Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
Second thing is, I use "Parish Bridge Unique Population" mod which also utilises defaulturban population, and problem with that is I have custom L4D2 style police officer infected in light blue uniform (doesnt replace default police model or L4D2 police model from Extended Common Infected mod, though I do have the latter one) and I dont want these New Orleans police infected to appear in other campaigns. Second change I would ask is changing population crossingswamp in c5m3_cemetery to something else, lets say add crossingswamp2 and make it use that. This again for the reason that I dont want to have New Orleans police appear in other campaigns. Other than those two I didnt find any fault with these scripts, so good job. Could you please change make these two changes?