Sid Meier's Civilization VI

Sid Meier's Civilization VI

Legacy Better Balanced Game v3.20.1
 This topic has been pinned, so it's probably important
codenaugh  [developer] 28 May, 2021 @ 4:52pm
FULL CHANGE LOG
Civs and Leaders
AMERICA
  • +5 when defending on home continent
  • +5 when attacking on foreign continent
  • Film studio tourism bonus reduced from 100% to 50%
  • Mustangs (UU Airplane) strength reduced to 100 due to overall planes nerf
AMERICA [Bullmoose Teddy]
  • Only 1 science and culture for breathtaking at start
  • Additional +1 science and culture for breathtaking at Astronomy and Enlightenment
AMERICA [Rough Rider Teddy]
  • Rough Rider UU:
        +5 Combat on hills instead of +10, gain 50% of enemy strength as culture for kills on home continent
ARABIA
  • Holy Sites receive an additional standard adjacency bonus from Campuses, and vice-versa
  • Worship Building enhancement bonus increased from 10% to 20%
  • After researching Astrology, gain 1 Great Prophet Point per turn in the Capital.
  • Mamluks can now upgrade into Cuirisser and have 53 strength instead of 50
AUSTRALIA
  • +1 Food for cities settled on coast
  • Bonus Production reduced to 0% when targeted with a declaration of war and reduced to 50% when liberating a city state.
  • Digger UU now 3 movement and requires niter maintenance
AZTEC
  • +50% production towards land melee units
  • Tlachtli UB cost reduced to 100, now provides 1 Amenity and+2 culture instead of 2 and +1 culture/+2 faith
  • Tlachtli UB Culture and it's 1 Amenity spread to all cities within 6 tiles of it
BABYLON
  • Civilization ability (-Science, +Eurekas) replaced with +0.5 Science per population after constructing a Palgum (UB)
BRAZIL
  • Lumbermills can be built on rainforests as soon as they are unlocked (Construction)
BYZANTIUM
  • Combat bonus per holy city converted reduced to +2 from +3
  • Adjacent Tagma UU combat bonus reduced to +2 from +4
  • Religious Spread from defeating units reduced to 150 from 250
CANADA
  • +4 Food and +4 Production for cities with a National Park
  • Hockey Rink UI now at Diplomatic Service
  • Mountie UU buffed to 70 combat strength and National Parks bonus radiuses increased to 4 from 2
  • +1 Food on Tundra City Centers
CHINA
  • Great wall gets +1 prod, no gold. +1 gold and +1 culture per adj segments. culture comes at castles
  • Crouching Tiger UU is now a Crossbowman replacement with the following stats:
        Cost: 190
        Ranged Combat: 40
        Combat: 30
        Range: 2
        Maintenance: 3
        Special: +7 Ranged Combat Strength when attacking adjacent units
CHINA [Qin Shi Huang]
  • Moved China wonder bonuses to Leader in order to buff Kublai Khan
    Constructed wonders give +1 food and production to their city
    Eurekas per wonder
CREE
  • Free Trader delayed to Currency from Pottery
EGYPT
  • Iteru production bonus increased to 25%
  • Sphinx UI Updated as follows:
        +1 Culture, +2 Faith
        +1 Culture and +1 Faith if adjacent to a Wonder
        +1 Food and +1 Production if built on a desert tile without floodplains
    +1 Culture if built on floodplains
        +1 Culture at Diplomatic Service
        +2 Appeal to each adjacent tile
ELEANOR
  • Great Works (Writing, Art, and Music) gives +1 Science and +1 Gold
  • Half cost Theater Square buildings (+100% production)
  • Catherine's spy abilities moved to France to buff Eleanor France
ENGLAND
  • Royal Navy Dockyard Great Admiral Points reduced to 1 from 2
  • Extra Great Admiral Point per turn after building a Lighthouse
  • Red Coat foreign continent bonus reduced to +5 from +10
  • Sea Dog UU is now available at Exploration (was Mercantilism)
ETHIOPIA
  • Science and Culture yields from Faith reduced to 10% from 15%
  • Rock hewn church no longer has +1 faith base and only get faith from adjacent hills (not mountains anymore)
  • Only Oromo UU gets the +4 combat on hills
  • Faith on resources was buggy, so now simple +1 Faith on all improved resources
FRANCE
  • Garde Imperiale continent combat bonus reduced to +5 from +10
  • Chateau UI updated as follows:
        +2 Culture
    +1 Gold
        +1 Housing
        +1 food and +1 gold for each adjacent luxury resource
        +1 Culture for each adjacent Wonder
        Now available at Feudalism (was Humanism)
        Must be built adjacent to a river
FRANCE [Catherine the Magnificent]
  • Unique luxuries can give 1 Amenity to up to 8 cities (instead of 4)
  • Court Festival culture and tourism decreased to 25 from 50
  • Tourism from wonders boost reduced from +100% to +50%
GAUL
  • Does not get free Apprenticeship unlock when building Oppidum
  • Culture on Mines delayed to Bronze Working
  • King's combat bonus reduced to 1 per adj unit and no longer applies to ranged units
  • No culture from producing military units
