I had settled no colonies and hadn't encountered any other civs. It annihilated my game since I had tech cost to 2x.
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