Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Second thing is, I use "Parish Bridge Unique Population" mod which also utilises defaulturban population, and problem with that is I have custom L4D2 style police officer infected in light blue uniform (doesnt replace default police model or L4D2 police model from Extended Common Infected mod, though I do have the latter one) and I dont want these New Orleans police infected to appear in other campaigns. Second change I would ask is changing population crossingswamp in c5m3_cemetery to something else, lets say add crossingswamp2 and make it use that. This again for the reason that I dont want to have New Orleans police appear in other campaigns. Other than those two I didnt find any fault with these scripts, so good job. Could you please change make these two changes?