GEORGIA
  • +5 combat on Hills instead of +7
  • Provides 50% of slain enemy unit base combat strength as Faith.
  • Tsikhe UB is now a replacement for Ancient Walls that provides +4 faith (and +4 tourism at Flight). Also wall strength is between ancient walls and medieval walls, at 100.
GERMANY
  • U-Boat UU base movement increased to 4 from 3 due to overall late game naval unit movement buff
  • Extra District is now available at Guilds instead of game start
GRAN COLOMBIA
  • promote ability only works for light cavalry
  • Cannot recruit Great Generals
  • Commandantes have +1 movement to land units within 2 tiles, like Generals
  • All units get +1 sight instead of +1 movement
  • Hacienda comes at Medieval Faires instead of Mercantilism and cannot be placed on hills
GREECE
  • Move Acropolis Envoy to Pericles only
  • Extra wildcard policy card delayed until Political Philosophy
GREECE [Gorgo]
  • Combat bonus changed from active Military policy cards to available slots (wildcard no longer counts)
GREECE [Pericles]
  • Acropolis UD: Bonus envoy now requires an Amphitheater
HUNGARY
  • Huzsar UU gets +2 combat for each city-state they are Suzerain of instead of +3 per alliance
  • Black Army UU get only +2 combat strength per adjacent levied unit
  • Levied units only get +1 movement instead of +2 and +3 combat instead of +5
  • Levying units only grants 1 envoy instead of 2
INCA
  • 1 Production to Mountain tiles after Inca hits Industrial Era instead of when Game does
INDIA
  • Stepwell UI:
    +1 food moved from Professional Sports to Feudalism
    +1 food for every adjacent farm
INDIA [Chandragupta]
  • Land military and religious units get +1 movement
  • Land military and religious units get +1 combat per Belief
  • Shrines provide +1 Great General Point
INDIA [Gandhi]
  • +1 movement to Builders and Settlers
  • additional belief when founding a religion
INDONESIA
  • Jongs require 5 Niter on online speed instead of 0
JAPAN
  • Commercial Hubs no longer receive river adjacency bonus
  • Samurai UU availability moved to Feudalism
KHMER
  • Holy Sites on rivers get +2 Food adjacency instead of food adj equal to faith adj
  • Prasat missionaries no longer get martyr ability
  • Trade routes to or from other civilizations provide +2 faith for Khmer, and +2 faith for the sending civilization
KONGO
  • Great Writer Points re-added after Firaxis removed
  • Free Relic when completing a Government Plaza Building
  • Faith for Artifacts and Sculptures increased to +4 from +1
  • Mbemba UU requires 5 Iron (online speed)
  • +100% production towards archeologists
KOREA
  • Seowon UD
    +2 science as base, increased by +1 for every 2 adjacent mines
    Theater Squares provide 0 adjacency instead of -1
    +1 adjacency for Theater Squares
    culture bombs when completed
KUBLAI KHAN
  • Domestic Trades Routes get +1 Food and Production for each Wonder at the Destination City
MACEDON
  • Basilikoi Paides UB now half cost
  • +20% production in all cities for 10 turns after taking a city
  • Hetairoi no longer replace Horsemen, allowing for Cav pre-builds
  • Hypaspist requires 5 Iron (online speed) and gets +10 against cities instead of +5
  • Alexander now gets +25% of unit prod cost in Science for kills
MALI
  • Shift-Enter exploit to get more production patched. Now civ has -30% prod all the time and extra production given when making districts, wonders, and projects to offset the -30%, so that only units and buildings truly get the -30%
MAORI
  • no free builder when settling capital city
  • Toa strength kept to 40 (firaxis nerfed to38)
  • Toa now 2 maintenance instead of 0
  • Toa's -5 for adjacent units only works on land
  • Boats can no longer enter deep ocean until Cartography
MAPUCHE
  • Malon Raiders are Courser Replacement with +2 combat and 1 movement to pillage
  • Combat Bonus versus civilizations in a golden age reduced to +5
  • Chemamull UI now provides an additional +1 production at Civil Service
MAYA
  • No free Builders
    [Farms get +1 Production (no longer require adjacent Observatory)
  • Combat bonus within 6 of capital reduced to 3 from 5
  • Spawn bias tweaked to be more consistent and more plantation geared while reducing chances of coast/desert/tundra
MONGOLIA
  • Keshigs nerfs to pre-Firaxis update values (30 defense, 40 attack, 180 prod)
  • Trading posts no longer give +1 diplomatic visibility
  • Ordu UB cost cut in half (60 production now)
NETHERLANDS
  • +50% support bonus for naval units (3 instead of 2)
  • Harbors have base adj of +2 instead of getting it only when adj to City Center
  • polders only require 2 adj land tiles and come at Feudalism instead of Guilds
  • UU requires 5 niter on online speed
NORWAY
  • Berserker UU adjusted to be 35 strength, +15 when attacking, may be purchased with faith, comes at Feudalism, and gets +2 movement when embarked
