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There is a new attribute, Space. It gives more (or less) space to your backpacks. At the moment, this feature is a bit experimental, that's why you will need to activate it in the options and there is only backpack, icepack, piggyback and krampussack that are supported, as this feature is quite difficult to programm. You can't also reforge backpacks, as you can't hold them, but I will look for a fix for this.
Attribute Glowing was changed to give longer (or shorter) delays between Charlie's Attacks. If you have a positive modifier, you will even get some extra hits like Winona.
You can now forge Backpacks. Place your backpack near the Anvil and click the Backpack button. But clear it of all items beforehand, otherwise they will be deleted. To get the Space attribute, use ropes.
I added a configuration option for realistic attributes, that means, not all items can have all attributes.
Added configuration option for glowing attribute as small light or as time modifier before Charlie gets you.
It's there! I was a bit faster than expected, so have fun to play it during the weekend!
-You can now have two attributes on one item! But it isn't as easy to get as the first one... As your item can get a lot better, you need also better materials to forge it, that's why you will need adamantite ore! This ore can only be dropped by big monsters such as the koalephant, warg or the big bosses.
-But that's not the only way to get them. Randomly, a player will get a treasure map. If you follow this map, you will find a buried treasure. Look for it and see what happens, but be prepared to fight for your reward!
-To forge yourself a second attribute, you need to replace the hammer with the adamantite ore, the third items that are needed stay the same.
Have fun!
Items can now be repaired with different materials. Look at the configuration options to enable them to your liking.
If you chose them to be repairable, items of the highest quality won't break. You can also chose that no items break.
Fixed bug of armor not breaking if not enabled.
Fixed bug of treasure maps that were given too often.
Revamped the backpack system so that all backpacks can now have modifiers.
Added configuration option that only forged items or a certain percent of items or all items get attributes.
New modifiers are here! You can now have the (very small) chance to get rainbow or glitch modifiers. These modifiers increase your item strength by a lot, but they are very rare! You now also have a small chance that a random item drops from bosses with a rainbow or glitch modifier! These modifiers can be activated or deactivated in the options.
You can now add rainbow and glitch items to the forge as forge items to increase your chances of getting higher modifiers! The item will keep the attribute it had, only the modifier will change. Rainbow gives a chance of Very Good, The Best, Rainbow and Glitch modifiers, Glitch gives a chance of The Best, Rainbow and Glitch modifiers.
Added controls for controllers to forge on the anvil. The anvil now shows how probable it is to get each modifier and which attribute you will get! Useful when using rainbow or glitch items as reforge items.
Complete rewrite of the code base to make it more efficient! New animations for items with modifiers! A new config option of how many modifiers you want to be able to have (1-4)! Chlorophyte and luminite ore are needed to reforge the third and fourth slot of the item, they can be gained by by defeating the Twins of Terror or the Ancient Fuelweaver (chlorophyte ore) and the Celestial Champion (luminite ore).
Rework of Efficiency Atttribute. Now very good for fishing rods, tools and weapons. Fishing rods get reduced waiting times, Sea fishing rods get longer range, accuracy and better hook properties. If you get a Glitch Efficiency sea fishing rod, your hook will be better than most hooks you can add! Tools like pickaxes, axes,... will receive an additional tool action they can perform if they get at least a gold modifier. Example: A shovel mit gold modifier efficiency will also be able to for example chop trees. Weapons get a attackspeed bonus depending on the modifier (i.e they will attack faster or slower)
Added config option to change the language to english, german or chinese. If you wish to also have your language added, let me know and I will give you a file so that you can translate it for me to use :). Some small stability improvements.
This is now the biggest update to date! The forging process has been completely revamped to make it easier to understand. You now reforge the item by placing it in the forge and then choosing the recipe with the attribute you want to forge.
There are 4 new attributes: Magic, Lifeleech, Sanityaura and Hungerreduction!
Especially magic can be quite nice, each modifier has a different spell, try them out!
But pay attention, bad modifiers on the magic attribute may cause your spell to fire without your doing…
You can also now disable specific attributes, these won’t be able to appear on new items.
Finally got around to have enough time to implement the reticules for the spells! Some small fixes as wrongly added colors, a crash if summoning Wes as Maxwell, fixed durability mod not properly loading fueled items,... Also made some quests easier.