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I have the same problem... i turned every mod off beside "Ultimate 12 turns per year" and DEI
load order:
- ultimate mod
- dei 1 -3
i played as sparta.
when i turn ur mod off, it works perfectly :s
do u have any advice?
EDIT: tried also the roman campaign - with the same result
I.E. Playing as Rome, spy won't upgrade. Try to explain what exactly does happen if you can as well, that will at least give me some place to look for any potential errors.
Also are you using Increased expensive agents? We use it a lot around here, very helpful and saves agents if you ask me.
Thank you for reporting, I do appreciate it, and hopefully we can get your issues sorted quick and easily!
You're going to get more as you level up, by the final levels you'll get 4+ points to spend per level...
thank u very much for ur fast respond!! i really love ur mod <3 xD
ah okay. so its intended that i dont get any skill point with the first level up but 4 with the next?
I'm glad you're enjoying the mod, you next level with your spy should net 1 point. Just to be clear, you won't see 4 points till you hit 7 or 8.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2443215041
My armies can only move a short distance (as intended by the mod), while the Carthaginians seem to move as normal. I've got Carthage sending armies from the west side of Sicily all the way over to Consentia in a single turn.
It may be affecting other non-player factions, but as I'm early into the game, I haven't noticed yet.
Is it possible the reduction to movement range has only been applied to the player faction?
Does that mean one can still fill up all perks, like in dei 1.3 now, e.g. filling all skills, army traditions, agent skills to the very maximum (10 perks, all level 3)? Or does it change in your mod, and if, how does it change?
by the way, thanks for this great work and quick updates! 12 tpy is really the only reasonable way to go for epic campaign experiences.
It all just runs together at 4 tpy and gets boring faster if you ask me. This adds that ebb and flow, that keeps it interesting. Not just one long run blobbing the map you know.
Understood, thanks for the prompt reply.