  • Holy Sites get standard adjacency (+1) from coastal tiles
  • Harbors get major adjacency (+2) from an adjacent Holy Site
NUBIA
  • Ranged unit production reduced to 0
  • Nubian Pyramids UI now provides 2 of the appropriate resource for adjacent districts (food for city center) and can be built on all floodplains, flat plains, and flat grass
OTTOMAN
  • +1 Governor Title for each Gov Plaza building constructed
  • +1 Movement for Siege Units
  • Grand Bazaar now a Market replacement instead of Bank replacement
PERSIA
  • No longer receives a movement bonus when declaring a surprise war
  • Immortal Adjusted to 35 Combat (was 30) and 20 Ranged (was 25), also requires 10 iron online speed
  • Units get +3 Combat Strength when attacking
  • Pairidaeza get +1 Culture when adjacent to a Campus
  • Pairidaeza get +1 Gold when adjacent to an Industrial Zone
  • Pairidaeza get +1 Gold when adjacent to a Harbor
  • Internal trade routes get +2 Culture at Medieval Faires
  • Internal trade routes get +2 Culture at Urbanization
  • Internal trade routes get +2 Gold at Banking
  • Internal trade routes get +2 Gold at Economics
PHOENICIA
  • Cothon no longer heals boats within borders 100% (now 0%)
  • Settlers only get +1 movement in the water instead of +2
  • Cothon now +25% to settlers and boats instead of +50%
POLAND
  • Now receives a relic upon founding and completing a religion
  • Winged Hussar availability moved to Reformed Church (from Mercantilism)
PORTUGAL
  • +1 Trade Route capacity for meeting Civs replaced with +1 when entering new Era
ROME
  • free city center building requires code of laws
  • Legions require 10 iron online speed
  • Baths give minor district adjacency bonus in Culture
RUSSIA
  • Only Tundra City Centers give +1 faith now (used to be all Tundra tiles)
  • Now only receives 2 bonus tiles when founding a city (was 8)
  • Cossack UU Combat reduced to same as cavalry (62)
  • Lavra gets Writer, Artist, and Musician points only when city has a Theater Square
  • Lavra Great Prophet Points reduced from 2 to 1
SCOTLAND
  • 10% prod/sci for happy, 15% for ecstatic
  • Highlander has +10 Defense Strength and production lowered to same as field cannon
  • Golf Course UI updated as follows:
        +1 Culture and +2 Gold
        +1 Culture and +1 Gold if placed adjacent to the city center
        +1 Culture if adjacent to an Entertainment Complex
        +1 Amenity
        +1 Housing at Urbanization
        +1 Culture and Gold at The Enlightenment
SCYTHIA
  • Kurgan UI now provides +1 production for each adjacent pasture and can be built on hills
  • Civilization Ability is updated to allow faith-purchasing of any light, heavy, or ranged cavalry units
  • Saka Horse Archer has been updated as follows:
        Cost: 70
        Ranged Combat: 25
        Combat: 15
        Maintenance: 2
        Range: 2
        Movement: 4
    Horses Required: 5
SPAIN
  • Trade route yields for intercontinental 2x instead of 3x
  • Mission UU updated as follows:
        +2 Faith (base game)
        +1 Science for each adj campus or holy site (base game)
        +2 Faith, +1 Prod, +2 Food if on a foreign continent (base game)
        +1 Housing if on home continent (bbg added)
        Available at Theology instead of Education (bbg edit)
        +2 Science at Enlightenment instead of Cultural Heritage (bbg edit)
        +2 Loyalty if on a foreign continent (base game)
        cannot be placed next to each other (bbg edit)
  • Fleets unlocked at Mercenaries instead of Mercantilism and can be built with a shipyard
  • 30% discount on Missionaries
SUMERIA
  • Remove +5 combat strength for Allies
  • Removed buddy XP sharing ability
  • Double pillage rewards and Allies receive 10% (no range restriction)
  • +3 influence points per turn towards envoys
  • War Cart UU now a Heavy Chariot replacement with 36 strength and costs 2 maintenance. Unlocks at Horseback riding. Has a chance to capture defeated Barbarian and City-State units, +1 movement if starting on flat terrain.
  • Ziggurat UI +1 culture moved from Natural History to Diplomatic Service... also gets +1 science and +1 culture at Enlightenment
SWEDEN
  • Gov Plaza provides Major Adjacency bonus (rather than Standard) to Adjacent Districts
  • +50% Great Person Points in Districts and buildings adjacent to a Gov Plaza
  • +50% production towards Workshops, Factories, Libraries, and Universities
  • Open Air Museum unlocked at Diplomatic Service instead of Nationalism
VIETNAM
  • Thanh Culture from other adjacent District reduced to +1 from +2
  • Voi Chien movement reduced to 2 from 3
  • Reduced combat bonus on Rainforest, Marches, and Woods to +2 from +5 and also the Vietnam territory combat bonus to +4 from +10
ZULU
  • +5 Corps and Armies bonus delayed to Nationalism

