RimWorld

RimWorld

Packs Are Not Belts
Pasaway 22 Feb, 2024 @ 1:32am
Ammo Pack from VAE Accessories pink graphics glitch
Is there a way to make the game not render the accessories on the pawn? I find the Ammo Pack from VAE Accessories glitches out when zooming in.
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Showing 1-6 of 6 comments
thedarklightlord 25 Jun, 2024 @ 9:35am 
I second this. In fact, when the option to move the Ammo Pack, Quiver and such to their own Ammo Layer, any pawn equipped with something in this layer renders the pink square glitch. I suspect it's something easy to fix, as loading in different ordres didn't solve the issue.
Toaster 23 Nov, 2024 @ 3:15am 
Can also confirm
Derrakor 6 Dec, 2024 @ 10:24am 
same, its just a giant X over the pawn
Last edited by Derrakor; 6 Dec, 2024 @ 10:25am
Reverum 16 Jan @ 10:50am 
Is there still no fix? Tried disabling the VAE option and still stays the same, removing the mod still doesn't fix it for me either
Anoobis 8 Jun @ 7:13am 
Failed to find any textures at Things/Apparel/Quiver/Quiver_Thin while constructing Multi(initPath=Things/Apparel/Quiver/Quiver_Thin, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.Graphic_Multi:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest)
Verse.GraphicDatabase:Get<Verse.Graphic_Multi> (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.ApparelGraphicRecordGetter.TryGetGraphicApparel_Patch4 (RimWorld.Apparel,RimWorld.BodyTypeDef,RimWorld.ApparelGraphicRecord&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderTree.ProcessApparel_Patch2 (Verse.PawnRenderTree,RimWorld.Apparel,Verse.PawnRenderNode,Verse.PawnRenderNode)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderTree.SetupApparelNodes_Patch0 (Verse.PawnRenderTree)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderTree.SetupDynamicNodes_Patch0 (Verse.PawnRenderTree)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderTree.TrySetupGraphIfNeeded_Patch0 (Verse.PawnRenderTree)
Verse.PawnRenderTree:EnsureInitialized (Verse.PawnRenderFlags)
Verse.PawnRenderer:EnsureGraphicsInitialized ()
Verse.PawnRenderer:DynamicDrawPhaseAt (Verse.DrawPhase,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
Verse.Pawn:DynamicDrawPhaseAt (Verse.DrawPhase,UnityEngine.Vector3,bool)
Verse.Thing:DynamicDrawPhase (Verse.DrawPhase)
PerformanceFish.Rendering.DynamicDrawManagerPatches/DrawDynamicThingsPatch:EnsureInitialized (Verse.Thing)
PerformanceFish.Rendering.DynamicDrawManagerPatches/DrawDynamicThingsPatch:CullAndInitializeThings (Verse.DynamicDrawManager)
Verse.DynamicDrawManager:DrawDynamicThings ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.MapUpdate_Patch3 (Verse.Map)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
Croctus 22 Jul @ 2:43pm 
I have fixed the problem. You need to go into the VaeAmmunitionLayerPatch.xml file and change PacksAreNotBelts_Tactical to PacksAreNotBelts_Ammo. This solves the missing texture. Seems like a simple oversight.
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Showing 1-6 of 6 comments
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