Team Fortress 2
Backup Call
Stats, as we will it.
Now naturally valves not gonna touch these as theres a crapton too much but its fun so good luck stopping me.

Im gonna ask you to refrain from saying "Dead Ringer Reskin" and disappearing into parts unknown as those aint new ideas. Not that saying "this should be a reskin" doesn't have its places such as with the Radical "Last Resort" by Squeezit but since spy doesnt have a massive wardrobe of watches that dont activate on m2 (see: 1) saying "Dead Ringer Reskin" is kinda pointless.

I'm really sorry for making you read my tangent




Stats:


Con already talked about the dummy idea thing in the other convo which goes something like this:


While active: On hit cloak and release a clone that either:

Keeps going forwards
or
Follows your cursor
or
Mimics movement but with heightened sensitivity so you could fake a trickstab while also seeing it.

and keeps doing that until it loses too much health/runs out of a set time (cloak or otherwise)


♥♥♥♥♥ and Kisses

- Me
Отредактировано Romantic Warrior; 17 мая. 2021 г. в 13:11
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-Clone cannot speak at all (doesn't react when shot, jarated etc.)

the clone's probably really obvious already but i think there should be a way to reveal it for newer players
Assuming this functions like the Dead Ringer:
When hit: instantly cloak (Does NOT fake your death)
While cloaked: able to walk through players and projectiles
No cloak flash
+100% longer cloak regen rate
-10 health per impact with player or projectile while cloaked
-50% cloak from ammo boxes
And 30% damage resistance when hit (it would be like the dead ringers resistance)
Отредактировано stubby_cat; 18 мая. 2021 г. в 7:05
Автор сообщения: Delila
Assuming this functions like the Dead Ringer:
When hit: instantly cloak (Does NOT fake your death)
While cloaked: able to walk through players and projectiles
No cloak flash
+100% longer cloak regen rate
-10 health per impact with player or projectile while cloaked
-50% cloak from ammo boxes
for once, I actually agree with these stats
pros
+bumping on enemies won't show your avatar
+touching someone with your entity will mark them making them visible through walls for all of your teammates for a short time (let's say 10-15 seconds)
cons
-cloak drains 25% faster
-once it's fully drains make a loud distinct sound
Автор сообщения: GIGA42
pros
+bumping on enemies won't show your avatar
+touching someone with your entity will mark them making them visible through walls for all of your teammates for a short time (let's say 10-15 seconds)
cons
-cloak drains 25% faster
-once it's fully drains make a loud distinct sound

Never seen something like this suggested before, Nice idea.
M2 to connect to a dead body, when connecting to a dead body the watch beeps loudly and we get +10% to the watch every 1.5 seconds the connection can be cancelled but after cancelling you lose 50% of the charge. After receiving fatal damage the player teleports to the place of the dead body with automatic disguise as the player to whom the body belonged the player also copies the amount of health the person had before death for example: a scout with max health 125 received final damage with 25 health after using the watch we then have 25 health, if he died with 125 health from random crit,backstab,headshot and others we have 125 health. After teleportation to the place where the body was we get for 10 seconds the same effect as after leaving the teleporter, the effect is always the colors of our team and after teleportation we get mini-critical damage also for 10 seconds and the effect of bleeding is imposed on us, which disappears only after picking up the first aid kit. (We can only connect to the opponent's body, if the opponent died having more health than us we don't get over heal, if the opponent died having a negative effect then we replace bleed with this effect in which case the effect lasts as long as it normally does)

Pros:
After charging the watch we are visible in chat as the player we connected to.
+10% every 1.5 seconds to the watch when connected to a dead body.
After use teleportation to the dead body along with changing clothes.
Copies the corpse's last health count after use.

Minuses:
-100 to energy supply after use
-100 to energy regeneration
After use bleeds until you pick up a first aid kit.
After use teleporter effect for 10 seconds.
Received mini-critical damage for 10 seconds after use.
After teleporting, we replace our current negative effect with the one the deceased had if they had one.

Отредактировано JESTER; 26 мая. 2021 г. в 1:18
+Upon cloaking, gain 1 or 1.5 second speed boost
-Loud static-y sound when cloaking
Ok hear me out what if it gave you access to the enemy teams voice chat and text chat. (you know cuz its a radio)
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