Buildings
  • Sewer gives +1 Amenity
  • Chancery science from captured spies now 200 per spy level instead of 50 (std speed)
  • Dar E Mehr now gives +2 culture in total instead of +1 faith per era
  • Flood Barriers unlocked at steam power
  • Barracks/Stable and replacements now +2 production instead of +1
  • Armory/Military Academy now +2 General Points instead of +1
  • Seaport now +1 coal and +3 Admiral Points instead of +1
  • Shopping Mall tourism increased to 6 from 4
  • Oil Power Plant +6 Production instead of +3
  • Nuclear Power Plant now +8 Production instead of +4
  • Nuclear Power Plant now +6 Science instead of +3
  • Ancient Walls Production increased to 100 from 80
  • Medieval Walls Production decreased to 200 from 220
  • Armories give +1 Niter
  • Military Academies give +2 Oil
  • Airports give +2 Aluminum

City-States
  • Lisbon/Mogadishu makes all Trade routes unable to be plundered (used to be only Naval)
  • Armagh Monasteries gives +3 faith instead of +2
  • Preslav gives full loyalty in all cities (really +40) (R&F/GS change only)
  • Fez science per citizen reduced to 10 from 20
  • Nan Madol suzerain bonus only applies to special districts now; also reduced to +1 until Exploration is unlocked

Culture Victory
  • Moon landing only gives 5x Science as Culture instead of 10x
  • Computers and Environmentalism give +50% tourism boost instead of +25%
  • Tourism from wonders increase to 5
  • Books are now 4 culture and 2 tourism instead of 2 and 2
  • Art is now 4 culture and 4 tourism instead of 3 and 2
  • Artifacts are now 6 culture and 6 tourism instead of 3 and 3
  • Music gives 12 culture and 8 tourism instead of 4 and 4
  • Relics give 4 tourism instead of 8
  • 150 tourism required to gain one foreign tourist (instead of 200)
  • No tourism penalty for being in democracy or digital democracy (used to be 20)
  • Tourism penalties for other tier 3 and 4 governments absorb the 20 from democracy to equal out if someone catches you in government tier... so they are 40 instead of 20 now

Eurekas and Inspirations
  • Bronze Working: Own 3 Warriors (was kill 3 Barbs)
  • Archery: Own 2 Slingers (was kill a unit with a Slinger)
  • Military Tactics: Build a Barracks (was kill a unit with a Spearman)
  • Square Rigging: Build 2 Lighthouses (was kill a unit with Musketman)
  • Sanitation: Build 1 Neighborhood (was 2)
  • Guidance Systems: Own 2 Fighters (was kill a unit with a Fighter)
  • Foreign Trade: Meet 1 City-State (was discover a new Continent)
  • Naval Tradition: Recruit a Great Admiral (was kill a unit with a quad)
  • Feudalism: Build 4 Farms (was 6)
  • Nationalism: Build 20 Units (was declare war using a Causi Belli)

