RimWorld

RimWorld

Rim-Effect: Core
carpete 19 May, 2021 @ 5:50pm
"System.ArgumentNullException"
first of all...hugslib log:
https://gist.github.com/b841cac80181ee57eabbcfeb39072c51

I was extremely excited for this mod but once i got it on my modlist Achtung started acting out and preventing any forced colonist action with right click (undrafted.drafted i can move them around).
at first i thought it was a problem with it so i disabled achtung.
now nothing happened when i right clicked so i placed it back on the modlist and copied the achthung erros which appeared to point to a conflict between "rim-effect" and "chill the f*** out".
so i disabled the second and everything appeared alright until i noticed no one was going for recreation no matter what. (scheduled everything to recreation, placed every object from pool table to chess and computers...)
this problem disappears (even with "achtung" and "chill the f*** out" activated) only when i disabled rim-effect: core.
even activating rim-effect core and the libraries alone seems to trigger the problem on a new game.

thanks for the hard work so far guys, terrific work on the mod btw it just seems its not for me.
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Oskar Potocki  [developer] 20 May, 2021 @ 4:16pm 
No errors seem to be originating from our mod. Try without Rocketman as it's the mod spewing all the errors.
carpete 22 May, 2021 @ 12:49pm 
hugslib log: https://gist.github.com/74ec777ae3f96bfe06565a028f6d30e8

no rocketman

only libraries, rim-effect, acthung and chill the f*** out (notice that even when chill the f*** out is disabled, pawns will still not do recreation)

also, achtung error log (right click ->"achtung caught and prevented...etc"):

"System.ArgumentNullException: Value cannot be null.
Parameter name: type
at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00003] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at RimWorld.JoyGiverDef.get_Worker () [0x00008] in <d72310b4d8f64d25aee502792b58549f>:0
at CM_Chill_Out.FloatMenuMakerMap_Patches+FloatMenuMakerMap_AddHumanlikeOrders+<>c.<Postfix>b__0_0 (RimWorld.JoyGiverDef joyGiverDef) [0x00000] in <63508dd799204d6688a4a1914a5e3087>:0
at System.Linq.Enumerable+WhereListIterator`1[TSource].ToList () [0x00017] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at CM_Chill_Out.FloatMenuMakerMap_Patches+FloatMenuMakerMap_AddHumanlikeOrders.Postfix (UnityEngine.Vector3 clickPos, Verse.Pawn pawn, System.Collections.Generic.List`1[T] opts) [0x00063] in <63508dd799204d6688a4a1914a5e3087>:0
at (wrapper dynamic-method) RimWorld.FloatMenuMakerMap.RimWorld.FloatMenuMakerMap.AddHumanlikeOrders_Patch6(UnityEngine.Vector3,Verse.Pawn,System.Collections.Generic.List`1<Verse.FloatMenuOption>)
at (wrapper dynamic-method) RimWorld.FloatMenuMakerMap.RimWorld.FloatMenuMakerMap.ChoicesAtFor_Patch2(UnityEngine.Vector3,Verse.Pawn)"
Last edited by carpete; 22 May, 2021 @ 12:51pm
carpete 22 May, 2021 @ 12:57pm 
hugslib log: https://gist.github.com/013dad4e57e76829aa7d0fbcaea09d25

only libraries and rim-effect (core)
new game, no work assigned, all time to recreation, pawns still wont do recreation.

edited for clarity
Last edited by carpete; 22 May, 2021 @ 12:59pm
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