Golden Ages
  • To Arms now gives +10 combat against cities
  • Monumentality discount reduced to 10% from 20%
  • Hunt Sic Dracones gives 3 pop for all new cities instead of just new continent ones
  • Pen, Brush, and Voice Golden Age gives +2 culture and +1 gold per district

Governors and Governments
  • Merchant Republic reverted back to 3 Econ cards and 1 Diplo card (from 2 and 2)
  • Governor Major Revamp (see in game Governor Promos)
  • Foreign Ministry (tier 2 gov building) now gives 2 envoys and 2 extra influence per turn
  • Communism's Collectivization card now gives +2 Production for domestic trade routes
  • Warlord's Throne gives +25% production towards naval and land military units, -1 unit maintenance cost, and +15 to strategic resource stockpiles
  • Audience chamber gives +3 food and +3 housing for cities with a governor

Pantheons
  • City Patron Goddess now +50% instead of +25%
  • Dance of the Aurora only applies to flat Tundra tiles now
  • Earth Goddess gives +1 Faith for Charming and above tiles, instead of Breathtaking only
  • Fertility Rites now gives +1 food on maize, cattle, wheat and rice, in addition to the free builder
  • God of War (now God of War and Plunder) gives +1 Great Person Points to Harbors, Encampments, and Commercials
  • Goddess of Harvest now 50% instead of 100% faith from chops
  • Goddess of Fire Pantheon Faith from Volcanic Soil and Geothermals doubled to +4
  • Initiation Rites now gives 25% of a land military unit's production value in faith when produced
  • Lady of the Reeds and Marshes works on all floodplains and also on marsh wonders
  • Lady of the Reeds and Marshes only +1 prod (was +2 in GS)
  • Monument to the Gods now affects Wonders of any era
  • Religious Idols gets +2 gold added to its +2 faith
  • Religious Settlements no longer gives settler and border growth increased to 50%
  • River Goddess now +1 Faith adj for HS and +1 amenity & housing instead of 2 each
  • Sacred Path also gives +1 adjacency to woods, as well as rainforests
  • Stone Circles gets +1 faith and +1 production instead of +2 faith from Quarries

Policy Cards
  • Three new Policy cards for Siege production bonuses at various Eras
  • Rationalism, Grand Opera, Simultanum requirements now +3 adjacency and/or 12 population (was +4 and 15)
  • Free Market population requirement changed to 12 population (was 15)
    +4 adjacency remains untouched
  • Discipline card gives +10 instead of +5 combat strength against Barbarians
  • Retinues and force modernization policy cards allow for producing units for half resources cost instead of only working on upgrades

Religions
  • All worship buildings production cost reduced
  • Cross Cultural Dialogue is +1 Science per 3 Foreign Followers
  • Crusade is +7 combat instead of +10
  • Dar E Mehr now gives +2 culture in total instead of +1 faith per era
  • Defender of Faith now +3 combat from +5
  • Divine Inspiration now +6 faith per wonder
  • Feed the world GS housing reduced to 1 from 2
  • Holy Water gives +10 healing within borders of a city following your religion
  • Itinerant preachers percentage increased to 40 from 30
  • Lay Ministry is now +2 Faith/Culture for appropriate districts
  • Religious Communities now applies to Holy Sites
  • Tithe is now +2 gold per city instead of 3... 1g per 3 followers pre-GS
  • Warrior Monks full damage to walls and gain double XP
  • Work Ethic now +2 production per shrine and +4 per temple
  • World Church is +1 Culture per 3 Foreign Followers
  • Zen Meditation now requires only 1 district

Religious Victory
  • religious spread for defeating units reduced to 150 from 250
  • apostle combat promotion reduced to +10 instead of +20
  • apostle spread promotion reduced to double strength in foreign cities instead of triple
  • apostle eliminate foreign pressure promotion reduced to 25% from 75%
  • Condemning units no longer provides spread
  • Inquisitors have 2 charges instead of 3 and remove 25% of pressure instead of 100%
  • Trade routes send 2 religious spread and return 1 instead of 1 and 0.5

Units
  • Courser and Cav get +1 movement, Helis get +2 (all now 6)
  • Helicopters use oil instead of aluminum
  • GDRs uranium maintenance reduced to 2 from 3
  • Cavalry, Courser, and Knight production reduced
  • Military Engineers get +1 movement and building roads don't consume charges
  • All planes -5 combat
  • Siege units get +10 ranged defense
  • Anti-Air guns moved to Combustion tech
  • Privateers are now available at Exploration
  • Infantry buffed to 3 Movement from 2, and cost 1 niter maintenance
  • Late game Naval Units base movement buffed
    Submarines to 4 from 3
    Destroyers to 6 from 4
    Aircraft Carrier to 5 from 3
  • Warrior Monks full damage to walls and gain double XP

World Congress Resolutions
  • Trade route text updated to be more clear that chosen player gets the gold and the extra trade capacity
  • Trade routes now provide -50% yields rather than being canceled
  • Unit Production and Purchase bonus/penalty reduced from 100/50 to 50/25, respectively

World Wonders and Natural Wonders
  • Great Barrier Reef gives major (+2) adj to campus districts
  • Bermuda Triangle no longer gives science to tiles
  • Paititi gold and culture reduced to +1 from +3 and +2
  • Cristo Redentor gives 1 relic
  • St Basil's Cathedral gives 1 relic
  • Scott research station can be built and works with Tundra tiles
  • Great Library: Now Available at Drama and Poetry
  • Hanging Gardens: Now provides +1 housing to each city within 6 tiles
  • Venetian Arsenal: Changed to provide +100% to ship production
  • Crater Lake now gives +2 Food, +2 Science, and +4 Faith
  • Cliffs of Dover provides an additional +2 Food, and can be settled
  • Dead Sea provides an additional +2 Food
  • Eye of the Sahara provides +2 Food, +2 Science, and +2 Production
  • Galapagos Islands provides an additional food on adjacent tiles
  • Lake Retba gets +2 Food added
  • Pantanal gets +2 Science added
  • Ubunsur Hollow now provides +2 Faith, +2 Food, and +2 Production
  • Goibustan now +4 Culture and +4 Production
  • White Desert now +2 Science, +2 Culture, and +6 Gold
  • Chocolate Hills now +3 Food, +3 Production, and +1 Science
  • Devil's Tower grants 2 Faith to adjacent tiles instead of 1
  • Huey now gives +2 culture to lake tiles

Miscellaneous
  • Droughts affect less tiles
  • Listening Post and Counterspy missions increased to 25 turns (can cancel anytime)
  • Barbs cannot spawn horses unless camp within 2 tiles of Horse resource (used to be 3)
  • 50% Less Raiding and Attack Barbs overall
  • Fisheries moved to Cartography from Liang
  • Favor reduction for owning foreign capitals reduced to -2 from -5
  • Tunnels moved to Military Science from Chemistry
  • Score for techs and civics increased by 1 (were 2/3, now 3/4)
  • Score for wonders reduced from 15 to 4
  • Score for Great People reduced from 5 to 3
  • Score from converting cities reduced from 2 to 1
  • Score for cities reduced from 5 to 2
  • Score for population increased from 1 to 2
  • Era score will no longer count towards actual game score
  • Oil can now spawn on flat plains, as well as all floodplains
  • Walls are now halfway between R&F and GS values (75, 75, 75, 300) (100 for Georgia's Tsikhe walls)
  • Incense +1 food
  • Minimum favor from grievances is now 0 instead of -10
  • Can improve offshore Oil at Refining Tech (when Oil is revealed)
  • Citizen specialists now give +1 main yield (ex. +1 science for campus specialist)
  • Fishing boats give +1 production

Bugs/Exploits
  • Ibn Khaldun percentage boost fixed
  • Since trade route congress resolution could not be fixed, I changed the text to be more clear
  • Policy card exploit patched... if no civic selected, auto-chooses earliest available
  • Siege units' promotions, Grape Shot and Shrapnel, no longer works on defense
  • Can declare war on a city-state on the same turn an opposing Amani is removed instead of having to wait 10 turns
  • Artwork from the same artist give their standard culture and tourism yields instead of 1 culture and 1 tourism
  • Fascism combat bonus works on both offense and defense
  • Fascism combat bonus and legacy card works on GDRs
  • Priority targeting button removed from aircraft
  • Matterhorn bonus fixed for Egyptian Chariot Archers and Sumerian War Cats
Last edited by codenaugh; 13 Jul, 2021 @ 10:34am